Hi all.
Long, long hiatus. Hard to explain fully, but suffice it to say that it was health-related and culminated in having my tonsils removed. For the record, getting this done as an adult is NOT fun.
But I am becoming aware of Civ4 and FfH2 stuff again and all I can say is "WOW." The FfH2 team really polished it off while I was out. I downloaded the final version yesterday (I even had to patch BTS to the latest version -- I've been out of the loop that long) and had a chance to play with it a bit.
I have to say that I am very gratified to see some of the DA content that I developed being used in the scenarios for FfH2, as well as thankful for the credit that Kael gives to me in the 0.40 changelog notes.
It is very satisfying to see this stuff get put to good use!
I think that this will be the official end of DA as stand-alone modmod concept. With the potential for scenarios accessable from within FfH2 directly, and because the FfH2 platform is now so strong and less likely to undergo major revisions, the ideas I was working on may be of more use in that context.
I will slowly get myself back up to speed on the state of the FfH2 platform and see what might be done about reviving the best of DA in the form of adapted content. I would especially like to see some use of the traps and glyphs. (I haven't played all of the scenarios yet, maybe they are already in there?)
In any case, thank you to everyone for all of the interest and support for the DA development process -- we will see what happens next.
Perhaps I can convince Kael to introduce Snack Rats into Erebus?
