Greeneyedzombie
King
I dont mind if water sources decreases. the prevelance of water now is: meagre 10% normal 20% and plentifull 10%
Maybey it should be made: meagre 15%, normal 10% and plentifull 5% and give them a higher tile yield. either from the beginning or later with techs/buildings.
About the trade routes, in the final frontier mod and fall further their is a civ wich has as special ability increased production and food from trade routes. Wich makes them very overpowered late game imho. But certainly less dependend on where you build cities.
Do you have a building list? wich we can use to see wich one are related to food and health, and work from there wich should give a waterproductionboost.
Maybey it should be made: meagre 15%, normal 10% and plentifull 5% and give them a higher tile yield. either from the beginning or later with techs/buildings.
About the trade routes, in the final frontier mod and fall further their is a civ wich has as special ability increased production and food from trade routes. Wich makes them very overpowered late game imho. But certainly less dependend on where you build cities.
Do you have a building list? wich we can use to see wich one are related to food and health, and work from there wich should give a waterproductionboost.