Dr kossin #27

This one is the most interesting one to date. Looking forward to the conclusion.
 
Indeed, will be interesting to see if this kind of war can be pulled off on deity and how it is done. I was under the impression that rushes were out of the question on deity due to how stupidly far ahead in tech the AI always is early on.
 
Round 3

What a crazy round. I think I've lost about a gallon of sweat! I played part of it yesterday and some more this morning. Hopefully I don't screw things too much.

I don't have that many pictures of the military buildup as I felt it wasn't too important. I built Axes before Construction was in, with a few spears for horses and Archers for city garrison. HBR came before Construction to give Kyoto the time to build a Stable. Come Construction, Kyoto focused on War Elephants and the rest on Catapults with a War Elephant here and there.

As Liz would have it, she built the Shwedagon Paya in London and promptly converted to Free Religion. ??????????
That was excellent because it meant she couldn't bribe Mehmed to war anymore... switch targets!

I got some trades going with Joao and Mehmed to not fall too hopelessly behind on Classical techs.
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Liz's red fist would go away shortly after, I guess she failed the power test.


Once my SoD was nearing 30 units strong, I looked at the date and it was looking pretty late so I took a gamble and declared war in 175AD and waited inside my borders. Scouting had revealed that Liz's forces were concentrated in York and I wouldn't be able to take it head on there.

Now the good thing about Elizabeth is her low unitprob and the fact that she got Feudalism late compared to the other AIs... meaning she has a little bit less units requiring killing.

2 turns later, as expected, she landed her stack next to Osaka. That really is not that impressive for a Deity AI.
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I sent the War Elephants first and they all won their fight.
Next were a few catapults (only 1 died iIrc) to soften up the rest and Melee Axes would mop up the stack.
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This gave me a Great General, which was used for a Medic III unit.

Part of the gamble required the peaceweights to do their job... let's just say they delivered.
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Backstab!

Izzy didn't declare war sadly...


It didn't matter much, Mehmed did a fantastic job of splitting up her forces for me as you'll see.


By 375AD, York is mine.
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It took 2 turns to bombard and then a few suicided catapults before WE had decent odds. Once the top defenders are gone, Catapults have much better odds.


Heal up before sending the troops towards London. I left some units to protect York in case Liz managed to get fancy and try to take it back.

Around this time, I finally got Civil Service and traded it to Mehmed... at this point I'm pretty backwards and must carefully decide what to research next to be able to trade a bit.
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Feudalism for Longbows and Vassalage. I'd have taken Machinery instead for Samurais but lacking Iron meant it was pointless for now.


I kept my cities busy meanwhile, building more troops for backup. I caught Liz's skirts down and got reckless to take advantage of it.
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4 units vs 4... no time to bombard, suicide the catapults right away

I lost 3 and the last one retreated but the job was done... my War Elephants had 80%+ odds



Back at London, I was facing some much more tougher opposition... well, more opposition only to be truthful.
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Bombarded its culture then sent in a few catapults before doing a win-or-lose strike...

woohoo!

I lost 3 more units after that but London was mine!!!


Yummy!
The only bad part: yes that's an English Knight... I'm backwards quite a bit as you'll see.


Up until now, Mehmed captured Newcastle, which is a bit southwest of London.
2 turns later however, Elizabeth paid him for Peace, with Guilds and another tech I can't remember.
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After I finally realized that I could revolt to Theocracy, I opted out of Vassalage to Bureaucracy.
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Iron was almost within my grasp... just a few more turns and this trade.
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After resting, my troops fought on to liberate the 2 western English cities. Those were costly on the Catapults.
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I got another trade with Mehmed. Not the best ever but it helped.
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And finally, the last western city.
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By now, my numbers are pretty worn out but Samurais are coming out and their odds against bombarded cities are just incredible... I might yet continue a few turns to kill her.

The most worrying sight is my tech situation.
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Diplo could be better too...
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What's left of England...
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Taking Warwick and Hastings would free up London and York and they also look like decent cities. It'd take a while however and I'm a bit low on units atm.


The price for peace
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Not sure if she'd part with Guilds/Engineering but this is not worth it.


New Japan
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5 extra cities is great! If I can catch back and hammer on Isabella, I should be set. Her culture is eating away my tiles non-stop =\


Finally, Mehmed's new SoD
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He still hates Elizabeth, now a Buddhist, so I'm guessing I'm still safe from him.


Liberalism is long gone, to Joao (560AD). I can't remember what he took but I think it was a marginal tech (not Nationalism, her only recently got it).

So this is where I now stand. Far away in techs but with a glimmer of hope I guess. I'm lacking in pretty much every department right now but I'd say it looks a hell of a lot better.

An Axe rush wouldn't have worked. I guess I got too stuck in the 4-city catapult mindset and didn't expand aggressively enough with the available land. A later strike could have been much more profitable.

I forgot to focus espionage on a side note... *gets shot*

Printing Press is a place holder. I'm hoping to get a Great Scientist to help bulb Education... that would get me more techs and get me back on my feet.

Not out of the woods but I can still win this I think. Drafted Rifles should do a good job against Izzy if I can get there before she hits Infantry/Machine Guns.
 
@Kossin I think you did an excellent job with the micromanagement of the capital in the early part... it's shocking to me how small the margin of error is on deity, I had essentially the same plan but failed to get the 3rd settler to the sheep location, ending up with only 4 cities and fewer resources than I had hoped...

Also waited too long to mine the gold at Tokyo and all of a sudden I'm 400 or 500 years behind getting Aesthetics, and unable to declare war w/ a stack of around 10 elephants 5 catapults + 6 axe/spears until around 400AD or so... even I knew that was wayyyy too slow but I just wasn't really sure that I had any other options at that point... it was already after Mehmed and LIzzy had declared peace

I took Warwick for one turn, but it was recaptured immediately, my whole stack with it... and then a stack of english horse archers took Osaka just before 740AD and I just called it quits.

Saves attached from 1AD and the very end if anyone cares to comment on what went wrong here, I think the main thing was 1) failing to micromanage the capital and early cities to maximize production, I'm sure I lost 5 to 10 turns this way (and untold food/prod/commerce from getting a poor location for the 4th city) and I won't win on deity doing that... and 2) I didn't check often enough for tech/resource trades, I should've been able to parlay those clams into a few extra happy resources and grown the cities more
 

Attachments

Finish off Lizzie and concentrate on getting GP to bulb yourself back into parity, you're in the part of the techtree that's most favourable for this approach. GA then caste/paci for a couple of fast GPs, you have the MoM so it should be doable.
 
I think there's no problem to pull a win from your current position. You only need some bulbs to fill the tech hole. There are also 2 unknown AIs oversea who should not be too advanced. You'll remember this game more than others.:)
 
@Kossin I think you did an excellent job with the micromanagement of the capital in the early part... it's shocking to me how small the margin of error is on deity, I had essentially the same plan but failed to get the 3rd settler to the sheep location, ending up with only 4 cities and fewer resources than I had hoped...

Also waited too long to mine the gold at Tokyo and all of a sudden I'm 400 or 500 years behind getting Aesthetics, and unable to declare war w/ a stack of around 10 elephants 5 catapults + 6 axe/spears until around 400AD or so... even I knew that was wayyyy too slow but I just wasn't really sure that I had any other options at that point... it was already after Mehmed and LIzzy had declared peace

I took Warwick for one turn, but it was recaptured immediately, my whole stack with it... and then a stack of english horse archers took Osaka just before 740AD and I just called it quits.

Saves attached from 1AD and the very end if anyone cares to comment on what went wrong here, I think the main thing was 1) failing to micromanage the capital and early cities to maximize production, I'm sure I lost 5 to 10 turns this way (and untold food/prod/commerce from getting a poor location for the 4th city) and I won't win on deity doing that... and 2) I didn't check often enough for tech/resource trades, I should've been able to parlay those clams into a few extra happy resources and grown the cities more
How much did you whip? Kyoto is food heavy and if you whip aggressively while trading for happy resources, you can get a lot of job done there (while being careful not too whip too much and taking the good tiles away).
Similarly, most of my cities were focused on food/hammers rather than cottages to help with the whip.

Finish off Lizzie and concentrate on getting GP to bulb yourself back into parity, you're in the part of the techtree that's most favourable for this approach. GA then caste/paci for a couple of fast GPs, you have the MoM so it should be doable.
Sounds like a plan. Guess I just need a good trading chip before I have enough techs to take on Izzy. Mehmed can wait at bombers or sooner if he doesn't beeline the right techs.

I think there's no problem to pull a win from your current position. You only need some bulbs to fill the tech hole. There are also 2 unknown AIs oversea who should not be too advanced. You'll remember this game more than others.:)
I sure am remembering it now, that's for sure!

So bulbs -> trade -> parity looks like a sound plan. Let's see how it works out in the game.
 
At the stage of the game that your GG was born, I'm pretty sure settling would have been stronger than a medic. Yes it slows down your troop movement, but the second promo pre-theology and vassalage is immensely powerful. Other than that, well played so far!

It doesn't look like Liz will vassal to Izzy so I'd consider taking peace here. Yes it'd be nice to liberate the culture from London and York but I think you need to re-build your economy so that you don't fall too far from the tech pace. Coventry and Nottingham are both decent candidates for GT. I'm assuming Kyoto gets the NE, if you haven't built it already?
 
How much did you whip? Kyoto is food heavy and if you whip aggressively while trading for happy resources, you can get a lot of job done there (while being careful not too whip too much and taking the good tiles away).
Similarly, most of my cities were focused on food/hammers rather than cottages to help with the whip.

Not enough... I didn't really trade for happy resources which was the problem, don't ask me why I think the brain was just switched off.
 
Round 4a

As you can guess by the round title, this is a two-parter. Yea, I was a busy bee with my hands full, if you see what I mean.

I kept the war with Elizabeth going, her last few cities shouldn't be too hard to take now that Samurais are online. Moreover, it gave them good practice!

Also, I maxed specialists in Kyoto to get the next Great Person out as fast as possible. I later built the National Epic there and it's become a multi-purpose hybrid city, generating GPP and a bunch of commerce.

I didn't have to wait long until the first GP was born, a Scientist. As much as it hurts to not bulb him, he triggered a Golden Age with the hopes of summoning more of his peers.
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To aid in this task, I revolted to the usual Caste+Pacifism. No slavery meant the war would go more slow but I had planned on this and whipped more heavily in the turns coming up to the switch.
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At 1010AD, the first of the unknown civs showed up.
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He wasn't backwards really, already having Astronomy. He also turned out to be the builder of the Apolisitic Palace, in Islam.
The good news is I could trade resources with him at least.


After bombarding culture, here are the odds for a Samurai to attack fully healed Maces hiding in a city...
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That's just brutal! The first strikes also meant they were even more likely to escape unhurt.


Needless to say, York fell easily enough.
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At the loss of only 2 catapults... much better than the last few cities.

It kinda helps though when you have units performing this well.



I finally managed to get a tech someone didn't have and used it for a double-trade.
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As the Golden Age faded away, I revolted into more peaceful civics while trying to appease the religious strife.
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It worked wonders and everyone moved up to Pleased status. The only threat was thus Isabella who can declare war at Pleased.


The Golden Age was successful in netting me 3 Great Persons, 2 Scientists in Kyoto and on the very last turn, a Prophet in London.
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He was told to chill for a later Golden Age.


Around this time I managed to trade for Saladin's map, revealing the last AI, Justinian.
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Meanwhile, the English war was still going on as I captured yet another city.
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3 turns later, I finally got to the gates of Oxford. After bombarding the culture, here are the odds vs a Longbow...
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I'm starting to see very well why dingding likes Toku. On Deity he's one of the few leaders that can pull off pre-renaissance wars without doing so poorly.

Of course the city fell ridding me of motherland unhappiness.



I used one of the Scientists to bulb part of Education. I went for Gunpowder next as it wasn't widely spread but I waited 1 turn too many to trade it to Izzy.
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That wasn't even all her gold =\

You can also see Joao was being a douchebag and plaguing me with Privateers. The bottom line is I couldn't do anything about them so they roamed my seas for a long time.


The second Scientist bulbed part of Chemistry which was much more successful for trading:
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I built a few Frigates and Privateers were quiet afterwards. I also sent another one to go meet Justinian since he was obviously not coming.
The last thing to notice here is Mehmed's full hands. He was Pleased with me all along so I am not his target... his worst enemy was Isabella.


I was planning on trading with Mehmed shortly but he came by demanding Chermistry. I agreed to let it go in hopes of bumping him to Friendly (didn't work).
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I met Justinian in 1380AD and thankfully, he was a bit behind the rest of the flock.
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On turn 200, 1400AD, Mehmed decided to get some leg room for his troops and declared war against the Spanish!
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Things couldn't be better really...
I anticipated this and built Samurais while beelining Steel for Cannons... the whip was cracking loud and troops were massing in Osaka.


...Continued...
 
Round 4b

As I had mentioned, Justinian was a bit behind so we helped each other by trading together.
Spoiler :

Drama might look like an insignificant tech to get in a trade but when you're in the bottom of the score list, any trade with another bottom civ doesn't count towards WFYABTA limit.


Kyoto spat out another GP, this time an Artist. He went perfectly well with the Prophet that was sleeping for my second Golden Age of the game.
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I also managed to get my hands on a few more techs via trading.
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Despite I didn't have time to build the Globe Theater, I revolted into Nationhood regardless and began drafting Agg/Pro Rifles. Citizens working non-cottage tiles are prime candidates for drafting and I had a bunch of those.

I had a bit over 40 units massed up in Osaka when Mehmed came by demanding help:
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Couldn't resist. While it was a little sooner than I wanted, refusing would hurt diplomacy and I'd kinda like to keep him at Pleased.


I took every opportunity to trade with Justinian, it allowed me to not fall behind too much.
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Once again, I was fighting Machine Guns that Isabella managed to get right after I declared war. As per last game, they don't fare so well against a bunch of suiciding cannons...
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That alone relieved cultural pressure a ton!


Meanwhile, Mehmed was busy bombarding Santiago with his massive SoD of few siege units hehe. I closed borders with him so he wouldn't send too many additional troops, giving me a much better chance at doing my work.

I had a second stack assemble in the north which attacked Corboda to relieve the culture pressure over there.
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It took 2 turns but the city was mine.

I moved in a Rifle from Satsuma as additional protection.


Once Mehmed captured Santiago, his forces were still pretty impressive. To avoid him Capitulating Izzy or capturing more of her cities, I bought Peace.
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Costly but effective!


With CRIII rifles upgraded from Samurais and sufficient Cannons, Izzy slowly began to disappear...
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Another great city...




Joao is the tech leader this game, despite being the smallest of the real civs left. He's built just about every wonder since The Kremlin, including the UN.
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I voted for him to help Diplo but...

hehe


Izzy couldn't put up any more resistance as she watched her empire crumble under her feet.
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I hit enter to get rid of war weariness and here's the situation now.
Japan has assimilated both England and Spain to now sit on top of the scoreboard at 21 cities.

Tech situation. I'm still behind but research is picking up and I should be able to get the important techs relatively soon.
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Diplo isn't as good as it should be.
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I kinda hoped Islam would spread to me... it'd mean an easy end game. Convert to Islam+Theocracy+Vassalage, gift some gold and win UN. It doesn't appear that it will spread however so I might just go after Domination again.


Victory conditions
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Once the last Spanish cities come out of revolt, my land+Mehmed+some of Joao should be enough for Domination.
Nobody seems to be heading for Culture at the moment but Saladin got his hands on Sushi so anything can happen now.


Finally, the cost of war:
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I think Joao's full hands are aimed at Justinian who DoW'd him during the round. His closest city to me doesn't have that much units but I should still be careful.
 
sure they vote; it's not diplo win and they vote by love-hate attitude. or abstain if they hate both.
 
Nicely done! Medieval war is a rare thing to see on deity, those CR3 samurais look insane. :D
 
the diplo shot is few turns later, though and w/o the table ranking/peace weight and all we can't know.
 
kossin: what is that mod that you have that shows the percentage chance of how many HP your unit will have after combat? I haven't seen that before.

also:

Drama might look like an insignificant tech to get in a trade but when you're in the bottom of the score list, any trade with another bottom civ doesn't count towards WFYABTA limit.

so is it just the bottom 2 trading with each other? or is there a more detailed breakdown of this?
 
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