Dumb question about the UN

meglamaniac

Chieftain
Joined
Nov 5, 2005
Messages
13
Ok, first of all I should point out that I can't get the search here to turn up anything useful... but I have tried! It seems strange that the "real" VB search is disabled as it would be much more useful to be able to search by forum rather than across the entire boards.

Anyway.

I'm playing (slowly, my computer isn't that good) a large game with all the options set to defaults. I've built the UN, but I was wondering how the elections work, and how you tell how many votes you have - and how you use them?
I was expecting an election as soon as I built it, but this didn't happen. If I go on the victory conditions page there is a list of resolutions that need to be passed to win, but they all say something like "requires 230 out of 400 votes" or something similar.

Do the elections and voting just happen every so often, or is there something I need to do to make it work? If not, how often do they happen?

The manual also seems to be particularly unhelpful on this point.

Thanks!
 
This forum doesn't get angry like other forums do when people ask questions. Probably because Civilization tends to attract an older audience who has all been in the same situation at some point or another; and not elitist children who scream when something inconveniences them for a millisecond.

The very first thing you'll see on the U.N. Vote screen is it tells you how many votes that you yourself have to give yourself. {Anywhere from 1-400 depending on your empire size.}

The ability to call for different elections seem to happen every 2nd or 3rd turn in my experiences. The turn after you call for an election is when the actual election takes place.
 
When you say "the U.N. Vote screen" do you mean the one I was on about on the victory conditions page?
If not, then I haven't seen it yet.

Literally, I have built the UN, got a pretty "well done, you built the UN!" video, and that's it.
I think I've done one or maybe two turns since it was completed (7 civs including me is taking my computer about 2-3 minutes to calculate turns at this point) and as yet have had no popups or any other information to do with the UN, except for what I found on the victory conditions page.

I don't know if it makes any difference, but I'm playing on the easiest difficulty level. I like to do this with new strategy games to give me a chance to explore what can be done... then I can have a proper go at it the second time!
 
Well. Note that you actually have to be voted in as the Leader of the United Nation's, to propose something. If you were not voted as the Leader, then the AI who was, will be the one to propose something, and you'll only be allowed to vote.

If the AI does not wish to propose anything, then you won't see any pop ups. This usually only happens if the AI is disliked; and doesn't want to switch to free religion/emancipation/universal sufferage/enviromentalism.
 
Thanks for bearing with me so far!
The thing is, there was never even a vote for secretary general. From what I've read on other forums, I was expecting that to happen immediately?
On Sulla's walkthrough posted on the Civ4 General Discussions board here, he mentions that the SG election happens in the same year as the completion of the UN for him.

:confused:
 
It does. Perhaps it happened and you just failed to notice?

Or you have the Diplomatic Victory turned off; and the United Nations wonder being available is a bug.

Or the United Nations wonder is currently bugged in your game; perhaps you ran into some strange weird variable which caused the game to completely ignore the U.N.
 
Hmm that's very odd.
The game recognises that it's been built (it's got it recorded in the victory conditions screen that I was the one who built it), but no I definately didn't get immediate SG elections.
I do have a savegame from slightly before the UN was complete, so I might go back and try again.

I can't see why it shouldn't be enabled... there are 7 players including me, and if memory serves the only requirement is that there should be at least 3.
The only explanation apart from there being a bug, that I can think of, is that somehow playing on easiest makes the computer automate it.
 
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