Really? I think punk girls are fine myself.
http://chrislazzer.deviantart.com/art/female-viking-94902153
http://chrislazzer.deviantart.com/art/female-viking-94902153
The mohawk is a bit silly.
When you live in an arctic waste, it's obviously about practicality. Therefore, long hair would be preferable for either gender, due to the insulation it provides for the head. Mohawks don't fit at all. Nor do exposed midriffs.
The problem is not the duel system - having two 150xp units duel and ending up with one of them at 200 or so is a perfectly fine mechanic, because it costs you a second strong unit. The problem comes when you combine it with the shared xp system and can build units in one turn that have 150xp. I would say cap the shared XP, dueling is just fine as it is.I've come to the same general conclusion about the duel system. I love it, but it's too strong without a cap. I've got two basic ideas..... Greatly reduce the xp from dueling, which I'd rather not do, or place a hard cap on it.
Immortals I'm fine with, though I might put in a check that permanently kills them...
>More of a balance thing - either animals should be able to get more promotions, or more of the packs ought to be beast units. Even without abusing the above method, I'm quite frequently running out of promotions. It would also allow a bit more variety in packs rather than just having to choose between Combat and Mobility.
Is any of this balanced with the rest of the game?
How about, a promotion that can be taken at lv8, the only requirement being UNICOMBAT_ANIMAL. And taking it would simply change you to UNITCOMBAT_BEAST. Possibly with a +20% strength or somesuch so that you don't have to choose between it and another promo.
I think it would be quite logical, that animals become truly beastly as they grow stronger and murder everything in their path.
I was actually thinking of having it autoacquired while running the Council of the Wilds civic.
How about, a promotion that can be taken at lv8, the only requirement being UNICOMBAT_ANIMAL. And taking it would simply change you to UNITCOMBAT_BEAST. Possibly with a +20% strength or somesuch so that you don't have to choose between it and another promo.
I think it would be quite logical, that animals become truly beastly as they grow stronger and murder everything in their path.
That would definitely be an improvement, but my point was that with animals the only choice to be made is between combat and mobility. I want promotions that can be taken instead, not promotions that can be taken after.
Animals can also learn woodsman, guerilla, and city attack.
But in general, Combat I-V, Guerilla, City Attack, Mobility I, Woodsman. Gives 9 promotions to choose from. Not a lot, but enough to see you to that point.
In fact, can't they learn magic resistance and such too?
But not Woodsman or Guerilla 2, which is is what makes either of those promotions worthwhile.