Valkrionn
The Hamster King
Whoops. Forgot to include the building artdefines. The installers are about done, so it'll be included in that.
Started a game with the new release last night. Trying out Baron for leader for the first time, and I gotta say, Lycanthrope promotion makes the already strong starting Doviello very strong. Scouts with 3are able to scout the map without fear of animals and run from anything and Beastmen at 2
make it much easier to take out the first civ you find. I probably could have taken out the first three civs I ran across before Orthus and the barbarians spawned and forced me to defend my cities. Lucian with his Battle-hardened promotion isn't as OP'ed as some were worrying about since his battle and duel xp can easily outpace his passive xp gain. I had a regular Beastman that got the Strong promotion from a Chaos flare and soon outpaced Lucian, especially once he was upgraded to a Son of Asena with bronze weapons.
The animal spawning system seems to work well. The spawns started slow, but once I was able to build Lion and Mammoth dens with about 8 cities the spawns became more frequent. I did notice that when I built a new den the spawn rate seemed to jump for awhile for the new animal. When I built the Mammoth den, for example, I got 4 mammoths in about 20 turns. Another thing of note was that there was no evidence of any animal dens on the city page and the only way to tell was by the promotions of units built there.
A couple of bugs I noticed were the any new promotions included in Doviello+ were pinked out. This in a fresh FF050, Patch N install. Also, I had a Lion Pride that had a Kindred Spirit spell that was always greyed out. Not sure about that one.
Oh, almost forgot the big one. I was able to build Baron and Varulv once I got Feral Bond. I thought Baron was unbuildable when he is a leader. They haven't been completed yet as I had to sleep, but will check on it tonight if I can get my thesis work done. FF + finals + thesis is not a good mix.![]()
Oh, almost forgot the big one. I was able to build Baron and Varulv once I got Feral Bond. I thought Baron was unbuildable when he is a leader. They haven't been completed yet as I had to sleep, but will check on it tonight if I can get my thesis work done. FF + finals + thesis is not a good mix.![]()
I'm starting to agree that the movement is too much. If it was just Recon it would be fine, but the main point for the Lycanthropic promotion is that it allows Cannibalize, which I want them all to have... Maybe instead remove negative movement modifiers? So they could move through hills/forests at full speed, rather than gaining movement everywhere.....
maybe randomly having the werewolfy type promos afflict them so if they happen to win a combat at such time, they might become a Ravenous Werewolf (which means it's your choice whether to gamble with a decent recon unit when you notice their blood's boiling a little hot!), don't know.
Removing negative terrain modifiers for all seems like a good compromise. With that and Cannabalize, I still think there needs to be some drawback to being a Lycanthrope, short of implementing silver weaponry.![]()
Something along this line would be a cool mechanic. Werecreatures don't get to pick and choose when they turn. How about a promotion similar to Enraged (how about Howl at the Moon) that can randomly affect your Lycanthrope units or there is a chance it is set off by the smell of blood after battle. When they acquire Howl at the Moon they either need to lay low in a city (possibly with a building or Shaman unit to reduce the effects) or risk becoming a Ravenous Werewolf for 10 turns with any battle, or nearby battle. It's a risk/reward scenario where you could end up with a strong werewolf army or the possibility of losing your veteran units, but in either case it could be controlled, or at least lessened, by the player.
I'd vote on higher is better.. the max strength isnt really as important as the starting with the de-emphasis on the worldpsell. Sabretooth should be 6 str imo.
Not sure based on what you posted if this is a fixed bug, but had AI Charadon build Varulv in my most recent game.
Edit: Adding in the Sabertooth and Hippogriff right now... Think the Hippogriff will actually have the same strength as a griffon, but will have a cargo space.
yaay
And less move cost for lycanthropic sounds nice.
But 27 strength cavebear packs does not sound nice. I don't think animals should be allowed to be more powerful than the dragons.
Remember that most endgame units are 14-18 str. I'd be wary about letting anything that isn't a world unit go above 20.
Divine essence seems like an unfairly high requirement for cave bears though. And also horribly thematically inappropriate
Unless they can use weapons, that is. Immortals may only be str9, but you're almost guaranteed to have mythril weapons for them, and they're well.... immortal.
I'd advise making cave bears str10-12, and setting the requirement at Feral bond.