I had a blast playing this as a submission for the scenario contest. I haven't picked a winner yet because Im still playing my Prince of Darkness game. Never the less I wanted to provide some feedback.
Pros:
1. What you've done from a technical perspective is amazing. Switching out maps, going in and out of dungeons is incrediable. In Civ4 so much of the terrain is scenery, with this mod you really begin to feel like the terrain is a real world and each valley and mountain range may hide a labyrinth of dungeons and hidden locations.
2. Switching the units stats when in and out of dungeons is inspired. Its so well done that I didnt even notice it at first world exploration and dungeon exploration just felt different (as they should) and I didnt notice it was changes in my character that was making the real difference.
3. Its hard to really see this as a FfH scenario because I think you are creating a new game type here. Its as different from FfH as FfH is from Civ4. I list this in the pros column because I think this is a very good thing. You have a ton of potential to develop a new game type here, Im honored you are using FfH as the engine for it.
Cons:
1. There are significant pacing problems. At times the game is just slow. Civ4 and FfH handle this by having a wide variety of actions all going on at once (though even FfH runs into this at times). Turn based games need strategic options each turn, otherwise you should be playing real time and getting through it faster. I dont know the solution for this other than to offer that you should be very aggressive about cutting slow periods and getting right to the action.
2. Obviously a lot of RPG type functions have been ported into this model. In many cases that is brilliant (thats kinda the point), but it isn't enough to just simulate RPG sort of actions unless they are also fun in this format. Killing the flat tailed rats (that was funny btw), for example, is a great simulation of what RPGs have characters do. But it isnt very fun in this sort of a game.
I hope that makes sense. And that it comes across as amazingly positive feedback. I like providing critical feedback for people to consider and make their games better. But I dont want you to think that Im not increidably impressed with what you have done. Great work
