Doviello+

Alright, the spawning system works, just having issues trying to add new units to the lists... Can't figure out how to check your civ for a wonder. If nothing else, the wonders can create small versions of themselves in all cities, and check for that... But that would bug me.

pPlayer.getBuildingClassCount(iWonder)
 
Planned Features:

New Animal Spawn system: Done

Animals will spawn in each city, modified by the cities population. It is an initial chance of 4%, reduced by .4% for each population point over 1, meaning a city with pop 11 will not spawn any animals. This keeps them to your borders where there are less people, and fits mechanically as it's a built in spawn control.

Initially, all that will spawn are Wolves. As you gain new techs, you'll be able to build a few National Wonders, upon completion of which new animals will be allowed to spawn.


Kindred Spirits: Done.

I'd like to add a Kindred Spirit promotion to each unit built in a city with one of these wonders. Right now, I have:

All promotions now start with a minor effect, that allows you to gain another promotion as the unit levels. I'm not sure about any of the prereqs, but I like the effects. Bear in mind, these promotions will all be new, aside from maybe Courage and Magic Immune... This means your warrior with Bear Kindred, Sign of the Bear, whatever I call it, will have the effects of March, and still be able to take March on top of that.


  • Bear - March - Strong (Requires Combat 4) - - - Done.
  • Wolf - 2 First Strikes - 1 Movement (Requires Drill 3) - - - Done. Mark of the Wolf also includes a 10% chance to do 5% damage to an attacking unit.
  • Lion - Courage - Mesmerize Animal (Requires Level 5) - - - Done.
  • Griffin - Extra Sight - Move Impassable (Requires Combat 2/Drill 2) - - - Done.
  • Stag - Magic Resistance/Double movement in Forest - Magic Immune (Requires Combat 5) - - - Done.
  • Mammoth - 20% more xp from combat - Can Ride Mammoths (Requires Level 4) - - - Done.

Not sure about the prereqs for the second Griffin promotion...

The second Lion promotion will allow the Doviello to 'capture' Tigers and Gorillas.

The second Stag promotion has a high prereq because it includes immunity to all diseases.

The second Mammoth promotion will allow the unit to become a Mammoth Rider when on the same tile as a mammoth, requiring the sacrifice of the Mammoth. This will of course include carrying all previous promotions over to the new unit.


Wild Animals:

Wild animals gain strength over time. This stops as soon as the animal is controlled by a different civilization, which is fine for most civilizations, but I don't think it really fits for the Doviello.

As the strength increases are handled in the DLL but are based on the unit's age, I'm going to add a series of effect promotions that will increase the strength of a Doviello animal at the same rate the wild ones improve. Basically like the Giantkin promotions, but invisible with the +:strength: rolled directly into the unitstats.

In addition to this, most animals will have a more powerful version later in the tech tree.

  • Wolf - Wolf Pack or Hyena
  • Lion - Sabertooth Going to try and make art for this... Just gotta add teeth to a lion graphic.
  • Griffin - Hippogriff I do not have art for this one, it'll be name only.
  • Stag - ? All I've got is a Panda. :p
  • Mammoth - None

Worldspell: Done

The current Doviello worldspell shows their affinity for animals quite well, but I think the new Animal spawning fits much better, and the two combined are too powerful. The version I'm going with was suggested by Xienwolf, and fits nicely.

Currently I'm calling it 'Call of the Wild'.


  • Spawns a new animal for each animal unit you control, and the new unit has a 20% chance to gain any promotion the parent unit possesses.
The Baron may get a second spell, or a replacement spell. Not decided yet.

  • Converts your Recon units to Ravenous Werewolves. Not sure if it should be permanent or not yet.

Civic: Done. Went with 'Council of the Wilds'. Grants Heroic Strength 1 to all animal units, and doubles the spawn rate.

I'd like to add a new Membership civic for the Doviello at either Feral Bond or Animal Mastery. The civic will double animal spawn rate, and start them with Heroic Strength/Defense 1, allowing them to gain the bonus they'd get from your worldspell/Nature's Revolt ritual. I'm placing it in the Membership category so that adopting it will block both the Undercouncil and Overcouncil.

Need a name for this as well... You have no idea how tempted I am to call it PETA. :p
 
It could be appropriate to allow animal growth for any animal controlled by a player at peace with the Animal Civ. Though I am pretty sure how I set up the mechanic would mean that if you had some animals alive before you made peace then they would miss out on a few of their upgrades. Fixable though if I do get the go-ahead to make such a tweak.
 
Update for the Smilodon(sabertooth) graphic... How is this? Just took a spine from the Doviello Mammoth Rider, replaced the front teeth. It's not perfect, but I think it looks okay... :lol:

Decent looking. The mane is a little jarring. Maybe the Tiger art would be a better base? How hard would it be to take the Tiger art and change the color, then add the fangs you used on the lion?
 
Oh yeah...Stag upgrade animal could be Irish Deer. Wolf upgrade could be Dire Wolf or Worg. Bear upgrade could be Cave Bear.


No need to reskin any of them. Just increase the scale enough to make them noticeably bigger.
 
Decent looking. The mane is a little jarring. Maybe the Tiger art would be a better base? How hard would it be to take the Tiger art and change the color, then add the fangs you used on the lion?

I'm completely unable to do anything with the actual graphics, so that's sadly not going to happen. I agree the mane needs to go, but I can't fix it so we're stuck with it unless someone else is willing to make a model. :lol:

Oh yeah...Stag upgrade animal could be Irish Deer. Wolf upgrade could be Dire Wolf or Worg. Bear upgrade could be Cave Bear.


No need to reskin any of them. Just increase the scale enough to make them noticeably bigger.

The bear is actually going to be a large Polar Bear, I think. Already in the game, so I didn't think to list it.

Decided the Stag upgrade would actually be the Irish Elk, so you're close. :lol: It wasn't actually an Elk, just lived like one due to it's size... one of the largest deer that ever lived.

Edit: AGH! Turns out my modifications to the lion broke it's animation somehow... Decided to remake it and do nothing but add fangs. Tried to use the elephant tusks this time, as they look better... Won't allow me to export it.
 
HYENAS!

Wait, no, don't add hyenas. I'm the one who adds hyenas (and talking ones!, heh).

OT: Great, want to play! For the civic, what about Mastery of the Wild? Or Right Hand of Nature :p
 
HYENAS!

Wait, no, don't add hyenas. I'm the one who adds hyenas (and talking ones!, heh).

OT: Great, want to play! For the civic, what about Mastery of the Wild? Or Right Hand of Nature :p

Mastery of the Wild could work.

Actually, while I was browsing through the artdefines, it turns out the Hyena is already in game, it's just not used.
 
Great then. However, remember that, technically, Hyenas aren't closer to the wolf than they are to the lion; they belongs to the feliformia suborder and the wolf to the caniformia (both suborder of carnivora). Wait, what? What do you mean by "it's not important"? :p
 
Well, I was referring to Ngomele who are, basically, hyenas, just bigger and with language. But I don't know, maybe it'll be useful :)
 
Ah, didn't thought about that! There soooo much else to do! :eek:
(I think we're off-topic-ing a bit, no? :p)
 
So...was thinking about it last night, and the mammoth promos seem a little weak.


You are going to be pretty limited in the number of mammoths that spawn. Say you have 6. So you take 6 of your most highly-promoted melee units, spend their next promotion on mammoth rider, then turn them to mammoth riders. So now you have 6 highly-promoted mammoth riders.

I think as a player I would much rather have the 6 melee units with one extra promotion each, and just pay to upgrade my 6 mammoths to mammoth riders. I'd have 12 solid units instead of 6.

Perhaps the mammoth rider promo could give the ability to upgrade if you have access to ivory? Or maybe something entirely unrelated, like collateral damage or resistance to damage(thick skin).

I also think the lvl. 1 mammoth promo would be more fun as increased XP from combat(an elephant never forgets).

Side thought: Are you adding mammoths as a northern version of the ivory resource?

Side thought#2: Maybe the mammoth national wonder could provide ivory.
 
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