DragoNES Pre-Thread: Space? Maybe?

Okay fine.

Magic paths: Fire, Earth, Air, Water, Spirit, Shadow, Energy, Mind, Darkspace (I have a vision of a non-organic squid jumping out of the Mass Relay for some reason), and some secret stuff. Maybe Chronomancers return (Beresa? maybe? :p).

Tech Level: basically discuss this with the Mod :p

No crazy overpowered headblowing omgwtfbbq stuff in the first 10 turns though (basically anything beyond Star Wars tech (excluding Death Star ray beam) or Halo Covenant Tech or Star Trek tech. Excluding Red matter and a mining beam penetrating planet's core of course...

And yes. I am talking to yoooooooou Kyzarc.:p. No changing people's planet into antimatter or blowing them up with a giant cannon. Let us all relax in militiry technology/powergaming here... for now
 
I think that is pretty reasonable. I guess the gravity manipulation that I wrote in could be eliminated or reclassified. Like I can honestly complain about having a bunch of airbenders.
 
@KyF
I defenately favor the second kind of explanation. The general one. That's what i'm looking for =)

@Anonymoos
Coolio =) You R Teh Signed up!

@Seon
All of that seems kind of reasonable =)
And about the chronomancers: ...
Why, the, hell, should, they, NOT, be, there.
Chronomancy is one of the highest caliber magic you can find, and the few that practice it can sometimes become fabled as gods or mythical beings. Chronomancers don't return, they are, and unless somebody here figures out how to perform the ancient ritual of Time Purge (Actually performed by a player charecter (though not being played at the time) in the time between M&ANES I and II) there isn't much to do about it.
And NO, YOU MAY NOT START WITH CHRONOMANCY OF ANY KIND.
 
Chronomancy = time magic?
That reminds me, can we have the Doctor come in?
 
Actually, as a former chronomancer and knowing most of their tricks, it's like...umm.

Being a god. An experienced chronomancer can't be killed unless by another chronomancer. 1 chronomancer is holding back demonic invasion for the last 1000 years in M&A II. I think. I can go on and tell you all the powers available, but I would rather not.

Yeah, Doctor was like that chronomancer. A bit aloof and uncaring of human emotions and living in a hole in a tree and stuff.

Edit: actually there IS another very simple and easy way of killing chronomancers. But I won't bloody tell you.
 
This is an idea I've been talking over with Seon.

There could be an NPC group ruled and crewed by Chronomancers that is in charge of defending the universe against things such as large-scale demonic invasions or non-organic squids and, at the same time, they hunt down Rogue Chronomancers that may attempt to use their powers for their own pleasure/profit. That way, no one would be able to have Time magic or, at least, the use of it would be minimal.

Opinion?
 
I am curious as to whether or not my gravity manipulating magicks will be allowed.
 
I am curious as to whether or not my gravity manipulating magicks will be allowed.

as Dragonson is a fan of Mass Effect and all (I think) the biotic abilities have to do with gravity there...why not?

basically it manipulates dark matter.
 
Building ideas:

Civilian Infrastructure(name them whatever you want): increases planet's maximum population (exact effect and price should be negotiated with the GM)

Emergency Infrastructure: any infrastructure that will increase the health of population (Hospitals), avert disasters (firefighters, tornado watch, whatever), build shelters for planetary bombardment. Whatever.

Exploratory headquarters: Chances to find something special from whatever planet it was built on.

Broadcast Center: decreases unrest.

that's the most simplest of buildings that everyone will probably need :p
 
@Seon
You do not know like 20% of the lore i wrote for the chronomancers dude.
But yes, Knakik the Chronomancer were holding off a demonic invasion for A LONG TIME. By himself.
Also, we'l have to write all those ideas down somewhere soon.

@Milarqui
Well, that could be cool, but take this situation now:
After a long time of research, exploration and more research, you finally learned the secrets of chronomancy. Then, some stupid organisation tracks you down and kills you if you try to use chronomancy for personal benefits.
That situation, would suck.
And if there were a such organisation of chronomancers, they would be able to track down ANY new chronomancer within a microsecond.
So no, i think that it is a bad idea =(

@Anonymoose
Seon is right. Gravity manipulations will surely be a thing doable ingame.
 
Okay, well I'm perfectly content with my gas giant and my wind/gravity powers. Bring on the demonic invasions. I shall smite them with my holy breeze.
 
.

@Milarqui
Well, that could be cool, but take this situation now:
After a long time of research, exploration and more research, you finally learned the secrets of chronomancy. Then, some stupid organisation tracks you down and kills you if you try to use chronomancy for personal benefits.
That situation, would suck.
And if there were a such organisation of chronomancers, they would be able to track down ANY new chronomancer within a microsecond.
So no, i think that it is a bad idea =(

Cum magna potestate, magnum officium.

Chronomancy is dangerous art. I think we need a limit to its great power don't you think :evil:

well

yeah. nearly getting mauled by a giant fire golem with tentacles was one thing, but moooore.

Well. Chronomancers using chronomancy for personal benefit is fine for me. I did that a lot. But there should be a certain golden rule. Gold because it's the similiar color as sand. Such as you cannot use chronomancy to commit genocide and kill billions. or some other powergaming stuff. I say allow it but then that nation gets overwhacked by other angry chronomancers.
 
Re: the Chronomancers thing, I think Seon is right. Allow it, but have the Council of Eternity (fun name picked from good old Asimov) watch out for anyone that may use it for any large-scale powergaming thing. For example, allow it for thinks like preservation (imagine that, instead of fridges, people had "timeboxes" in which time is stopped for non-living products (as in, for example, bacteria would probably die but vegetables don't) or as special shields that would stop projectiles and, after a short period of time, they would move again.
 
And some other battlefield spells as long as it is under control ie, there are ways to kill them.

Well, it alldepends on how easy it is to get to Chronomancy though.
 
People, there is one thing you always need to remember:
I, Am, GM.
I can, at any time, at any point in the game, in any situation, smite a player out into darkspace.
There is no need to make limiting rules for Chronomancers. For if somebody crosses the line, i have a bunch of suprises for them.
 
Limitations are boring. I say don't limit them that way it forces others to either get chronomancers or develop *gasp* original ideas to combat time alterations. I have a few ideas already, and I think it would be a loss to go limiting the possibilities of the nes. Besides, Dragon is the mod and has powers that bypass those of a chronomancer.
 
People, there is one thing you always need to remember:
I, Am, GM.
I can, at any time, at any point in the game, in any situation, smite a player out into darkspace.
There is no need to make limiting rules for Chronomancers. For if somebody crosses the line, i have a bunch of suprises for them.

That's what I am talking about :p. Surprises are always fun. And mostly evil. But that's fun too.
 
I have completed my task Dragonson. All of the normal non-race specific planetary improvements in one word document.

Making this was hard inbetween school and Mass Effect.
 

Attachments

Okay, the thread design is almost finished. I just need to post it.
BUT!
WHEN I POST IT DO NOT POST ANYTHING IN THE THREAD BEFORE I SAY IT IS READY! >=(
 
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