Double Your Pleasure

I posted a new editor : Civ III Great Books Editor in the Utilities section. (see link in my signature)

This editor allows you to change the message that pops up that rates the top 8 civs.

I used it to add a bunch of historians.
Since this mod is "double your pleasure" you may want to double the historians/authors too :)

I added to mine:
Josephus
Shakespeare
Aristotle
Plato
Henry Thoreau
Homer
Virgil
 
Kdan,

Thanks.

This was my approximate set-up with chiefdom government.

2 cites, each with a granary. 2 rangers, 2 warriors, and one serf (total) I was at 50% research (or whatever the max allowable value is).

I was loosing a gold or two a turn (my cities were optimized for maximum income.) I got around it by building things like barracks then selling them immediately.

The deficit continued until I had about 4 or five cities and did not get dramatically better until I switched to Monarchy (I did not try switching to despotism)

Arguably, I could have turned down my research, but this was not necessary in non-modded games.

Like I said, I liked the economic struggle. If a wandering tribe set down roots, and some how had a money based governmental budget, they would have a lot of problems too.

I just wanted to mention it. I think I just have to lower the research spending. Won’t be an issue at all with the increase in research rates with .86
 
Can someone clarify these questions for me ?

1. I just installed version 0.86 and had a look around the civ3mod.bic and noticed all the civ's dislike chiefdom as their shunned government setting. Is this intentional ?

2. Would changing them affect the game in some strange way?

3. What shunned government would each civ have ? (In your opinion of course). Eg : America with it's hate of communism.

Thanks for any help :)
 
The reason for that was to try and make sure the AI got out of Chiefdom as soon as possible. According to Soren this actually has little effect on the AI, and is just an "all things being equal" sort of thing. But I figured a little extra push to get out of chiefdom couldn't hurt.

I would be interested to hear the results of your experiment.
 
Tsang,

Welcome to the thread! Glad you like the mod. The difference between Chiefdom and Despotism has been increased with the release of v.0.86.

Just a reminder, if you haven't already, rate the thread, please give it a five!! :D This goes for all of you! :D:D

And another request:
If you haven't already, please go to the which civs to be added
thread and vote for the DyP Elite 7 civs.
Abyssinia
Inca
Polynesia
Poland
Siam
Sioux
Tibet

Sween32 is going to be looking at the results of this poll to help him determine which leaderheads he is going to make next. If you've seen his work you can see why I am interested in having him do the leaderheads for this mod.

We will be adding in more civs after these initial seven, so if your favorite civ isn't on the above list don't worry. We will get to it.

Thanks for your help,

Kal-el
 
The v.0.86 reference sheet (in Microsoft Excel format) has been uploaded to the DyP Site and so has an updated version of RobO's Annotated Build List Add-on.

Sorry about the delay.

And while you're there, notice the nice little touch Bernskov added to the Images in the top-right corner - if you don't get it, just keep clicking on the links - :cool:

Pesoloco - You just keep coming up with nifty utilities. Keep it up :goodjob: (but don't forget to do graphics too :D )
 
Few little problems...

1) the city view screen seems all messed up. The pictures don't represent the actual improvements. Like.. i built a Marketplace and it had a pic of the Great Wall, other such things.. the Shrine has a pic of the Pentagon.

2) I achieved a cultural victory and there was a load error. Pediaicons.txt missing line "Love_race_Romans", no idea why. I don't know how to fix it.

Anyone else have these difficulties, and/or know how to fix it?
 
There is no way to "mod" the way that the city view looks. Only Firaxis could make that possible.

I don't play with culture (way too easy to win), so I can't help you on that one.
 
This thread is too big. Anyone who just signs up at CFC will not want to read all 87 pages. :) Perhaps start a new thread where the first post summarizes this whole thread? I mave been busy and havent been able to keep up with the progress of this mod, and many pages have built up since then. I want to try it out when it is completely done (if it gets to that stage).

GIDustin

Kal-el: Who was making those buildings (most "stolen" from Sim City)? I need some buildings and their aerial view for my MTG mod and I know that the person made some for you too.
 
GIDustin: Yeah, the thread is huge - The plan currently is that once we have version 1.00 ready, we will ask Big T if we can open a new thread and sort of wipe the slate clean.
Actually there is already one more thread, in the General Creation forum called Double Your Pleasure (Mod Under Construction) or something like that.... :rolleyes:

I think the person you are looking for is Nightstorm who did a lot of the graphics back in april and may - he hasn't really been around lately, as he is busy with other-worldly affairs, apparently :cry:

Danners: I'll take a look at the cultural victory bug - I really thought I had that under control, as that part of the mod has not been modified consciously, but I guess I messed up somewhere - sorry :blush:
 
GIDustin,

NightStorm was the one doing those building views.

I agree this thread is getting a bit cumbersome.
(did he say getting cumbersome, the thing is 87 pages long, I'd say it is cumbersome!)
<oh, boy now he's talking to himself, must be too many sleepless nights thinking of ways to improve on the mod>
[be qiet, both of you, I am trying to sleep]
(get your sleep on your own time, can't you see we're busy here)
{you're just upset because Siam is losing out to the Mayans and the Mali in the poll}
[So what if I am]
<I sure wish people would go vote for Siam, can't wait to see Yul Brynner in the Diplomacy Screen>

It may be a good idea to start a new thread. I was hoping to hold off until we get to version 1.0 though. Aren't you curious to see how long this thing can get? [I know I am :)]

edit:too much time talking to myself, Isak beat me to the answer. :)
 
Originally posted by Kal-el
edit:too much time talking to myself, Isak beat me to the answer. :)
LOL

But I sure wasn't as funny :cool:

Ok, I don't really think we should abandon this thread until we reach post #2000 - I'm sure CFC will throw a party in our honor once we reach that magic number :D

....BYOB style party, of course. ;)

And one on-topic thing: _Siam Rules_ :goodjob: Go Siam.

Ok, so it wasn't entirely on topic, but at least it was more on topic than the first part of my post.... gee, I wonder how this thread ever grew to this size :rolleyes:
 
Isak!

WooHOO!

So, with .86 you took the tile penalty out of Therocracy? That just might fix the problem. At the very least, it certainly will improve the AI situation dramatically.

Thank you! Thank you! Thank you!
 
That was the plan, hopefully it will work. Soren figured that was what was causing the problem, so I figure he would probably know. :) Thanks to those of you who pointed out the Theocracy issue. Let me know if the AI is still floundering.
 
Originally posted by Danners
2) I achieved a cultural victory and there was a load error. Pediaicons.txt missing line "Love_race_Romans", no idea why. I don't know how to fix it.

Anyone else have these difficulties, and/or know how to fix it?
Looks like, for once it wasn't something I did - this error is in the patch 1.29f pediaicons.txt apparently - I sent an email to MikeB in case he wasn't aware of the problem. The bug will still be fixed in the next version of PtW - for now, you can fix it by opening the Pediaicons.txt and finding the entry that says:

# Small loved Icons
#LOVED_RACE_ROMANS (Cultural Victory Winner)
art\leaderheads\CE_CULTB.pcx

and edit it so it looks like this:

# Small loved Icons (Cultural Victory Winner)
#LOVED_RACE_ROMANS
art\leaderheads\CE_CULTB.pcx

notice that I only moved the label :)

Bshirt - yes, OFL decided that of course, and RobO argued the pro's and cons - but I did the actual unchecking of the box in the editor - thanks for noticing, it's appreciated :D
 
What a great team we have! :D

I can't wait to hear what you all think of the new version of the mod. We are hoping that this is as close to complete as it gets without adding in all the new techs.
 
Originally posted by Kal-el
What a great team we have! :D

I can't wait to hear what you all think of the new version of the mod. We are hoping that this is as close to complete as it gets without adding in all the new techs.

Your adding MORE techs? You gotta be kidding.

GIDustin
 
had a crash during the middle ages i was so far ahead of everyone it wasnt even funny i had talked to all the races more then once and it worked fine then i got a message saying one of them i have talked to before wnated to speak with me and it crashed.

the leader heads are fine and i have talked to them before so i dont know what happened
 
Originally posted by Isak
Looks like, for once it wasn't something I did - this error is in the patch 1.29f pediaicons.txt apparently - I sent an email to MikeB in case he wasn't aware of the problem. The bug will still be fixed in the next version of PtW - for now, you can fix it by opening the Pediaicons.txt and finding the entry that says:

# Small loved Icons
#LOVED_RACE_ROMANS (Cultural Victory Winner)
art\leaderheads\CE_CULTB.pcx

and edit it so it looks like this:

# Small loved Icons (Cultural Victory Winner)
#LOVED_RACE_ROMANS
art\leaderheads\CE_CULTB.pcx

notice that I only moved the label :)

Good man, thanks a lot!

it did seem easy to win with Cultural Victory, first time i have done it though.. i would much preferred to keep on going though.
 
Maybe when you guys get version 1.0 finished, you can talk TF into giving you your own sub-forum in the C&C forum. It seems that this is the best mod out there (my opinion of course) and seems to be the one that gets the most updates.

Keep up the work and add in the Poles so that I do not have to merge 2 mods (I voted and will accept your final determiniation since you are the guys doing the work)
:)
 
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