Project Ornithopter
I've been steadily working on the Ornithopter for a while. I have now rigged and animated it using the hawk animations. I wasn't sure how well this would work, but it has turned out pretty well. One of the 'feathers' stick out a bit, but overall it looks cool.
I know Lord Tirian was interested in skinning this thopter, so hopefully he will help us out...
It is now down to less than 2000 polys which considering it started at 29000 I'm quite happy about. The mesh can be tidied up and simplified further I'm sure. The body work is a bit of uneven mess. I haven't done a proper UV unwrap on it, perhaps you can have a go LT? Otherwise, I can do it for you to weave your texturing magic.
Also, the mesh needs something to attach the wing tips to the rest of the wing, as you can see from the screenshots. The
original mesh from Google 3D warehouse has a little oval blob to hold them on:
We have a number of Thopters we need create. In order, lightest to heaviest, they are Scout, Kite, Falcon, Buzzard, Eagle and Assault (I ran out of birds of prey).
There is also the Hawk Thopter (Atreides UU replacing Falcon). The Guild and BG Thopter UUs could well be changed/dropped. We can handle the UUs via reskins, so that would mean we need six thopter model variants.
My plan is once we have the basic thopter wings finalised, we can then graft the wings onto other chassis or customize different bodies for the different variants. For example, I'd like try putting the wings onto these two choppers from the EE2 future units set.
If we use the same wings, we can then use the same animations for all the thopters. As well as making bigger and badder looking meshes for the heavier thopters, we can create variety with the skins and also more powerful weapon effects.
That's the plan.
The basic thopter unit is attached if you fancy taking a look LT. These are the art defines bits: