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Chieftain
Originally posted by KDan
Morbius: I remember struggling to get my navy going too... I was building destroyers but the AI had so many ships (of an earlier, wooden hull type, but still strong enough) that I couldn't leave my destroyer out of my town or it would get wiped out (even if it took a couple of AI ships with it). Was a tough job to get rid of those AI ships...
Haven't seen that for a while, though.
Daniel
I'm playing v0.83, huge map, islands. There are three large civs, Myself, the Persians and the babylonians. I'm spread accross various island chains while they ocupy the the two largest islands.
Persia has about 95 battleships, and they all seem to move in unison. Babylon has one canoe. Were all equally developed in science and have about the same number of cities. Very Strange.
(Yes, they are all Theocracys

I have however seen that not all nations develope equally. The Japanese started on a small island (7 citys) but never spread to two large islands very close by, while the romans rapidly spread over their 6 island chain. Once Caravels could travers the oceans only Persia and America spread over any other islands while Japan and Babylon stayed at home.
The only constant was that Persia had money, while Babylon always seemed broke. Persia had about 150000 gold pieces, 180
Mobile Infantry and that 95 ship fleet. Babylon no money, almost no roads or such and 75 grunts,75 infantry. All civs are not created equal.
To talk about another topic, are their any plans to flesh out the modern era? The tech advances and units seem a bit sparce compared to previous eras. The mobile infantry(MI) is a very cool unit but it is a bit unbalanced compared with previous units.
Units that need upgrading I think are:
Radar artilliry 0(18),0,3 range 3, rof 1, air defence:
The bombard value is the same as mobile, and with only one shot its not worth your while to drag them along. How about another mech unit? Mech artilliry 0(30),0,4, range 4, rof 3, cant cross mountains and jungle except over roads, no air defence.
Also
Battleship has little health compared to MI, a larger cousin might be an option. 30(45),20,8; rof 1; carrier ability?;
Helicopter (is very cool) but its 6 movement makes it slow compared to the 8 MI can achive over land. How about a Dropship (from starship troopers fame) Same basic stats except maybe can carry 3 units and move 6 (all as if roads). Maybe a cross between the gunship and the helicopter?
In the same vein a larger Airplane unit would also be usefull. Only move 4 but can carry say 8 units. Itle save a lot of time in moveing your armies in.
Also need larger bomber as Strategic bomber cant really damage MI.
Making these units very expensive and not allowing you to upgrade to them could also make for more military fun. The current ability to upgrade grunts to MI means you can go from 150 pretty useless defensive units to 150 Army from HELLL in one round.
Cheaper and more powerfull version of Penguin missile could also give more combat options.
A more powerfull secret agent would be nice.
Hacker Team 12(18),6,6 (move as road) abilty to paradrop?
I also love the idea of sonar mines. How about giving them the ability to paradrop, but no movement? They should not then be captured but should rather be destoyed. You can drop in a mine
into the ocean or land but not move it? (Dont know if naval units can paradrop)
Lastly, the APC unit cant be loaded on an Airplane, meaning I leave it behind every time. The humvee however can. Whats the rationale?
Richard
p.s I launched a blitzkrieg against Babylon with my MI army and wiped out their civilization in three rounds. My airplanes flew in every unit from all my citys but victory was achieved. Nothing really killed my units, except for a 1 to 1 kill ration when my MI attacked a city with a Mechanized infantry or MI unit defending.
(MI attack 30 = 20 defence + city bonus). I rolled in about 40 tanks and 20 radar artilliry, but the pace of attack was so fast that I parked the artilliry and used the tanks to just hold the citys.
I like the offensive game much more, but using more units will make it even more fun I think.
Edit Yes, Is suffer from an everything afliction, as in Build Everything, Research Everything, Destroy Everything. My Blitzkrieg against the Babylonians suceeded, but I lost in the next turn because Persias culture was now so much more then mine and and Babylon wasn't keeping them from a culture victory anymore.
