Double Your Pleasure

originally posted by RobO
What! Not a single post in almost 24 hours!

Dyp has to be the only thread where 10 posts a day is considered an average load :king: :lol: :cool: ;)


Originally posted by dos
I built the Great Wall wonder. Now whenever a city is overrun by bandits they destroy the wall improvement(granted by the wonder) instead of stealing money or killing people. Since the wall improvement is a wonder it doesnt go away.

RobO, in response to dos' post
We have not done anything to change this in 0.86 and I strongly suspect that it's a general Civ3 bug.

Consider it a bonus effect of the Great Wall :D

IIRC, regular Civ3 only gives the player A) double strength walls, and B) double-strength vs. barbarians..only Dyps' Great Wall hands out free Walls :scan:

Which reminds me.. what does "double-strength walls" mean, anyway?
Regular walls = the defensive power of a city, granted to a town, right? ...So would the Great Wall give a town, the defensive capabilities of a metropolis? :confused: :confused:
And if so, wouldn't that make a city have less of a defensive bonus than a town with Great-Wall-walls, since only towns can have walls? :confused: :confused:
 
Ahh, The eternal question. If you cant SEE a wall, is there a wall at all? And if there IS a wall, is it the same as a wall that you CAN see? And if it is the same, why cant you see it?

:cry:

Richard
 
I think walls look kind of cool, so they should show the suckers.
 
I have been using the DyP mod, v.84, and the huge earth map Kal-el made. I played in Australia once and in America and was isolated in both. To date, I rarely see an AI ship anywhere. We are in the modern era and I actively give away world maps to the AI to encourage them to spread and for competition. I have explored everywhere to help the AI settle other continents and they won't. Europe, Asia, Africa are all filled, Australia is empty, and S. America partly so, but no settlers. At best I saw one galleon when the Indians attacked, otherwise one or two galleys and a canoe. I know they have the techs, but won't settle across the oceans.

Any thoughts, has this happened to anyone else? Thanks.

Also, I cannot get mech inf. or apcs to load onto transports. Any thoughts?

I have not read all the posts, there are a lot here. So any help would be appreciated. Thanks.
 
Ok, thanks, didn't know that was out, I will try it tonight. Btw, Kal-el, I love your map and the mod, they have made the game a whole lot better.

Any thoughts, though, on why the mech inf and apc won't load into transports? They are set to unload and load so both can carry troops and go on transports.
 
Connor,

Thanks, I am glad you like my work. I am continuously trying to improve on them.

As far as the APC and Mech Inf are concerened, that is a Civ3 issue. Transports can not carry transports. Its a shame, but thats what we have to deal with.

Would people rather have transportable APCs or APC that can transport units?
 
a division of motorized infantry does not only consist of IFV or APC.
there are already human soldiers in that division, therefore i have SERIOUS doubts that they could actually carry even more soldiers ...
im against transport capabilities of motorized units.
they transport their own men, not additional unmotorized infantry divisions, to my knowledge.
 
I have been using the DyP mod, v.84, and the huge earth map Kal-el made. I played in Australia once and in America and was isolated in both. To date, I rarely see an AI ship anywhere. We are in the modern era and I actively give away world maps to the AI to encourage them to spread and for competition. I have explored everywhere to help the AI settle other continents and they won't. Europe, Asia, Africa are all filled, Australia is empty, and S. America partly so, but no settlers. At best I saw one galleon when the Indians attacked, otherwise one or two galleys and a canoe. I know they have the techs, but won't settle across the oceans.

How many cities did any civ build? Alot of times the AI stops building cities when it reaches the optimal # of cities. Increasing this number (under the world sizes tab in the editor) decreases corruption and I'm assuming would cause the AI to WANT to build (or capture) more cities. Thus, when it ran out of room on it's continent it would go to other continents/islands. This might have the negative effect of the AI spending too long of a time in their initial expansion phase (building too many settlers instead of infrastructure/military units), or having a repeat of the 'settler diarrhea' that was in original version of the game, so someone would have to test this out and see if it had a positive or negative effect.
 
The AI completely filled up Asia, Europe, and Africa, India even colonized a few Indonesian islands, but stopped. There was the settler diarrhea into the tundra forests. I don't allow cities to be built in desert, tundra, and mountains. I purposely gave them maps and made sure they had the techs to get across the oceans, but got nothing. I showed them where Australia and S. America are.

I set the optimal number of cities to 999, so that should not be a problem and decreased corruption in addition to that as well. I figured with me showing them where to go and giving them world map updates every 5 or 6 turns would help, but got nothing. I sent naval ships against their coasts and never saw a ship or aircraft. Don't know?
 
I remember back when I first got Civ... the AI would have tremendously large navies. I mean... I used a spy to "investigate enemy plans" and it took like 10 minutes for the AI to finish it's turn since I saw everything. They had about 8-12 ships near every coastal city of their enemies and were just hitting them constantly.

But that all stopped over 1.29 I think... the AI doesn't build much navy... it would probably be better if the AI would pick a decent gov't....
 
Conner;

That's a good point.

I too have experienced zero AI naval fleets seen playing DYP. An occassional attack from one unit via a conoe in the 1800s or so...and that's about it.

As I recall, before finding this awesome DYP mod, I was playing Plutark's LWC mod, which somehow emphasized naval power projection. Maybe I don't recall correctly, but I'm reasonably sure the AI played the naval game pretty hard then.

I think that would be a great thing to bring up somehow into the DYP mod from the staff gurus.
 
Originally posted by Kal-el
Would people rather have transportable APCs or APC that can transport units?

A fan of island-ish games (I can't stand sharing a continent :cool: ), my vote's for APCs without transport abilities.

IMHO, the only land units that should be able to transport units, should have weak/no defense/offense...when the unit's moved all it can, some unit inside should be activated to defend it.
 
Isn't the whole point of an armored personnel carrier (APC) to transport infantry inside of armor?
 
warpstorm, yes.

lets look at the truck issue.
do you expect the truck to attack hostile forces by running them over ? certainly not.
they transport infantry, and the infantry does the fighting. thats why they have attack and defense values.

but you cannot load other infantry units in the truck because it already carries the infantry that belongs to his battallion.

the advantage of motorized INFANTRY is higher mobility.

again, since the trucks already have attack and defend values, they already do transport infantry. and dont expect them to drive around half empty so they can load other foreign foot units in addition to their own infantry :)

to my knowledge mechanized infantry in IFVs (infantry fighting vehicles) and APCs (armored personnel carriers) are in a battallion (for example) together with the infantry forces that belong to those vehicles.

therefore they cannot transport more soldiers than those they already transport when moving/fighting.
a unit of mech infantry has their OWN vehicles, and they dont have many surplus vehicles, since they are rather expensive. so they can climb into their vehicles, but then they are full.

a unit of motorized infantry is always a combination of soldiers and vehicles. neither of them is available in larger quantities than needed.

and:

since trucks are obviously already filled with soldiers (attack/defense values), the same should apply for armored personnel carries of any sort.
 
I think you have got the theocracy problem fixed coz i was playing a game on the world map with 16 civs i was the romans and only 2 civs were in a theocracy in the 1800's egypt and china if i remember rightly.

The AI is starting to build more ships than it did but not modern one like battleships and transports just longboats and galleys
 
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