timberwoolf
Warlord
- Joined
- May 4, 2003
- Messages
- 204
Yes, that's why I don't usually change mods....
But however 2 for a road is really not enough...
It's a pitty that there is no possibility to make some new tipe of roads....
Like- the roads of the 4000bc should be very diffrent from roads that was in the Roman Empire....
Also the railroads are qiute a problem....Like the first railroads should be at about- 12 movement and the more advanced some 25-30...
I don't know why the the civ relesers didn't done it...
I think that everyone has this problem that it takes complitley comlite all the infrastructures( i mean mining and irrigation and roads) and the workers are just worklwss for a 1000 years and then after the rail road becomes possible you build the railroad it takes maby 20 turns( usually less) and then they are almost workless once again....Ohh I just hate it!!!
By the way, I still remember the first time I hae played civ...I don't know why but I just remember the Island I was on and there weere a few ene,yes and it looked preety ugly althow it was 1991 I think....Ye...the graphicks were really bed....Just some big boxes...
But however 2 for a road is really not enough...
It's a pitty that there is no possibility to make some new tipe of roads....
Like- the roads of the 4000bc should be very diffrent from roads that was in the Roman Empire....
Also the railroads are qiute a problem....Like the first railroads should be at about- 12 movement and the more advanced some 25-30...
I don't know why the the civ relesers didn't done it...
I think that everyone has this problem that it takes complitley comlite all the infrastructures( i mean mining and irrigation and roads) and the workers are just worklwss for a 1000 years and then after the rail road becomes possible you build the railroad it takes maby 20 turns( usually less) and then they are almost workless once again....Ohh I just hate it!!!
By the way, I still remember the first time I hae played civ...I don't know why but I just remember the Island I was on and there weere a few ene,yes and it looked preety ugly althow it was 1991 I think....Ye...the graphicks were really bed....Just some big boxes...
But we would also love to be able to set the movement rate for railroads to something other than indefinite, for sure.
I'm satisfied if on average each city completes about 40-50% of the buildings in DyP, once the mod is complete. I think Kal-el's goal is somewhere along those lines as well.
The Egyptians have been a fav for a while, but they seemed to be quite overpowered in this game i have going. By the time the rest of the civs' cultural boundaries had butted against mine, i had triple, sometimes quadruple, the number of cities they did. The shaman seems a little cheap for what they do...more shield cost maybe?