Dune Wars Art Thread

Well, once the Fedaykin unit was done it was always my intention to stick it on top of the worm and make this.

It's interesting that the riders don't seem to be afraid of getting zapped by electricity. If the lightning is caused by static, surely there is still static when the worm is being ridden.
 
This looks... impressive! Almost too cool for just transporting people!

For some reason it gives me the image of a lone daring Fremen, riding a worm, crushing through a wall into a city, shooting lightning (well, worm-signs) and everything.

Cheers, LT.

I completly agree :yup:.
 
I have another texturing job for you LT, if you fancy it. As and when you have some time of course. :)

I've made a model for the Spice Harvester based on the one from the 1984 movie. The UV unwrap has not been done properly. Whilst I think having the harvester the same colour as the spice would be good for camouflage, it's not great for seeing it in game so maybe a more sandy colour might be better.

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Reference Pics:
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ImprovementArtInfos XML:
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		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_DESERTREFINERY</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>4</fScale>
			<fInterfaceScale>0.4</fInterfaceScale>
			<NIF>Art/Structures/Improvements/harvester/harvester.nif</NIF>
			<KFM></KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildMine.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,3,3</Button>
		</ImprovementArtInfo>
 

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Both of these units are very cool! (EDIT: posts in between ... the harvester prototype is cool too!)

Currently in the game we have a family of five thopters: Scout, Kite, Falcon, Buzzard, Eagle. Once the first one is finalized, is it possible to make five variants that look successively bigger and badder? There are a few differences in the units now, although these may change: Scout carries cargo, and mostly the others just grow in strength and speed as you go up that list.

In the books, a maker hook is described as something you can easily carry, and the movies show them as something like 3-4 feet long, shorter than a person. Can the "strings" on the worm rider be shortened a little, so that they look more like maker hooks?

Also, in the extreme closeups of the worm, it is clear that having some sort of texture rather than plain brown would be helpful. I did not screencap any closeups of the worms from the movies, but it was a very rough scaley dark brown.
 
Currently in the game we have a family of five thopters: Scout, Kite, Falcon, Buzzard, Eagle. Once the first one is finalized, is it possible to make five variants that look successively bigger and badder? There are a few differences in the units now, although these may change: Scout carries cargo, and mostly the others just grow in strength and speed as you go up that list.

That's the plan - I roughly outlined it in the Project Ornithopter post, but basically it consists of using the same wings with different chassis to create the bigger and badder variants. I'm actually thinking this one can be the Falcon, and then we can make two lighter weight and two heavier variants. The only thopter UU I'd like to see kept is the Hawk Thopter for the Atreides - then we can have a customized texture for it.

In the books, a maker hook is described as something you can easily carry, and the movies show them as something like 3-4 feet long, shorter than a person. Can the "strings" on the worm rider be shortened a little, so that they look more like maker hooks?

In the 84 film I'm pretty sure that Paul uses ropes which is probably where I got that from. I think anything shorter might look a bit silly - I chose a length that looked like the rider is steering and not just hanging on.

Also, in the extreme closeups of the worm, it is clear that having some sort of texture rather than plain brown would be helpful. I did not screencap any closeups of the worms from the movies, but it was a very rough scaley dark brown.

Yes, the texture could use some improvement to mark out the rings better and look a bit more scaly.
 
Deliverator: Are there any thopter skins that still need to be done? I'm not bad at skinning and might do a thopter or two if any are open. However my color style and such will be heavily influenced by the Dune miniseries.

harvester>personaly I prefer the miniseries harvester, but the old one is fine. The color should be a base metal with plenty of sand dust in it. They wouldn't bother painting it in camo as the fremen have few thopters to spot them and worms cant see. If there arent too many polys on it perhaps it could be reduced in size and a few more are added because IIRC, more than one harvester was deployed to a spice field.
 
Right now, there is only one thopter model - the one LT has done a great skinning job on. I am planning to make models for the other thopter classes, but I'd like the colour schemes to stay consistent between them. There is a lot of inconsistency in unit skins right now, since the art has been brought in from a range of sources.

The unit list is volatile right now, but I'm hoping that we can still have the Atreides Hawk Thopter as a UU. This would basically be a reskin of the thopter LT has done, so I'm happy for you to do that if you want.

We can definitely use those with skinning abilities. Most of my skins tend to be cut and paste jobs from different sources, which is why I'm pleased that LT has been happy to do some great work on the texture side of things.

If you do want to do some texturing work for the mod then there are lot of units that are probably keepers that could use a more Dunish skin.
 
harvester>personaly I prefer the miniseries harvester, but the old one is fine. The color should be a base metal with plenty of sand dust in it. They wouldn't bother painting it in camo as the fremen have few thopters to spot them and worms cant see. If there arent too many polys on it perhaps it could be reduced in size and a few more are added because IIRC, more than one harvester was deployed to a spice field.
Do you want to do a texture on the harvester? Right now, I'm a bit busy - I'm visiting my parents... so, meaning I only have access to an old 17" monitor with 1024x768 as maximum resolution OR my netbook... this + travelling around slows me down a bit, as working on graphics on lower resolution screens isn't too much fun! :crazyeye:

Otherwise, I'd be happy to give it a try, but I'm slowed down now, so no need to hog interesting texture jobs! ;)

Cheers, LT.
 
I'll try and have a trial skin done by friday that one of the better people here can touch up. I'll have to re dl all my art stuff as I have changed computers.
 
The harvester needs to be unwrapped properly to be textured, as I only did it very quickly. I can try and do this for the weekend.
 
The weekend won't help as I wont have real computer access next week. I'll see what I can do with the exisiting UV map.
 
Anybody want to reskin this unit, to look like Duke Leto? I took the Modern Warlord and added it as the national unit Atreides Heir (see "making the two fremen civs different" thread). I looked around in the download database and found this guy kind of like General Patton. But, he should look more like Duke Leto. It doesn't have to be Modern Warlord, it could be Medieval or Ancient since they have swords, but the uniform may require more changes.
 

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@Ajidica: I'd hold of from the harvester then - it is really not in a fit state yet.

@david: It probably will need some custom modelling and not just a reskin to make a good Atreides heir. I'm offline for 48 hours or so, but I'll have a think about it.
 
Sardaukar

Adapted this from the Dawn of War commander which was a fair effort. The Dawn of War human models are generally very squat and have to be bent and stretched to fit the Civ 4 skeletons. Still, I think it is worth the effort. You can see I've also added sezereth's Blood Mod to the Sardaukar and Fedaykin. Not quite ready to release yet, but I'll be uploading within 24 hours.

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They looks nice, but something about them just doesn't seem right for a Dune universe. They don't appear quite 'imposing' enough. Theyre bald, smiling, huge boots, and too big swords. IIRC, the book said they wielded two short swords. It seems to tit their fighting style of close in combat than a huge broadsword.

(Note however that I'm not a huge fan of the DoW artstyle. To fantasy looking.)
 
Oh, these are awesome! Not sure whether they fit Dune 100%, but they are still great and provide a nice base for models - after all, you can do a lot with retexture changes and weapon swaps! :goodjob:

Cheers, LT.
 
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