Changing the Python numbers makes no difference.
Very strange indeed.

Changing the Python numbers makes no difference.
Very strange indeed.To me it is looking like a resizing problem (I used some very odd image sizes for those dds files). I have only an old 17"crt display, very forgiving to any graphical artifacts. But if these lines are really there I should at least be able to notice them in screen caps. What picture format you are using for civ4 screenshots? Jpeg?
You can't see them in my screen grabs? Weird.
I don't get what is different about these panels overlapping to where the dunes overlap with the sky. Perhaps if we make a transparent border around Sky Left/Right and make it bigger that would make a difference. I'll have a play at some point.
Not sure, but I think the clue is that it shows up on 50%, but not on 66.67%.Maybe it's a problem with anti aliasing or your graphic setting in civ4?
I'm sure there is a logical reason for that. We're in need of a pixel expert.![]()
hey guys,
what are the lines you are referring to?
what should i look for in the city screen ?
50% is a good zoom, 66.67%, however, is rounded
Strange... I've run out of ideas (by the way, all versions - including the last - show up fine for me, running 1280x1024 (native res) on a LCD here).It was a good idea, but now I actually get more lines. Two sets on the dunes at the sides.
just a suggestion:
how about raising the bars of fod and city growth a bit above the window frame?
also,
how about making a bit of zoom out on the cammera of the city in the window - can be done via global info.xml - camera city zoom.
koma13,
i even suggest you publish this in the art forum so other people can enjoy this wonderfull code youve made.
It was a good idea, but now I actually get more lines. Two sets on the dunes at the sides.