I want to congratulate you on the fine work you've done on DyP! As a longtime Civ player, I'm impressed with the effort involved not only in the development of this mod, but also in the integration of play balancing, art work, user input, and Civ tradition that is evident in the game play with this mod. What you've provided for free Firaxis would have to charge us for in at least three expansions.
I have a few questions that hopefully somebody with more DyP experience could help me with:
1) With all the added technologies in the game, has anybody considered the need to modify the time spans from the default DyP currently uses. In my initial games, I've found (quite naturally) that even with my highly research-oriented Civs, my progress is slow relative to the game clock because I have that many more required technologies to pursue before entering another era. What has other's experience been?
2) It's obvious that one beginning strategy that one must adopt in DyP is to rush build "Clans" even more than the Settler builds in previous Civs, until Dynasticism kicks in. What other beginning strategies have DyP players adopted to deal with some of the other early strategy differences required in the mod-such as lack of early mining and irrigation, key Wonder changes (like Pyramid), the increase in food requirement etc.
Thanks for your help!