Looks pretty. I suggest to put some tents in there instead of doubles. Or just mix it with Chamaedry's orccity(only tents) via xml batchgroups.
Looking pretty good. I think the furs used for the roofs of the tents should be a little darker. Maybe also add one or two round tents.
Starting to look good. I think it will need some firepits too.
Yeah firepits and some ruins and some altars might be cool.
For alters...thats where the Shrine of Gruumsh comes in
Why would there be ruins in an orc village?
Maybe also some random skulls?
Will you also be creating a city walls set for this?
Speaking of ruins...I want to replace the goody huts with ruins...sort of how I did it in the Civ3 Dragonia mod. Any good models I can use for that?
No need to add extra alters to the city.Yeah, that's the model and texture I plan on using.
The orcs wouldn't necesarily build upon city ruins. Esp early in the game.Do they build on top of razed cities?
Sounds good.There are supposed to be skulls on the ground right now, but they got cut off. I'll most likely remove them from their nifs and put a pile of skulls in as a new nif.
I suggest a woodel palisade decorated with skulls set upon spikes.I tried to make a skull wall and it looked horrible. I'll keep trying eventually.
I want it to look different than regular city ruins so the player can tell it apart.Maybe the Firaxis city ruin model? I don't know if that would work or not.