I've never found out why others couldn't see she was female, I've always liked Mahala's leaderhead since it wasn't the usual female fantasy outfit, and I'm not only talking about the infamous "Battle Bikini", but also the usual breastplate that follows the female forms (there's a reason why breastplates had the shape they had, change it and you're sacrificing it's protective capabilities).Probably not a bad way to put it. It just bothered me that her pedia entry made her obviously female, while you couldn't tell from the leader head.
My suggestions are:
1. Remove Battle hardened. Lucian was so strong that there was no real midgame (my Immortal game only lasted so long because I had to research Optics to attack the other continent. I already had killed all civs on my continent after about 100 turns) You save a lot of time by getting those missing xp for an upgrade, you virtually start with Shock I and thus don't even big efforts to kill the first city. Especially Heroic Strength makes Lucian invincible. Instead of this promotion I would make him an upgradable hero analogue to the upgrade mechanic of his civ. This way you strengthen the mid and end game and not the early game that is already very strong in the main game.
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3. Give Mahala Industrious instead of Financial. Financial is incredibly boring and has no synergies with any mechanic of the Doviello. Industrious has a lot of Synergies with the Doviello namely the Dens. I always thought about ways to use the mechanic effectively and Industrious would let you build the Dens very quickly
For 3), I figured that the combo of Financial and Ingenuity was for the sake of promoting hordes of slaves to cannon-fodder duty. Likewise for Raiders.
You're absolutely right. But try to think about it this way: what if the leaderhead doesn't show the leader ready for battle? Mahala certainly live in a harsh civilization but I guess they also have their spare time, that they aren't always bitting each other ears. In this case, the "it's cold!" argument seems more fitting because it's assumed it's generally cold where the Doviello supposedly live.I've never found out why others couldn't see she was female, I've always liked Mahala's leaderhead since it wasn't the usual female fantasy outfit, and I'm not only talking about the infamous "Battle Bikini", but also the usual breastplate that follows the female forms (there's a reason why breastplates had the shape they had, change it and you're sacrificing it's protective capabilities).
I'm not saying that every fantasy author/artist/gamemaker have to be completely historically correct or they are a lower lifeform, only that they should remember that there's a reason for most things and that they should think a little about why it was that way before changing it. This is especially true when it comes to warfare, since humans have a history of optimising our capability to hurt each other and discard anything that hinders our capacity to kill others, which is why I don't like when people think that plate armour is clumsy and cumbersome, if it's better to be unarmoured then they would have discarded it.
I finally got a new windows version and got to play the modmodmod for my favorite civ. -snip-
My suggestions are:
1. Remove Battle hardened. Lucian was so strong that there was no real midgame (my Immortal game only lasted so long because I had to research Optics to attack the other continent. I already had killed all civs on my continent after about 100 turns) You save a lot of time by getting those missing xp for an upgrade, you virtually start with Shock I and thus don't even big efforts to kill the first city. Especially Heroic Strength makes Lucian invincible. Instead of this promotion I would make him an upgradable hero analogue to the upgrade mechanic of his civ. This way you strengthen the mid and end game and not the early game that is already very strong in the main game.
Hmm... An upgradeable hero WOULD be useful, especially seeing as most never get to the real Doviello Hero. Battle-Hardened is mostly there to jumpstart your troops, but I agree, I think it might be too much.
2. Change mark of the wolf. In combination with Lucian it is too strong. Lucian does not lose many hitpoints because of this promotion and he reaches 99% very quickly. Instead of 2 garantued first strikes the promotion should either grant 2 first strike chances or 1 first strike but 2 first strikes are definitely too much.
I'll play with it some more... You're right, Mark of the Wolf might be too strong for such an early one.
3. Give Mahala Industrious instead of Financial. Financial is incredibly boring and has no synergies with any mechanic of the Doviello. Industrious has a lot of Synergies with the Doviello namely the Dens. I always thought about ways to use the mechanic effectively and Industrious would let you build the Dens very quickly
I like her as Financial..... Think Warkirby explained it perfectly.
4. Introduce some new promotions for animals. Animals can only use Combat V, Guerilla I and Woodsman I. After that you have to use that promotion that does nothing but regenerating your unit.
Already planning on it.
5. Not an issue for your modmod but for FF in general. Give the AI the XP boni they get in FFH. Fighting against unpromoted warriors makes your starting attacks too easy. Also the AI research patterns have to be improved. They need archery or Bronze Working to defend themselves. At least around turn 110 (turn 180 in my Immortal game) the AI should have more than warriors (and adepts for Kahd)
Financial isn't boring. it's the single most powerful (overpowered) trait in the game. And I personally think it'd be useful to keep your economy from collapsing, as conquerors tend to do.
For 1), it seems to me that a good fix might be to make Battle-Hardened an Autoacquire promotion for Lucian upon reaching Bronze Working. That way, he would continue to be a viable unit midgame, but wouldn't be so ungodly at the beginning when all anybody has are unpromoted warriors.
For 3), I figured that the combo of Financial and Ingenuity was for the sake of promoting hordes of slaves to cannon-fodder duty. Likewise for Raiders.
So I finally got a good game started with Doviello+ last night. I read somewhere (and I'm unable to find the post again unfortunately) of a strategy/exploit using the duel system.
After all my initial scouts fell to an absurd number of gargoyle lair results, I already had a few workers improving the lands. I started endlessly producing scouts. I could almost get one a turn. As soon as the second scout was produced I dueled them. This meant I was increasing the xp of my scout by about 50% per turn. I stopped for a little bit to build an herbalist since this helped me recover from draws much quicker. I managed to get him to level 20 before I sent him to get Brigit.
Once I had Brigit I used her to duel and train my melee units. Since she has no problem repeatedly dying, this was basically giving 52xp a turn to my units with minimal risk. Of course, to ensure that my old units won the duel, I promoted them immediately. Eventually Brigit had 100xp but no promotions.
By turn 175 (standard speed) I rolled over the score leader, Thessa. I was Duin Halfmorn, so my invading force was three bronze weapon Sons of Asena who, with mobility and the Mark of the Wolf, could move three squares over any terrain per turn and had about 1000xp between them. They had march and cannibalize and I managed to demolish the elves before I finished teching for blitz.
A few suggestions on duelling:
* There should be a cap to the amount of experience that can be gained from duelling. Perhaps units shouldn't gain any experience past 100 for duelling. At first I thought the shared xp bonus should be capped too, but I don't think that's the problem. Once I started building a bunch of units the bonus xp quickly dropped.
* Immortal units shouldn't be able to duel.
* Units with pending promotions shouldn't be able to duel.
I didn't pay too much attention to the animals. Once I started the conquering I was popping a lot of wolves. I'm not sure what the conditions are for producing wolves or packs, or when their strength increases. By the time I declared myself the winner I did have a S6 wolfpack, although I could swear it lost some of the empower promotions I had given it.
Oh yeah, I thought Doviello didn't need buildings to produce units. Did you change this? I needed a hunting lodge to make a hunter. Hmm, maybe it was always like this. Been a while since I actually played the Doviello.
I've never found out why others couldn't see she was female, I've always liked Mahala's leaderhead since it wasn't the usual female fantasy outfit, and I'm not only talking about the infamous "Battle Bikini", but also the usual breastplate that follows the female forms (there's a reason why breastplates had the shape they had, change it and you're sacrificing it's protective capabilities).
I'm not saying that every fantasy author/artist/gamemaker have to be completely historically correct or they are a lower lifeform, only that they should remember that there's a reason for most things and that they should think a little about why it was that way before changing it. This is especially true when it comes to warfare, since humans have a history of optimising our capability to hurt each other and discard anything that hinders our capacity to kill others, which is why I don't like when people think that plate armour is clumsy and cumbersome, if it's better to be unarmoured then they would have discarded it.