Doviello+

Is it obvious what I've done?

mahala.png


I tried to emulate the natural shadowing, and not make it too noticeable.

.dds version attached to this post. Feel free to use if you find it satisfactory.

I like it, but agree with Opera about the body lines.

It's as you like. This little fanservice doesn't displease me (quite the opposite, I think it's kinda cute even if hard to maintain in cold lands :p). It's still way less than many other pictures I found. I'll try to find anything better or ask somewhere if it's possible to have the belly covered (although WarKirby version is okay). I've attached my dds version and a button (this one can be used without modifications).

WarKirby: It's not that obvious but it still has very curvy body lines. Especially when compared with the rest of the armor. A stretched effect on the middle and a bit of loose somewhere would do the trick, I think. I'll see if I can have it modified.

Valkrionn: What about Champion or General for the promotion? Or Veteran?

I'm glad to see Mahala neutral :goodjob:

I'll use this one for now. If you can get one with a covered midriff I'll use that instead... The exposed stomach doesn't really bother me that much, but I agree it would be better off covered.

I like Champion for the promotion. Or Veteran. My vote goes to either of those.

Although I'd say champion has more prestige than veteran

I'm thinking either Battle-Hardened or Champion.
 
Think I'm going to handle stealing weapons via a pypostcombatwon attached to a Doviello only version of the Winterborn promotion. Of course, this will allow units normally unable to get weapons access to them, but I don't mind that. :p

Edit: Done. Any unit that recieves their racial promotion is able to steal Bronze, Iron, and Mithril Weaponry, as well as Enchanted Blade. Yes, this includes their Shamans, Horsemen(as well as Bear and Bisonmen :p), workers who manage to win a combat, etc. Since Naval don't get the racial, they are naturally excluded. And this concludes my intentions for the next release, should have one out soon. :goodjob:
 
Okay, once I get it working correctly Baron Duin will have a special hero, named Varulv, available at Animal Mastery. Basically a Duin clone, and is the only way for Duin to get werewolves. The only issue is that he's not creating werewolves from combat..... :crazyeye:

Edit: Varulv is swedish for werewolf, btw... No, not very original, but I like the sound of it.
 
I just wonder if it's a good idea to allow weapon stealing to arcane and disciple units.

I can see doviello archmages running around with mythril swords. It would give them an uncharictaristic level of arcane power.


Oh, also, if possible, you should enable weapon stealing for arena duels. Would be a handy way of exchanging stolen weapons to your more powerful units.

And I'm thinking, certain master building equipment promos could be good too. like Plate, and high quality Bronze/Steel etc. Would be amusing to steal the Khazad's Heavy plate, and Horselord's tack from the hippus.
 
I just wonder if it's a good idea to allow weapon stealing to arcane and disciple units.

I can see doviello archmages running around with mythril swords. It would give them an uncharictaristic level of arcane power.


Oh, also, if possible, you should enable weapon stealing for arena duels. Would be a handy way of exchanging stolen weapons to your more powerful units.

And I'm thinking, certain master building equipment promos could be good too. like Plate, and high quality Bronze/Steel etc. Would be amusing to steal the Khazad's Heavy plate, and Horselord's tack from the hippus.

I didn't think the Doviello get archmages. Are shamans able to upgrade to them? Still have to find a working method of blocking animals... May end up resorting to simply blocking animals from getting their version of Winterborn, but I don't want to do that.

Putting it in the duel system would actually be very easy. Need to rewrite it a bit anyway, so rather than have 3 checks for it to tie in the individual sections, have one before going to one of the sections... broke it somehow last time I tried though. :lol:

I don't think I want to add any master promotions. It's a bit too overpowered...
 
I just wonder if it's a good idea to allow weapon stealing to arcane and disciple units.

I can see doviello archmages running around with mythril swords. It would give them an uncharictaristic level of arcane power.


Oh, also, if possible, you should enable weapon stealing for arena duels. Would be a handy way of exchanging stolen weapons to your more powerful units.

Way I figure it, if the Doviello (with their lack of libraries) manage to tech all the way up to Strength of Will, they deserve what they get. ;)

The stealing-weapons-from-duels thing sounds good-- the Doviello don't strike me as the type to give up their prizes willingly. "You can have my mithril broadsword when you pry it from my cold, dead fingers." :D
 
I don't think stealing master promos would be overpowered.

If you've already got a rusty sword, and you see a better one, wouldn't you take that? Same with a nice shiny suit of armour, or a pair of sturdy boots. etc.

maybe not taking the civ specific stuff even, but being able to steal High Quality x and Plate promotions would be quite nice, especially considering that doviello have problems getting these kind fo things themselves due to no Artisans workshops.
 
Personally, I think the Doviello HAVE to have that kind of penalty in order to remain balanced with their armies. They shouldn't have artisan's workshops, Great Engineers, or really anything along those lines, and I really don't see any reason to allow them to make up that penalty....

I am, however, going to try and make it very easy to add new promotions to the list. Right now, it's checking each individual promotion that I want... Not that bad with only 4 promotions, seeing as it's only being done for the Doviello, but it could be a bit much if you add any more. Trying to set it up using a list... Meaning all you'd have to do is add the promotion to the list, and it'll take care of everything else.

Code:
	sValidPromotions = ['BRONZE_WEAPONS', 'IRON_WEAPONS', 'MITHRIL_WEAPONS', 'ENCHANTED_BLADE']
	iValidPromotions = [gc.getInfoTypeForString('PROMOTION_' + sPromotion) for sPromotion in sValidPromotions]

Need to think of a way to get the specific promotion in the list after it checks for it, but if I can figure it out it'll be worth it.
 
So my army appears (by my count) to have a mean XP of about 8 per unit due mostly to a highly promoted Lucian, but I still am only getting 1 exp for each new Beastmen I build. Is this intended; and if not, is anybody else running into the same problem?

EDIT: I should mention they're all melee units (this is very early game, see.)
 
So my army appears (by my count) to have a mean XP of about 8 per unit due mostly to a highly promoted Lucian, but I still am only getting 1 exp for each new Beastmen I build. Is this intended; and if not, is anybody else running into the same problem?

EDIT: I should mention they're all melee units (this is very early game, see.)

How large of an army do you have? I haven't actually messed with that code yet, just incorporated it, but it gives diminishing returns.
 
Code:
	sValidPromotions = ['BRONZE_WEAPONS', 'IRON_WEAPONS', 'MITHRIL_WEAPONS', 'ENCHANTED_BLADE']
	iValidPromotions = [gc.getInfoTypeForString('PROMOTION_' + sPromotion) for sPromotion in sValidPromotions]

Can't you add "PROMOTION_" within the code, where you're actally feeding the promotion in?

doing it this way, it looks like you're duplicating the data to make an extra list, which seems awfully inefficient and wasteful.

Am I missing something ?
 
Can't you add "PROMOTION_" within the code, where you're actally feeding the promotion in?

doing it this way, it looks like you're duplicating the data to make an extra list, which seems awfully inefficient and wasteful.

Am I missing something ?

Honestly I have no idea. I mostly code by taking something that works and beating at it until it does what I want it to do. All I know is that's the way Jean handled the terrain types for scorch and the way lairs work.
 
Honestly I have no idea. I mostly code by taking something that works and beating at it until it does what I want it to do. All I know is that's the way Jean handled the terrain types for scorch and the way lairs work.

Can you post the full function, and I'll try to show what I mean by editing it in, then?
 
How large of an army do you have? I haven't actually messed with that code yet, just incorporated it, but it gives diminishing returns.

8 beastmen, plus Lucian.

EDIT: WAIT! Cancel that, after killing off two low-level Beastmen in duels I was able to build a Beastman with 2 starting experience-- my mean experience per unit is now about 11, with 6 units (not counting the one just made to test this.) Still, I feel like you might want to crank the experience sharing up a notch, just because as it stands now, the experience gained for new units doesn't seem worth the cost that must be payed to take advantage of it (the cost being not building a huge, inexperienced army and swarming everybody.)
 
A kind of out of the scope question, how do you manage with the modifications to the python scripts and patches from FF ? Seems you ask us to overwrite the FF python with yours to play? (I'm thinking of switching to modules, but I have also modified the python...)
 
Can you post the full function, and I'll try to show what I mean by editing it in, then?

Once I have it actually working, sure. :lol:

8 beastmen, plus Lucian.

EDIT: WAIT! Cancel that, after killing off two low-level Beastmen in duels I was able to build a Beastman with 2 starting experience-- my mean experience per unit is now about 11, with 6 units (not counting the one just made to test this.) Still, I feel like you might want to crank the experience sharing up a notch, just because as it stands now, the experience gained for new units doesn't seem worth the cost that must be payed to take advantage of it (the cost being not building a huge, inexperienced army and swarming everybody.)

I haven't actually touched that code, as it's MrUnderhill who wrote it... Planning on it though.

A kind of out of the scope question, how do you manage with the modifications to the python scripts and patches from FF ? Seems you ask us to overwrite the FF python with yours to play? (I'm thinking of switching to modules, but I have also modified the python...)

Anything involving Python will have to include the entire python file, and overwrite the FF file. Basically, I just use Winmerge to make sure that I don't miss anything.
 
I'm well into my second game with Doviello+ and am really enjoying it. A couple notes and observations:

Am I missing something with animal dens? The ones I have built have never produced an animal unit, and I've built them all. Within the fat cross and outside in cultural boundaries. Even the existing dens that come under my control seem to stop producing. With the Feral trait making permanent peace with Cerunnos, what exactly is the point of the entire animal den/recon line w/o subdue? Seems like incidental nerfing rather than an advantage.

The duel system is excellent and perfectly fits the Doviello. It's real nice for streamlining an army after a conquest when unit supply cost creeps up or for that little extra punch if a promotion or two is needed for a particularly strong enemy.

I agree on Mahala being neutral. Not sure about going back to the Ingenuity trait, though. Charismatic seems to fit quite well.
 
I'm well into my second game with Doviello+ and am really enjoying it. A couple notes and observations:

Am I missing something with animal dens? The ones I have built have never produced an animal unit, and I've built them all. Within the fat cross and outside in cultural boundaries. Even the existing dens that come under my control seem to stop producing. With the Feral trait making permanent peace with Cerunnos, what exactly is the point of the entire animal den/recon line w/o subdue? Seems like incidental nerfing rather than an advantage.

Unfortunately, animal dens will spawn either for the Animal civ out in the wild, or the Doviello in their borders... So long as there is still a vast wilderness you won't get many spawns. I'm planning on writing a completely separate function for the Doviello animal spawning.

The duel system is excellent and perfectly fits the Doviello. It's real nice for streamlining an army after a conquest when unit supply cost creeps up or for that little extra punch if a promotion or two is needed for a particularly strong enemy.

I agree on Mahala being neutral. Not sure about going back to the Ingenuity trait, though. Charismatic seems to fit quite well.

Glad you like it. :goodjob: Right now, I'm thinking Raiders/Financial/Ingenuity. Ingenuity may be removed. Charismatic is just too close to Charadon's Warlord trait.
 
don't remove ingenuity, it's good.

it's just not good ENOUGH to stand alone as a trait. But with raiders and financial, it could be an excellent combo.

Also, someone on the FFH forum mentioned issues with upgrading Radiant Guard into battlemasters, presumably because most doviello upgrades seem to be done with a spell.

Could you look into that and make it possible, perhaps?
 
don't remove ingenuity, it's good.

it's just not good ENOUGH to stand alone as a trait. But with raiders and financial, it could be an excellent combo.

Also, someone on the FFH forum mentioned issues with upgrading Radiant Guard into battlemasters, presumably because most doviello upgrades seem to be done with a spell.

Could you look into that and make it possible, perhaps?

I'm not going to remove it unless it turns out that it's overpowered.

I don't know about that. I don't really see a problem with them being unable to utilize certain religions as well as others. Something to think about, at least.



So, I may not be shipping out on the 5th after all... Apparently, if they can't get my security clearance in time my recruiter is going to drop me, and then reenlist me, giving me time to fix everything.... Turns out I have a freaking CONGRESSMAN working on getting me my clearance. :eek::eek::eek:

Apparently, someone REALLY wants me in the program... a 99 on the ASVAB will do that. :lol:
 
Back
Top Bottom