Double Your Pleasure

Should this mod be played with accelerated production? So much to build and so little time...
 
Well i just wanted to know if this mod was made to be played with that option on because right now im playing it in regent and AI seems to have more units and lot more culture than me, and they also seem to be changing tech a lot so im always little behind them. Did that acceleration option come with this mod? I don't remember seeing it before.

So if that acceleration would have been like default option for the mod that would have been explained why im getting my ass kicked but i guess i'm just that bad.. gotta play more, great MOD! :goodjob:
 
Originally posted by Lucid

So if that acceleration would have been like default option for the mod that would have been explained why im getting my ass kicked but i guess i'm just that bad.. gotta play more, great MOD! :goodjob: [/B]

Know what you mean Lucid, I can't really recall a CIV game where I have had my keester handed to me on a platter, but got hammered last night. Playing the Germans on the Iberian penninsula, had three cities and in 2k BC for some bizarre reason the entire world turned genocidal on the Germans, and I was being nice too. Escaped to the Americas and founded two cities, one was destroyed by barbarians, raging hordes. Been a tough one.
 
Lucid: The Accelerated Production button was added by Firaxis with patch 1.29f - the Editor isn't that powerful, I'm afraid :)

Danners: Thanks for the save - I'll take a look at it soon.

On a general note - don't be afraid to send me large emails (so long as they're DyP-related, of course ;) ) - I have the connection to manage that.

No I'm not bragging.... :cool:

Oh ok, maybe just a little bit, then
 
Hey, I posting here for the first time. I have played Civ3 for quite a while now and loved it. After finally loading this mod, I now love it even more, great job.

I have only one very small thing I have noticed so far. I can not use a B keystroke to start a new city with a colonist. That's it nothing major. Keep up the great work.

Michael Wright
 
Originally posted by Kal-el
So are people finding 0.86 harder than 0.84?

I don't know if it is more difficult or not, I often play an isolationist position, ie Australia or the Americas. My first DyP game in Europe and everyone and their dog thought it would be fun to pound on me. I have one city left when I evacuated to S. America and am trying to build there. Personnally, I found it a very refreshing challenge, despite all my yelling at the computer. I think it is fine.

Well, hopefully the AIs will build navies.
 
j100telecaster: That's a very old bug, and I've never been able to crack it.... until now :cool:

Turns out it is just because the Colonist (and Settler) has the AI Strategy "Explore" flagged, which confuses the interface a bit.

I would love to remove that flag and thus remove the bug, but since it also has gameplay consequences, the final decision will be left up to Kal-El

Of course if he decides against my better judgement, I'll just change it anyway, and he won't notice until the patch is out :D
 
I am generally not one for making these kinds of decisions on the board (far too public, much harder to go back and change my mind, ;) and the team knows how much I like to do that :D) but I think it is safe to remove the explore flags from those units.

There it is. No going back now. :D
 
Yippeeee!

No need to bring in the fluffy cushions or the comfy chair then..... ;)
 
My first post here and I just started a game with dyp mod..and it was abit confusing cause my city would not grow more than two pops. I did not have any resources near, so that was about how fare I came with this mod. Is this supposed to be like that.

go easy on me Im a newbie
 
Kal-El;

No doubt ver .86 is orders of magnitude more challenging than .84 due solely to the AI not self destructing with Theocracy.

It's quite refreshing to see the AI in the 1800s having cities all over the place with populations above ten.

I really appreciate your teams response to the Therocracy problem.
 
My Staff:lol: :lol: :lol: :lol:

I don't know how much they will appreciate being called my staff :D, lets call them the team. Without whom we would still be languishing in v0.3 and would not have a beautiful website and would not be having half as much fun! Lets hear it for the team. :goodjob:

Thanks guys. I am glad that the mod is more playable now. :cool:
 
The "team" it is. Believe me, Robo, Isak, etc have nothing but my very, very highest respect. Of course, as quickly as possible, I edited my previous post. :-)

BTW, how does one use the DYP earth map? I see it unzips unto two files, in their own folder. Where do I put them?
 
Wise - This mod is quite a bit different than what you are used to. Notice that each citizen requires 3 food, not the normal 2 like in the normal game. This requires you to want to make sure there is a bonus resource nearby your city site, so choose your city sites carefully. Building on a coast will also get you a good population after you build a harbor. The slow growth in the early game was done to slow expansion (settler diarrhea) a little bit. Also notice that at the very beginning of the game the starting settler type unit you can build (clan?) only requires 1 population point, so a size 2 city can still produce settlers up until you get the tech for the normal 2 pop settler (Dynastism?)

There are alot of drastic changes to this game using this mod, so it is a confusing at first, but once you learn and notice all the changes, it is quite fun. Refer to the civlopedia quite a bit to get used to all the changes (of course not everything is updated in the civlopedia, but probably about 90% of it is and is accurate).
 
I like this mod as much as the next guy, but I also have a few problems, as I'm sure some others do.

First, I'd like to know why "Las Vegas" and "Hollywood" are wonders. :confused: This isn't a game encompassing American history, and it's feats. It's a game spanning all of human history, and that includes foreign civilizations. And, I have to say, it feels a bit kooky building Hollywood in Russia, or Las Vegas in Zululand.

Some of the improvements are totally useless, I have to say. Electricity is one. IMO, Electricity should come with a tech, not through an improvement. And why is the Shrine an improvement? It's better suited as a small wonder, and should give 1 happy citizen in every city. Amusement parks, casinos, and parks are OK, but should be relatively easy to build. Theaters, Television Stations, and Newspaper Companies are good ideas, as well.

However, I'd like to propose some new improvements. One is the National Bank improvement. It acts as a small wonder, and gives 5% to the treasury. Another is a collective farm improvement, which makes 1 citizen in that city unhappy, but increases food in water, and could double city growth, if desired. Three and four could be National Television Stations, and National Newspaper Companies, which act as small wonders. They could act as resistance to propaganda, lower war weariness, and quite possibly, increase the chance of Great Leader appearance. They also make 1 citizen in all cities content, and should somehow make regular television/newspaper stations obsolete(This is, as if, the government has taken over, and nationalized all property, thus become all government property. Due to this, all regular television/newspaper stations/companies gain a bonus in happiness. Thus, they should now give 2 citizens happy in city it is built-in. However, once national newspaper/television comes in, they become obsolete, and their 2-people happy bonus is lost.) Also, I propose National Army and Naval Bases, or Central Command, which would act as a small wonder, and would allow for Armies built without Leaders, the reduction of corruption in all cities, and building larger armies, overall. However, it would make one citizen unhappy in all cities(to simulate martial law).

And that's all.

I will add more, if anyone desires to read more.

If you have comments on this post, just reply to it.

Propaganda.
 
Originally posted by Propaganda

Las Vegas in Zululand.

Building wonders out of context is what Civ is all about! :crazyeye:

I'm playing the Zulus in my game know, and I have been wondering if you cant correct the city/hero names for the
Zulu civ. For example Zimbabwe is not part of Zulu culture,
the capitol should be "Kwa-Zulu". (If you like the idea tell me and i'll get a list of all the original names)

And how about a Zulu wonder.

"Shakas Kraal"

During the reign of Shaka Zulu, The zulu people went into their golden age, Conquering all surrounding tribes and scaring the bejeebies out of the colonials. He did this by inventing conscription, having all young men join his army, move to his kraal (camp) and have military drills all the time.

How about a cheap wonder in the beginning of the game that give barracks to all citys, expiaring around the time you normally build the Sun Tsu wonder, or around the middle of the next age with the invention of Strategy?

Could give an added edge to a early war campaigns by civs such as Aztecs, Zulus etc.

Richard
 
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