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Dragonia II Mod

Discussion in 'Civ4 - Creation & Customization' started by Darque, Dec 12, 2006.

  1. Darque

    Darque Chaotic Lord of Dragonia

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    Introduction
    As I am nearing completion of the Dragonia mod for Civ3, I have decided to start design of Dragonia II for CIV. For those who have not tried the Dragonia mod, look for the link to the mod in my signature.

    For this sequel, I want to retain the religions, civilizations, and world of the original mod, with changes to make it work well in CIV. The unit lines will be heavily modified, as will the tech tree.

    (As I make design decisions for the mod, this post will be updated.)

    Religion
    Dragonia will use dieties from D&D. This will include Hextor, Heironeous, Nerull, Lloth, Correllon, Gruumsh, Nola, Yondalla, Garl, and Kord.
    Spoiler List of Religions :

    Tel'Seldarine - Polytheistic religion. Worships Corellon Larethian (Diety of Elves, magic, arts and crafts, music and war) and his court
    Heironeanism - Monotheistic religion. Worships Heironeous (Diety of valor, chivalry, justice, honor, war and daring)
    Nerullicism - Monotheistic religion. Worships Nerull (Diety of Death, darkness, murder and the underworld)
    Morndinsamman - Polytheistic religion. Worships Moradin (Diety of Dwarves, creation, smithing, engineering, war) and his children
    Hextorianism - Polytheistic religion. Primarily worships Hextor (Diety of tyranny, war, discord, massacres, conflict and fitness)
    The One Eye - Tribalistic religion primarily worshipping Gruumsh (Diety of orcs, war and territory)
    Solansim - Polytheistic religion. Primarily worships Pelor (Diety of the sun, light, strength and healing)
    The Dark Seldarin - Polytheistic religion. Primarily worships Lolth (Diety of the Drow, spiders, evil, and darkness) and her court


    Races/Civilizations/Leaders
    The races in the initial release of Dragonia II will include Humans, Elves, Dark Elves, Dwarves, Orcs and Goblins. In later releases Gnomes, Halflings, Lizardfolk, and Gnolls will be added as well.
    Spoiler Initial Civilizations and Leaders :


    Black Orcs - Orcs - Gorlarg (Evil, Aggressive, Raider)
    Drow - Dark Elves - Gulriel X'viir (Evil, Spiritual, Organized) and Elgul Nazamroth (Evil, Arcane, Creative)
    Gashmog Goblins - Goblin - Kibilniz (Evil, Barbarian, Raider)
    Hazelfire - Human - Mortarg (Evil, Spiritual, Insane) and Citheth (Evil, Arcane, Summoner)
    Matsujima - Human - Aokata (Evil, Creative, Aggressive) and Masuko (Evil, Spiritual, Adaptive)
    Tang Zul Goblins - Goblin - Khanali (Evil, Aggressive, Barbarian)
    Furn - Human - Tarnal Ereuxis (Good, Spiritual, Ingenuity) and Aquilia Pierostos (Good, Philosophical, Defender)
    Isendorf - Human - Hanric Fallowhorne (Good, Ingenuity, Financial) and Lynith Wilderreach (Good, Expansive, Adaptive)
    Kalagori Elves - High Elves - Ararain Dewsword (Good, Spiritual, Defender) and Dolriel Silvendrop (Good, Arcane, Philosophical)
    Paladorn - Human - Amonadan (Good, Philosophical, Spiritual) and Gwenlana (Good, Spiritual, Magic Resistant)
    Rock Clan - Dwarf - Brodfean Ironsmith (Good, Industrious, Financial)
    Stonecutter Clan - Dwarf - Dolduin Rantok (Good, Aggressive Financial)
    Sundabar - Human - Falir Mustafa (Good, Spiritual, Aggressive) and Batla Aazaidj (Good, Arcane, Defender)
    Jihish - Human - Sarin bin Khemrin (Neutral, Spiritual, Financial) and Farah Mumtazi (Neutral, Organized, Creative)
    Mithrilcraft Clan - Dwarf - Gulroth Helmcutter (Neutral, Industrious, Creative)
    Osterlands - Human - Osger Bloodaxe (Neutral, Organized, Raider) and Asta Eiriksdotter (Neutral, Adaptive, Raider)
    Thay - Human - Onender (Neutral, Arcane, Ingenuity) and Krysia Alderwood (Neutral, Arcane, Adaptive)
    Ungdu - Human - Chuphoc (Neutral, Sprawling, Raider) and Vanechka (Neutral, Sprawling, Adaptive)
    Wei - Human - Isedo Gangsheng (Neutral, Expansive, Creative) and Zhu Chun (Neutral, Creative, Philosophical)
    Silver March - Lizardfolk - Chiimogli (Neutral, Barbarian, Summoner)


    Civics
    Civics will be as follows:
    Spoiler Civics listing :

    Government
    Despotism
    Tribal Council
    Monarchy
    Republic
    Thocracy
    Plutocracy
    Magocracy

    Labor
    Tribalism
    Slavery
    Feudalism
    Guilds
    Free Labour
    Guild Socialism
    Corporatism

    Economy
    Decentralization
    Barter System
    Mercantilism
    Capitolism
    Socialist Economics
    Free Trade

    Religion
    Paganism
    Organized Religion
    Fundamentalism
    Secularism
    Free Religion
    Holy War

    Military
    Militia
    Regular Army
    National Service
    Volunteer Service
    Paramilitary
    Pacifism

    Education
    No Education
    Basic Education
    Apprenticeship
    Religion Schools
    Scholarship


    Alignment
    Each civilization/leader has a starting alignment (Good, Neutral, Evil).

    Magic
    In Dragonia II, I would also like to expand the magic system. Spells will be organized into different spheres of magic, and usable based on what sphere is available to the mage, cleric, or other spellcasting unit. The spheres of magic will be the same as in the D&D rules.

    Screenshots
    Here are some early screenshots of the mod:
    Spoiler Screenshots :










    I'm also looking for other modders to join the design and development team. If you are interested, please send me a PM. This includes, artists, modellers, designers, writers, and programmers.

    Feel free to comment, as I would also like to know what people feel about this project.

    Team Members: Darque (Team Leader), winddelay (3D Graphics), Woodelf (3D Graphics), StrategyOnly (Xml), Hexagonian (2D Graphics, Movies), Oaklanbash (Coding), Dan Winsky (Writing)
     
  2. seZereth

    seZereth FfH´s art monk(ey)

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    Well, i suggest (if you know about SDK well) to grab Kael`s release of his (well with the fine help of Talchas;)) modiefiied SDK from Fall From Heaven II, there you will have your alignments, magic and stuff implemented. For placeholder Art, you will be happy about what you can find in FfH II and the Warhammer FB mod... and that will become more and more (and better and better :p ) as time passes. I dont want you to copy, i just want to give you a starting help ;) good luck (i never had Civ3, so i dont know about Dragonia I ;))
     
  3. Darque

    Darque Chaotic Lord of Dragonia

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    UPDATE: Updated mod information to bring it up to date. See first post in thread.
     
  4. Darque

    Darque Chaotic Lord of Dragonia

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    UPDATE: Added Alignment and trait information for leaders.
     
  5. woodelf

    woodelf Bard

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    Should be lots of stuff in the database to help you out Darque. Good luck.
     
  6. Darque

    Darque Chaotic Lord of Dragonia

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    Thnx.
    Looks like I will be using the FFH2.20 SDK as a base for this. I tried using the newer versions, but it seems to crash when I change some of the keys around.

    Currently I have a base put in for all of my new Civilizations and about 80% of the new Leaders. Just need a few more leaderhead graphics. After that, its a matter of tweaking some of the stats for the civs and leaders.

    The new religions are put into place already as well. Next step for religion is to put together some new graphics for the icons. Once the religion graphics have been completed, I will start working on the tech tree. As long as my attention doesn't waver to other projects (as it often does) the new tech tree should be designed within the next couple of weeks.
     
  7. Darque

    Darque Chaotic Lord of Dragonia

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    Its been awhile since an update, so...
    • In the past couple of months, I have added Dan Winsky to the team as a writer. His main task right now is to write content for the civopedia. As content becomes completed, I have been adding it to the Dragonia online civopedia at http://diabolicstudios.net/DragoniaIIMain.aspx
    • I got my copy of BTS this month. Work has restarted on Dragonia, this time using BTS. I have decided not to directly use the FFH2 code base. Instead, I will be creating a new codebase for the Dragonia mod, using some of the code changes in FFH2, as well as other modifications.
    • All the new civilizations are now created, and the new leaders have been created as well. Next is to update the leader traits and to fix the created flag graphics; and then to implement the new religions.
    • If anyone is interested, I can still use more team members for graphics, coding, and general modding. Contact me if you are interested.
     
  8. Darque

    Darque Chaotic Lord of Dragonia

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    Another quick update - I have completed the new graphics icons for the religions in Dragonia 2. They are as follows:
    Spoiler :
    Tel'Seldarine
    Faith of The Sun
    Church of Moradin
    Church of Heironeous
    Dark Seldarine
    Holy Order of Nerull
    Bringers of Strife
    Cult of Gruumsh
     
  9. woodelf

    woodelf Bard

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    Buildings thread here.

    Gruumsh Temple added. Do you still want the Gruumsh Shrine to be a simple bloody altar? Anything thing else around it?
     
  10. Darque

    Darque Chaotic Lord of Dragonia

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    You could put the alter on a small dias. Maybe add a skull or two next to it.
     
  11. woodelf

    woodelf Bard

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    I can steal a skull from Firaxis easily enough. I made an orc hut using stuff from them previously.
     
  12. Darque

    Darque Chaotic Lord of Dragonia

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    Sounds good to me.

    UPDATE:
    Today I worked on doing my first major unit reskinning. After many labourous hours, I have developed the following:
    Spoiler :


     
  13. Darque

    Darque Chaotic Lord of Dragonia

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    The building model looks good now :)

    Yes, the whole temple should use the texture (or similar) that I created for the Dark Seldarine Shrine.
    The windows should be on the bottom ring of the dome. Use the window shape that is in the top of the tower in this pic:
     
  14. woodelf

    woodelf Bard

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    Those look super Darque.

    I'll try to make some red windows that match that style.
     
  15. Darque

    Darque Chaotic Lord of Dragonia

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    Thanks woodelf.

    Just finished updating the drow chariot. I changed the skin used by the horse, and created a new shield skin:
     
  16. woodelf

    woodelf Bard

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    He looks fearsome. :thumbsup:

    Any thoughts on the religious Wonders? I only have a few temples/shrines left and am trying to plan my schedule.
     
  17. Darque

    Darque Chaotic Lord of Dragonia

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    There will be 2 wonder buildings for each religion; a Centre of Power and a Holy Place. The Centre of Power can be built anywhere, while the Holy Place will need to be built in the Holy City. I'll start a table here with the wonder buildings required for the religions:

    Tel'Seldarine (Corellon)
    Centre of Power: The Great Tree - This wonder should be a large evergreen tree as tall as the Civ4 Eiffle Tower wonder. A temple building should be incorporated into the base of the tree. The temple building should be similar to the New Elven Fortress
    Holy Place: Pantheon Temple of the Seldarine - This wonder should look similar to this

    Dark Seldarine (Lolth)
    Centre of Power: The Web of the Spider Queen - This building should look like a cluster of stalagmites enmeshed in a vast nest of spider webbing.
    Holy Place: Temple City of Guallidurth - This wonder should look like a cross between the The Hagia Sophia and the Angkor Wat. The building in the center whould use the flying buttresses from the Dark Seldarine Temple. The skin should again use the dark purple texture of the DS shine, plus also add some lighting similar to this

    Heironeanism (Heironeous)
    Centre of Power: Sactum of Heironeous - This wonder should be styled similar to this
    Holy Place: The Bastion of Faith - This wonder should be styled similar to this and this

    Hextorianism (Hextor)
    Centre of Power: The Iron Sanctum - should look similar to this Walls should look like rusty iron.
    Holy Place: Citadel of Strife - should look similar to this Walls should have similar texture to the Temple of Hextor.

    Solanism (Pelor)
    Centre of Power: The Citadel of Light - This wonder should be styled similar to this. At the top of the tower, it should contain a giant sphere that radiates light.
    Holy Place: The Temple of Brilliant Reflection

    Nerullicism (Nerull)
    Centre of Power: The Necropolis - This wonder should look like a small city of mausoleums with a temple in the middle similar to this
    Holy Place: The Crypt of Souls - This wonder should be styled similar to this surrounded by a graveyard.

    Church of Moradin (Moradin)
    Centre of Power: The Seat of Moradin
    Holy Place: The Hall of Moradin's Forge - Place it on a hill and style similar to this

    Cult of Gruumsh (Gruumsh)
    Centre of Power: The Iron Fortress
    Holy Place: House of the One Eye

    I'll complete the rest of the entries soon, along with descriptions. (Suggestions are welcome)
     
  18. woodelf

    woodelf Bard

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    Here's the Lolth Temple using your shrine texture.



    I honestly can't see anything except black. Must be my 5 year old monitor. :(

    download link in the other thread.
     
  19. Darque

    Darque Chaotic Lord of Dragonia

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    It must be your monitor...I distinctly can see the purplish texture on the temple. Looks good :D
     
  20. thomas.berubeg

    thomas.berubeg Wandering the World

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    yeah, i can see purple on the screenshot
     

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