ChrisAdams3997
Prince
The threshold is a string ('PLEASED', etc.) not a number.
which can be very simply changed back into a number I'm pretty sure with a quick check to the leader info

The threshold is a string ('PLEASED', etc.) not a number.
The point is though that you don't many degrees of freedom. Friendly, Pleased, .... there are only 6 levels of relationship..which can be very simply changed back into a number I'm pretty sure with a quick check to the leader info . This I have no reason to believe would be very difficult
The point is though that you don't many degrees of freedom. Friendly, Pleased, .... there are only 6 levels of relationship..
I'd prefer a mechanism like you suggest where they get wary about trading with someone who is ahead of them.
Right, this is what I thought you meant. It's possible, but I think it would be better to have situational AI changes (make them less willing to trade with someone who is significantly ahead in tech) rather than absolute AI changes (make them less willing to trade at higher difficulty level).I'll have to check the exact way it happens, but more or less for each leader, getting to pleased for instance requires so many '+' diplo points, which is what I was refering to. By referencing that leader 'x' needs +12 to be 'pleased', we can represent 'pleased' as 12 then scale/add/subtract from that.
Chem troopers are low strength, they will still lose badly vs Heavy Troopers. They are a hardcounter for master guardsmen.Since Roma has Chemical Troopers (+100% vs guardsman), I don't bother with Heavy Troopers.
6 to be exact. However, vs guardsman they are 12. 10 (Heavy Trooper) < 12 (Chem), hence not going to be useful vs Chem Troopers. Chemical Troopers are one of the best UU in the game. The appropriate counter (in this case) is the crawler mech (and I also had a walker).Chem troopers are low strength
Oh it gets worse. They are also +120% vs melee. However, I DO NOT want the stats to be changed (that would only hurt the AI). Question - why did JF want good relations with House Ordos? Answer - Chemical Troopers will wreck your day (unless you can build crawlers that isThey feel like they might be a bit strong if they are strength 6 and +100%
This was not intended. They are replacing grenade troopers, which are strength 6 +50% vs melee, and they have become strength 6 +100% vs guardsmen +120% vs melee?Oh it gets worse. They are also +120% vs melee.
I don't understand what you mean here.However, I DO NOT want the stats to be changed (that would only hurt the AI).
Boy I feel stupid.They are 5 str +100% vs. guardsmen and melee for the record , straight from the xml, and work quite well as is.