Dune Wars Art Thread

Changing the Python numbers makes no difference.

Very strange indeed. :dunno: To me it is looking like a resizing problem (I used some very odd image sizes for those dds files). I have only an old 17"crt display, very forgiving to any graphical artifacts. But if these lines are really there I should at least be able to notice them in screen caps. What picture format you are using for civ4 screenshots? Jpeg?
 
A bit of a Repost from anothe thread on the Great Houses

Great Houses and Heraldry

House Wallach: Sable on a Pale (vertical Band), a closed book tenne encicled but a serpent vert

House Kenric: Party per cheron or and Vert (a feild of yellow overlaid with green in the shape ofa cheveron) in cheif (at the top) three bexants gules (red circles) fesswise (horrizontally) in nombril (bottom center) a rocket ascending argent

House Wikkheiser: Azure an Anchor with a anchor between alpha and omega white.

House Ophelion: Party per cross on 1 & 4 a lozenge (diamond), and a cross form sable on 2 & 3

House Delambre: Purple sheild witha Lazgun over a sheild wall over a harp.

House Tliopa'il :Argent a bend (diagonal band) in sinister (left) base a pentagon of the last, in dexter (right) a wolves head sable erased.


All of this was gleaned from the very rare Dune Encyclopedia which I have a copy of. I would be willing to Go over the book witha Fine toothed comb to help out with any missing info if wanted
 
Very strange indeed. :dunno: To me it is looking like a resizing problem (I used some very odd image sizes for those dds files). I have only an old 17"crt display, very forgiving to any graphical artifacts. But if these lines are really there I should at least be able to notice them in screen caps. What picture format you are using for civ4 screenshots? Jpeg?

You can't see them in my screen grabs? Weird. I have an LCD widescreen at home and an 19" widescreen at work. I can see the line in the screengrabs on both.

We need other people with LCD monitors to test out the latest City Screen patch and report whether they see artifacts and lines on the screen that look like they shouldn't be there - like in my screenshot.

@Shoju Genji: Thanks for the offer. I would like any info you can supply about Ecaz/House Ecaz. I have all the Dune Appendix stuff about Sapho, Semuta, etc.
 
You can't see them in my screen grabs? Weird.

No, no. In your screen grab of course I can see them. But maybe I can't notice these lines in game because of my display.
And being tired is bad for writing english. :)
 
I don't get what is different about these panels overlapping to where the dunes overlap with the sky. Perhaps if we make a transparent border around Sky Left/Right and make it bigger that would make a difference. I'll have a play at some point.
 
I don't get what is different about these panels overlapping to where the dunes overlap with the sky. Perhaps if we make a transparent border around Sky Left/Right and make it bigger that would make a difference. I'll have a play at some point.

Maybe this can help:
Spoiler :

screen shot taken from DW_CityScreen.psd inside photoshop. Notice the gap:
yf2ppw38.jpg


...but when I zoom in that gap goes away:
ab6qoznf.jpg


Screen shot in 1280x800:
p84pkh3z.jpg


Maybe it's a problem with anti aliasing or your graphic setting in civ4?
I'm sure there is a logical reason for that. We're in need of a pixel expert. :yup:

 
Maybe it's a problem with anti aliasing or your graphic setting in civ4?
I'm sure there is a logical reason for that. We're in need of a pixel expert. :yup:
Not sure, but I think the clue is that it shows up on 50%, but not on 66.67%.

50% is a good zoom, 66.67%, however, is rounded (because computers are too stupid for non-decimal fractions :lol: ), meaning due to the rounding some pixels are "sort of there" (that's why 66.67% is a zoom that always looks terrible, whereas multiples of four (in zoom factor) always look "right", because it's a matter of chucking out every second pixel (x2), doing that twice (x4) etc. - can't do that for 2/3 properly). That's also the reason why .dds files must have sizes that are multiples of four - to make proper mipmaps.

The total height - in pixels - of the dds files comprising the background (desert-bottom-top) is 1154 pixels. That's not a multiple of four - I'm not sure - but I'd bet that the issue goes away once you get the total height of the .dds-files to a multiple of four. Or even better - a power of two.

Note: I'm not a pixel expert - that's more gut feeling and a bit of experience - call it an educated guess.

Cheers, LT.
 
hey guys,
what are the lines you are referring to?

what should i look for in the city screen ?

Look closely to deliverator's screen shots. You will notice a fine horizontal gap/line in the upper area of the city screen.

50% is a good zoom, 66.67%, however, is rounded

I zoomed in to 100% and there is still no gap. :) Anyway, maybe you are right, firaxis always is using pretty conventional sizes for their dds files. Hence I resized them too (only 64, 128, 256, 512 and 1024). Deliverator, can you please try again? :

http://www.mediafire.com/download.php?zdvxozymzoy
 
I won't be able to try for a couple of hours. Perhaps someone else can confirm?
 
dune wars\assets\art\Interface\Screens\City

Don't forget the pyton file (CvMainInterface.py) you can get somewhere above in the thread. :)
 
It was a good idea, but now I actually get more lines. Two sets on the dunes at the sides.
 

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It was a good idea, but now I actually get more lines. Two sets on the dunes at the sides.
Strange... I've run out of ideas (by the way, all versions - including the last - show up fine for me, running 1280x1024 (native res) on a LCD here).

Cheers, LT.
 
It's going in the next patch anyway. Maybe Koma's right and it's a driver issue.
 
ok ive checked the latest screen,

it looks so good,

i dont see the line at all on the latest files.

just a suggestion:
how about raising the bars of fod and city growth a bit above the window frame?

also,
how about making a bit of zoom out on the cammera of the city in the window - can be done via global info.xml - camera city zoom.

anyway, it look amazing just as it is.

koma13,
i even suggest you publish this in the art forum so other people can enjoy this wonderfull code youve made.
 
Thx keldath for your kind words. :)

just a suggestion:
how about raising the bars of fod and city growth a bit above the window frame?

When I'm back I will replace the foodbar by a reservoir graphic placed next to great persons. Then I can move up the production bar.

also,
how about making a bit of zoom out on the cammera of the city in the window - can be done via global info.xml - camera city zoom.

Yes you can do that. But make sure it works for all resolutions, especially wide screen could make trouble .

koma13,
i even suggest you publish this in the art forum so other people can enjoy this wonderfull code youve made.

Hehe, I can do that, but not today anymore. :D

It was a good idea, but now I actually get more lines. Two sets on the dunes at the sides.

Just strange. Let's see if other people report similar problems. Then you can start looking for similarities in configuration.

If you guys can tolerate the quality loss from resizing the dds files I would suggest using the last images I have uploaded (DWCityResized.rar). It just feels wrong having dds files with 144 x 53 px. Deliverator would have to use the old sizes of course but I am sure he knows how to manage that. ;)
 
Updated the Opening Post as a showcase of the latest and greatest Dune Wars art.
 
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