660 IC : End of turn, switch Itza to Arena, it needs the happy faces and I have a cunning plan for a culture victory if domination fails.*If i can get the city high enough, with all the human civs out there, I can sacrifice workers to get quite a bit of culture, each one is worth 20 points with a shrine.
*
IBT Sylvanian Bowman attacks Waldenhof, we kill it with out a scratch.* Sylvanian spearmen pillage some roads near Waldenhof.
*
670 IC : Waldenhof makes Barracks, starts Shrine.* Pahuax makes Barracks, starts Skink Warrior.* Tlanxla makes Library, starts Barracks. Axlotl makes Library, starts Barrracks.* Send two Wargalleys off Norse hunting.* You thought I forgot about them diden't you?* Kill a spearman near Waldenhof, move 7 Saurus and 1 Skink Archer towards Swartzhafen.* Put Licheberg and Waldenhof on starvation Diets.*
*
IBT : We lose incense? Must be some warring going on. Citys riot in protest.* They liked their good smelling sticks of stuff.
*
680 IC:* Huatl (Tundra Isle) makes Harbor, starts Shrine.* Raise Lux to make up for loosing Incense.* Loose one of my exploring wargalleys by attacking a kracken.* See an Ogre guarding a goblin city.*
*
IBT : Sylvanians request an audience.* Sure, lets mock them some.* Wow, they're willing to give me 2 tecs and 2 workers to stop smacking them. I think I'll take that... after I take a few more citys! Muahahahah!* I tell Vlad he's ugly and to get out of my play room!* Sylvanian Bowman attacks our stack and kills a Saurus, we redline it though.*
*
690 IC : Chupayotl makes Harbor, starts Barracks.* Chaos are building Tarnhelm's keep.* Move forces into range of Swartzhafen.*
*
IBT Sylvanian bowman kills Saurus outside Waldenhoff, they move 3 more and a spear man to the city.* Bowman suicides on our big stack.
*
700 IC : Xlanhuapec makes Marketplace, starts Saurus.* Tlax makes Saurus starts Marketplace.* Xhotl makes Library starts Barracks.* We assault Swartzhafen.* Saurus 1 gets hit by a bowman, does 1 point to a vet spear and dies.* Vet saurus 2 kills a reg spearman, taking 3 hits.* Vet Saurus 3 kills reg spearman, no wounds.* Skink archer does 1 point to a vet spearman (same one we wounded earlier) and dies.* Vet Saurus 4 kills the annoying spearman.* Vet Saurus 5 kills a bowman, promotes and dances in the streets of Swartzhafen.* We get 2 workers, city has a harbor and keep. Set Swartzhafen to produce Shrine and sacrifice a worker for some border expansion.* Kill a spearman and an archer out side Waldenhof, used an Elete Saurus, but no promotion.
*
I could kill the Sylvanians now, or take peace.* They offer Magic, Caravans and 2 workers.* Not sure what I should do, will think that one over.* I think I should take it, the tecs will put me into the next age(gearworks due in 1 turn), but that will only leave me with Chaos to send my military after, I have deals with everyone else, or they're too big or far away currently. I'll come up with something by the next time I have a moment to lead the Slan. Maby we can win this one, but it's going to be tough, I anticipate having to sack capitals to stop quest victorys, the tec pace is rocketing way above me.
*
IBT Sylvanian Bowman attacks Waldenhof, we kill it with out a scratch.* Sylvanian spearmen pillage some roads near Waldenhof.
*
670 IC : Waldenhof makes Barracks, starts Shrine.* Pahuax makes Barracks, starts Skink Warrior.* Tlanxla makes Library, starts Barracks. Axlotl makes Library, starts Barrracks.* Send two Wargalleys off Norse hunting.* You thought I forgot about them diden't you?* Kill a spearman near Waldenhof, move 7 Saurus and 1 Skink Archer towards Swartzhafen.* Put Licheberg and Waldenhof on starvation Diets.*
*
IBT : We lose incense? Must be some warring going on. Citys riot in protest.* They liked their good smelling sticks of stuff.
*
680 IC:* Huatl (Tundra Isle) makes Harbor, starts Shrine.* Raise Lux to make up for loosing Incense.* Loose one of my exploring wargalleys by attacking a kracken.* See an Ogre guarding a goblin city.*
*
IBT : Sylvanians request an audience.* Sure, lets mock them some.* Wow, they're willing to give me 2 tecs and 2 workers to stop smacking them. I think I'll take that... after I take a few more citys! Muahahahah!* I tell Vlad he's ugly and to get out of my play room!* Sylvanian Bowman attacks our stack and kills a Saurus, we redline it though.*
*
690 IC : Chupayotl makes Harbor, starts Barracks.* Chaos are building Tarnhelm's keep.* Move forces into range of Swartzhafen.*
*
IBT Sylvanian bowman kills Saurus outside Waldenhoff, they move 3 more and a spear man to the city.* Bowman suicides on our big stack.
*
700 IC : Xlanhuapec makes Marketplace, starts Saurus.* Tlax makes Saurus starts Marketplace.* Xhotl makes Library starts Barracks.* We assault Swartzhafen.* Saurus 1 gets hit by a bowman, does 1 point to a vet spear and dies.* Vet saurus 2 kills a reg spearman, taking 3 hits.* Vet Saurus 3 kills reg spearman, no wounds.* Skink archer does 1 point to a vet spearman (same one we wounded earlier) and dies.* Vet Saurus 4 kills the annoying spearman.* Vet Saurus 5 kills a bowman, promotes and dances in the streets of Swartzhafen.* We get 2 workers, city has a harbor and keep. Set Swartzhafen to produce Shrine and sacrifice a worker for some border expansion.* Kill a spearman and an archer out side Waldenhof, used an Elete Saurus, but no promotion.
*
I could kill the Sylvanians now, or take peace.* They offer Magic, Caravans and 2 workers.* Not sure what I should do, will think that one over.* I think I should take it, the tecs will put me into the next age(gearworks due in 1 turn), but that will only leave me with Chaos to send my military after, I have deals with everyone else, or they're too big or far away currently. I'll come up with something by the next time I have a moment to lead the Slan. Maby we can win this one, but it's going to be tough, I anticipate having to sack capitals to stop quest victorys, the tec pace is rocketing way above me.