DWG01-Behind Enemy Lines, OCC, AW

Okay, I've stopped playing...why? I need advice.

Should we build the National Epic? Seeing how were building all these wonders, we might as well and stack the capital with GPs, get to Mil trad, and end this game.
 
lurker's comment: i would say for your capital build the globe theater , along with the NE, there so you whip like crazy
 
I would prefer keep the city in high pop and run specialists instead of whipping. Globe is a must have, of course.
 
i would say for your capital build the globe theater , along with the NE, there so you whip like crazy
Hmmm ... what does NE got anything to do with whipping?

Anyway, agree with negy, I don't think we would be whipping after the globe. Ironical, eh? :lol: We would whip before the globe, to get rid of angry persons.

Why do we not whip with globe? Because it is simply not worth it. Growth after size 10 will take more than the amount hammers gained.
 
well i meant that i agreed with your plan to build the Ne in the capital not that that has anything to do with whipping
 
Well. That was a busy turnset. (Not really)

I built the GL, the GL, Nat'l Epic and the Globe Theater.

And, I decided to build an Academy to add a boost to research.

- Now we've gotten every wonder. And the AI's have no infrastructure that I've seen...so yeah...Anyway, here's the save. I have a feeling no-one's goign to be getting past Archers but us.
 

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I also dont see a need to whip anymore. We need those specialist in place. We also need to jump back, grab Meditation, build a Monastary and head for CS. There is something Im curious about. At what point do we stop growth because of unhealthiness. 3, 4, 5 unhealthiness...I dont know when it becomes nonproductive and we could have had specialist. We also could grab Engineering before getting to Cavalry to prebuild some trebs.

Cabledawg.......motto is "Pass the pleasure around"
VRA................just played
ruff_hi.............needs to post a "got it"
negyvenketto...on deck
The Sansman...says "stay cool fool" way too much
Greyfox...........secretly likes his neighbors lawn flamingo
 
ggggooootttt iiiitttt (stupid 10 char rule)
 
I guess you could call this the round of the growth. I maxed food ...



... that set the city to grow, grow, grow. Tech-wize, we set sail for civil service and then Mil Trad. We also got a border pop that brings some fish into our control. We have a fishing boat en-route - that means +1 health. We should think of getting guilds for the market and ... do we have a harbour yet?



By the end of my round, I had changed civics to Bureaucracy and Caste System after hitting our health limit. We should think about how far we want to go past this limit (if at all). We got an artist (settled) as well as a scientist (also settled). They would lightbulb monarchy which is not on our tech path.



We actually learnt a tech while in anarchy! A double swap was 2 turns of anarchy but we learnt Meditation between turns 1 and 2. I've shown the log but changed round the entries so that they are in the order that they actually occured.

Turn 204/0 (560 AD) [19-Feb-2007 07:42:45]
Tech learned: Civil Service

IBT:

Turn 205/0 (575 AD) [19-Feb-2007 07:44:05]
Research begun: Monarchy (479 Turns)
Civics Change: Marines(Marine) from 'Barbarism' to 'Bureaucracy'
Civics Change: Marines(Marine) from 'Slavery' to 'Caste System'
Tech learned: Meditation

Finally, I think our marines are really limiting the AIs ability to expand. Here is peter with 3 fishing boats sitting in his cities while at least 2 ocean resources are undeveloped.




Spoiler log :

Logging by Ruff's Cobbled Mod Pack v2.0 (Warlords v2.08) - New Log Entries
Turn 187/0 (305 AD) [19-Feb-2007 07:30:40]
Tech learned: Music
Ludwig van Beethoven (Artist) (Great Artist) born in Berlin
Berlin grows: 8
Berlin finishes: Aqueduct

IBT:

Turn 188/0 (320 AD) [19-Feb-2007 07:32:25]
Berlin begins: The Hanging Gardens (8 turns)
Research begun: Horseback Riding (5 Turns)
Research begun: Code of Laws (7 Turns)
Research begun: Civil Service (7 Turns)
Research begun: Meditation (7 Turns)
Research begun: Philosophy (7 Turns)
Research begun: Nationalism (7 Turns)
Research begun: Military Tradition (7 Turns)
Research begun: Code of Laws (7 Turns)
Research begun: Civil Service (7 Turns)

Ruff: This is a bit of a bug in my logger. I clicked on Military Tradition and it stacks all the required techs in order but the '7' is actually the turns required for Code of Laws. I haven't worked out how to get it to show the correct turns (yet).

IBT:

Turn 189/0 (335 AD) [19-Feb-2007 07:35:49]

IBT:

Turn 190/0 (350 AD) [19-Feb-2007 07:35:56]
Berlin grows: 9

IBT:

Turn 191/0 (365 AD) [19-Feb-2007 07:36:11]

IBT:
Confucianism founded in a distant land

Turn 192/0 (380 AD) [19-Feb-2007 07:36:21]
Berlin grows: 10

IBT:
Civics Change: Peter(Russia) from 'Paganism' to 'Organized Religion'

Turn 193/0 (395 AD) [19-Feb-2007 07:36:42]
Berlin finishes: The Hanging Gardens

IBT:
State Religion Change: Peter(Russia) from 'no State Religion' to 'Confucianism'
Attitude Change: Mansa Musa(Mali) towards Peter(Russia), from 'Cautious' to 'Annoyed'

Turn 194/0 (410 AD) [19-Feb-2007 07:36:59]
Tech learned: Code of Laws

IBT:
Attitude Change: Isabella(Spain) towards Alexander(Greece), from 'Pleased' to 'Friendly'

Turn 195/0 (425 AD) [19-Feb-2007 07:37:25]
Berlin grows: 12

IBT:
Civics Change: Isabella(Spain) from 'Despotism' to 'Hereditary Rule'

Turn 196/0 (440 AD) [19-Feb-2007 07:38:39]

IBT:
State Religion Change: Qin Shi Huang(China) from 'no State Religion' to 'Confucianism'
Attitude Change: Mansa Musa(Mali) towards Qin Shi Huang(China), from 'Cautious' to 'Annoyed'
Attitude Change: Isabella(Spain) towards Qin Shi Huang(China), from 'Pleased' to 'Cautious'

Turn 197/0 (455 AD) [19-Feb-2007 07:38:47]
Berlin grows: 13

IBT:

Turn 198/0 (470 AD) [19-Feb-2007 07:38:51]
Werner Heisenberg (Scientist) (Great Scientist) born in Berlin

IBT:

Turn 199/0 (485 AD) [19-Feb-2007 07:39:03]
Research begun: Civil Service (7 Turns)
Research begun: Meditation (7 Turns)
Research begun: Philosophy (7 Turns)
Research begun: Nationalism (7 Turns)
Research begun: Military Tradition (7 Turns)
Ruff_Hi: Great Sct - settled

IBT:
Attitude Change: Alexander(Greece) towards Hatshepsut(Egypt), from 'Pleased' to 'Cautious'
Attitude Change: Hatshepsut(Egypt) towards Alexander(Greece), from 'Pleased' to 'Cautious'

Turn 200/0 (500 AD) [19-Feb-2007 07:42:00]
Berlin grows: 14

IBT:

Turn 201/0 (515 AD) [19-Feb-2007 07:42:09]

IBT:
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Cautious' to 'Pleased'

Turn 202/0 (530 AD) [19-Feb-2007 07:42:32]
Berlin grows: 15
Berlin's borders expand

IBT:
Attitude Change: Alexander(Greece) towards Hatshepsut(Egypt), from 'Cautious' to 'Pleased'
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Pleased' to 'Cautious'
Attitude Change: Hatshepsut(Egypt) towards Alexander(Greece), from 'Cautious' to 'Pleased'

Turn 203/0 (545 AD) [19-Feb-2007 07:42:38]

IBT:
Attitude Change: Alexander(Greece) towards Hatshepsut(Egypt), from 'Pleased' to 'Cautious'
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Cautious' to 'Pleased'
Attitude Change: Hatshepsut(Egypt) towards Alexander(Greece), from 'Pleased' to 'Cautious'
Civics Change: Hatshepsut(Egypt) from 'Paganism' to 'Organized Religion'

Turn 204/0 (560 AD) [19-Feb-2007 07:42:45]
Tech learned: Civil Service

IBT:

Turn 205/0 (575 AD) [19-Feb-2007 07:44:05]
Research begun: Monarchy (479 Turns)
Research begun: Feudalism (479 Turns)
Research begun: Guilds (479 Turns)
Research begun: Meditation (1 Turns)
Research begun: Philosophy (1 Turns)
Research begun: Nationalism (1 Turns)
Research begun: Military Tradition (1 Turns)
Tech learned: Meditation

IBT:
State Religion Change: Hatshepsut(Egypt) from 'no State Religion' to 'Buddhism'
Attitude Change: Alexander(Greece) towards Hatshepsut(Egypt), from 'Cautious' to 'Pleased'
Attitude Change: Mansa Musa(Mali) towards Hatshepsut(Egypt), from 'Friendly' to 'Pleased'
Attitude Change: Isabella(Spain) towards Hatshepsut(Egypt), from 'Cautious' to 'Pleased'
Attitude Change: Hatshepsut(Egypt) towards Alexander(Greece), from 'Cautious' to 'Pleased'
Attitude Change: Hatshepsut(Egypt) towards Qin Shi Huang(China), from 'Cautious' to 'Annoyed'
Attitude Change: Hatshepsut(Egypt) towards Mansa Musa(Mali), from 'Friendly' to 'Pleased'
Attitude Change: Hatshepsut(Egypt) towards Peter(Russia), from 'Cautious' to 'Annoyed'
Civics Change: Marines(Marine) from 'Barbarism' to 'Bureaucracy'
Civics Change: Marines(Marine) from 'Slavery' to 'Caste System'

Turn 206/0 (590 AD) [19-Feb-2007 07:45:49]

IBT:
Attitude Change: Hatshepsut(Egypt) towards Qin Shi Huang(China), from 'Annoyed' to 'Cautious'
Civics Change: Alexander(Greece) from 'Paganism' to 'Organized Religion'
Civics Change: Qin Shi Huang(China) from 'Paganism' to 'Organized Religion'

Turn 207/0 (605 AD) [19-Feb-2007 07:46:17]

IBT:

Turn 208/0 (620 AD) [19-Feb-2007 07:47:18]
Berlin begins: Work Boat (2 turns)
Berlin finishes: Work Boat

IBT:

Turn 209/0 (635 AD) [19-Feb-2007 07:47:53]

IBT:

Turn 210/0 (650 AD) [19-Feb-2007 07:48:52]


Go JarHeads
 
:eek: A whole turnset without being attacked, a weird AW game :lol:
I can play 3-5 hours from now.
Do we beeline Mil tradition now? Fine, but we also need gunpowder to build cavalry! I would go for Paper, Education (Oxford), Gunpowder. Even getting Mil. tradition from Liberalism makes sense since it's cheaper. Banking also useful 'cos Mercantilism means a free specialist (+bank=commerce=faster research).
 
Current research is philo so we can branch off to get the other required techs (gunpowder and rifling). Negyven... 's suggestion of education etc, makes good sense.
 
negyvenketto...can we call you "negy"
Of course, it's fine :)

A quick and rather uneventfull turnset
Built Hindu Monastery +10%:science:
Merge GS
Tech learned: Philosophy, Taoism founded in Berlin

Built Taoist Monastery
Tech learned: Paper
Settle GE
Tech learned: Education

Berlin begins: University
I realized, we don't know Construction, Engineering, yet (catapult, trebuchet)
So I started
Tech learned: Construction
We will have a Great Someone next turn

Spoiler :

Turn 210/0 (650 AD) [19-Feb-2007 19:02:20]
Berlin begins: Hindu Monastery (3 turns)

IBT:

Turn 211/0 (665 AD) [19-Feb-2007 19:04:18]
Berlin finishes: Hindu Monastery
Marie Curie (Scientist) (Great Scientist) born in Berlin

IBT:

Turn 212/0 (680 AD) [19-Feb-2007 19:04:27]
Tech learned: Philosophy
Taoism founded in Berlin
Taoism has spread: Berlin

IBT:

Turn 213/0 (695 AD) [19-Feb-2007 19:05:32]
Berlin begins: Taoist Monastery (3 turns)
A Fishing Boats was built
Research begun: Paper (4 Turns)
Research begun: Education (4 Turns)

IBT:

Turn 214/0 (710 AD) [19-Feb-2007 19:14:46]

IBT:

Turn 215/0 (725 AD) [19-Feb-2007 19:14:55]
Berlin grows: 16
Berlin finishes: Taoist Monastery

IBT:

Turn 216/0 (740 AD) [19-Feb-2007 19:15:14]
Tech learned: Paper

IBT:

Turn 217/0 (755 AD) [19-Feb-2007 19:17:21]

IBT:

Turn 218/0 (770 AD) [19-Feb-2007 19:19:45]

IBT:
Christianity founded in a distant land

Turn 219/0 (785 AD) [19-Feb-2007 19:19:55]

IBT:
Civics Change: Louis XIV(France) from 'Paganism' to 'Theocracy'

Turn 220/0 (800 AD) [19-Feb-2007 19:20:12]
Charles Augustin de Coulomb (Engineer) (Great Engineer) born in Berlin

IBT:
State Religion Change: Louis XIV(France) from 'no State Religion' to 'Christianity'

Turn 221/0 (815 AD) [19-Feb-2007 19:20:33]

IBT:

Turn 222/0 (830 AD) [19-Feb-2007 19:21:10]

IBT:

Turn 223/0 (845 AD) [19-Feb-2007 19:21:30]

IBT:

Turn 224/0 (860 AD) [19-Feb-2007 19:22:07]

IBT:

Turn 225/0 (875 AD) [19-Feb-2007 19:22:37]

IBT:

Turn 226/0 (890 AD) [19-Feb-2007 19:22:47]

IBT:

Turn 227/0 (905 AD) [19-Feb-2007 19:22:59]
Tech learned: Education

IBT:

Turn 228/0 (920 AD) [19-Feb-2007 19:23:07]
Research begun: Construction (2 Turns)
Berlin begins: University (7 turns)

IBT:

Turn 229/0 (935 AD) [19-Feb-2007 19:26:23]
Tech learned: Construction
Research begun: Engineering (7 Turns)

IBT:

Turn 230/0 (950 AD) [19-Feb-2007 19:26:45]



The save
 
I suggest we build units to go out and get some XP. We really are gonna want to be able to build units in 1 turn, so we need Heroic Epic. Maybe with enough skirmishes, we can get a Great General. My suggestion for him is for a warlord medic. If we do that, wont that open up West Point when we get Military Tradition? If we build a chariot, assign a warlord to him, promote him to Medic 3...is that enough for West Point or do we need Vassalage and/or Theocracy to push him over the threshhold. Can someone crunch those numbers. Before we get to Cavalry, shouldnt we get engineering and start building some trebs. Well at least have those out of the way.
 
I posted before i saw your round Negy. Good set.

Cabledawg.......really has 2 left feet
VRA................wish he had been born with Spock ears
ruff_hi.............sex coordinator for Brokeback Mountain
negyvenketto...just played
The Sansman...needs to post a "got it"
Greyfox...........on deck
 
Sorry for the delay in getting the report done.

Here is what happened; first we got a Great Artist which I merged with the city. I do not remember what he would have light bulbed for us, but I do remember that it was not really worth it.



When the University finished I decided that to build the Angkor Wat and I fired one of the scientists to reduce the number of turns that it would be completed (8 turns instead of 9). This did not reduce the number turns that the next Great Person would come in. I chose the Angkor Wat to help increase our productions a bit instead of the University of Sankore. Though, I think that this should be our next Wonder after Angkor Wat.

We learned Engineering (sorry I forgot to take a picture :hammer2:) in 1025AD. At this point I remembered that we are supposed to start harassing someone to gain some experience. So I sent some troops over to visit Hatshepsut in the hopes of battling some of her Archers. I also decided to go for Nationalism as the next tech. I also noticed that we still have not mined the copper or the other hill :confused: so I sent the worker to first mine the copper. I do not know if there was a reason for not doing this,:dunno: I just thought that we may as well have access to the resource. The other hill I think we should mine in case we get lucky and something useful pops there.

An archer dies to a Greek Archer it was my mistake for not moving it into safe territory :wallbash:. The next turn did bring some good news:





I first set Berlin to build us a Maceman and then I merged the Great Merchant into the city. I decided to build two Maceman for some experience building to get the Heroic Epic. I also used a Crossbow to kill a Greek Archer. After the second Maceman I set Berlin to build the University of Sankore (8 turns). We also learned Nationalism so I set us on to Liberalism next so that we could pick up Military Tradition with the free tech (again, I forgot to take a picture :wallbash: :hammer2:).

I have sent both Macemen out to visit Egypt.



This is how I left Berlin.



As previously mentioned, we still need to get Horseback Riding and Gunpowder before we can get Calvary, but we are not that far away from either :D. Perhaps after we get the Calvary rolling we should look into improving Berlin's health.



Ruff_hi: I hope the pictures here better for you. Also I must say I am finding you Mod Pack is pretty good :thumbsup:.



Spoiler :


Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
----------------------------------------------------------------------------
Turn 230/0 (950 AD) [19-Feb-2007 23:08:25]
Victor Hugo (Artist) (Great Artist) born in Berlin

IBT:
Attitude Change: Mansa Musa(Mali) towards Louis XIV(France), from 'Cautious' to 'Annoyed'

Turn 231/0 (965 AD) [19-Feb-2007 23:13:40]

IBT:

Turn 232/0 (980 AD) [19-Feb-2007 23:15:15]

IBT:
Civics Change: Qin Shi Huang(China) from 'Despotism' to 'Hereditary Rule'

Turn 233/0 (995 AD) [19-Feb-2007 23:15:54]
Berlin finishes: University

IBT:
Attitude Change: Mansa Musa(Mali) towards Louis XIV(France), from 'Annoyed' to 'Cautious'

Turn 234/0 (1010 AD) [19-Feb-2007 23:16:27]
Berlin begins: Angkor Wat (9 turns)

IBT:

Turn 235/0 (1025 AD) [19-Feb-2007 23:21:39]
Tech learned: Engineering

IBT:
Attitude Change: Mansa Musa(Mali) towards Louis XIV(France), from 'Cautious' to 'Annoyed'
Attitude Change: Hatshepsut(Egypt) towards Alexander(Greece), from 'Pleased' to 'Friendly'

Turn 236/0 (1040 AD) [19-Feb-2007 23:22:00]
Research begun: Nationalism (11 Turns)

IBT:

Turn 237/0 (1055 AD) [19-Feb-2007 23:25:49]

IBT:

Turn 238/0 (1070 AD) [19-Feb-2007 23:26:29]

IBT:

Turn 239/0 (1085 AD) [19-Feb-2007 23:26:56]
A Mine was built

IBT:

Turn 240/0 (1100 AD) [19-Feb-2007 23:27:19]

IBT:
While defending in the wild near Elephantine, Archer loses to: Greek Archer (0.30/3) (Prob Victory: 27.0%)

Turn 241/0 (1106 AD) [19-Feb-2007 23:27:50]
Berlin finishes: Angkor Wat
Sir Alexander Mackenzie (Merchant) (Great Merchant) born in Berlin

IBT:
Civics Change: Alexander(Greece) from 'Despotism' to 'Hereditary Rule'

Turn 242/0 (1112 AD) [19-Feb-2007 23:29:49]
Berlin begins: Maceman (3 turns)

IBT:

Turn 243/0 (1118 AD) [19-Feb-2007 23:33:21]
While attacking in Egyptian territory at Elephantine, Crossbowman defeats (2.40/6): Greek Archer (Prob Victory: 96.7%)
Crossbowman promoted: Drill I
Crossbowman promoted: Cover
Berlin finishes: Maceman

IBT:

Turn 244/0 (1124 AD) [19-Feb-2007 23:35:17]
Berlin begins: Maceman (3 turns)
While attacking in Egyptian territory at Elephantine, Crossbowman defeats (5.10/6): Greek Archer (Prob Victory: 100.0%)

IBT:

Turn 245/0 (1130 AD) [19-Feb-2007 23:36:02]
Berlin finishes: Maceman

IBT:

Turn 246/0 (1136 AD) [19-Feb-2007 23:36:29]
Berlin begins: University of Sankore (8 turns)
A Mine was built
Tech learned: Nationalism

IBT:

Turn 247/0 (1142 AD) [19-Feb-2007 23:37:49]
Research begun: Liberalism (8 Turns)

IBT:

Turn 248/0 (1148 AD) [19-Feb-2007 23:42:38]

IBT:

Turn 249/0 (1154 AD) [19-Feb-2007 23:43:29]

IBT:

Turn 250/0 (1160 AD) [19-Feb-2007 23:44:07]



The save:
http://forums.civfanatics.com/uploads/108795/Marines_AD-1166.CivWarlordsSave
 
Angkor Wat :confused:
It gives us +1 :hammers:/turn (apart from GPPs) since it applies only to the free prophet from Temple of Artemis and not to the 4 GPs.
But Oxford would give +100%:science:
I belive GreyFox will build it
But never mind, I don't blame you. I'm still learning, too. :goodjob:
Good point on :health:! We don't have harbor, yet :( needs compass.
 
Nice pictures although mining any hill outside our BFC is a waste of turns. It will never pop anything because it has to be worked to pop something and we cannot work it because it is outside our BFC.

:D
 
Good set Sansman. Lets also get some trebs built in preparation. Should we get theology? When we start the troop buildup, we will probably be building those for quite some time so having theology would be really useful.

Cabledawg.......on deck
VRA................his farts increase global warming by 5.6%
ruff_hi.............thinks Denial is a river in Africa
negyvenketto...Only play Civ4 for the "groupies"
The Sansman...just played
Greyfox...........needs to post a "got it"
 
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