363. Uneventful.
364. Heblon Gap is captured. Ordos is not willing to capitulate (since they still have 3 productive cities SW of Carthag) but is willing to give 1 city and Mind Training.
365. Cave of Ridges is recaptured with no disorder. He's now willing to give Gara Kulon (the city next to Ix) but I think we should just capture it ourselves.
366. Uneventful
367. The Imperial Space Port is done. GS born in Yassanah. I decide to save him for a GA when some cities come out of rebellion.
368. Military Complex is done. I use our saved GE in Carthag to build the Spice Foundry (50%+ hammers with spice)--I really don't understand why we didn't build Art of Kanly there--we need more troop production locally for invading Corrino. Aerial Combat next (first to it gets a free GS). Gara Kulon is captured.
369. Heblon Gap is out of rebellion. I inch our troops towards Akrab. (I'm not taking any chances and reinforced our new Ordos conquests near the Ix--he should really be our next target so we can concentrate our forces towards the SW without fear of being stabbed in the back). It would be really nice for the BG to vassalize spontaneously...so I trade some more with them.
370. Carthag finishes a pilot school--since we're going for Aerial combat next, might as well build one closer to the frontlines.
371. Akrab is actually a little hard to get to without carriers, so I try to build some more. There's also a lot of unhappiness in our cities. So I decide to make peace with them but we get Akrab (since from there we can get to Bidriyah and the rest of the Ordos cities easily)--it does need to be reinforced every turn by space ports though).
372-373. Uneventful.
374. Aerial Combat is in, we get free GS. Also a GP is born in New Bandalong, so I initiate our GA to help speed up building factories in our cities. I use our other GS to bulb genetic manipulation (Perm alliances--it would be really nice if the Fremen see the light)
375. Well, no luck--they said we haven't had a war long enough nor had a DP--but they won't declare on our enemies so it's a catch-22. I choose Heat Shields next (it would be nice to improve our land quicker). I trade for Lasgun Weaponry from Ecaz with Genetic Manipulation and Air Power.
376-8. Uneventful
379. Heat Shields in. LEV next (scorpions are nice).
Note that I have directed Ecaz to research Sand Farms and Tleilax to research culture of Dune. We can easily trade for these from them.
I would go for either Ordos or Ix next. There is a big stack in Akrab and several small stacks around Ix territory. I think 10 more moves of building troops and planes after our factories and industrial complexes are finished should be enough.
BTW, we have exceeded the % for religion without ever building a single inquisitor. I'm sending a settler SE towards some uninhabited land to boost our land area. (which is not even 40% yet).