I am releasing A New Dawn version of Early Buildings. It has more content. Download link is in OP.
Buildings:
-Basketweaver's Hut
+1 Gold
+5% Food with Hemp
+1 Happiness with Nomad Trait
Tech: Weaving
Obsolete: Guilds
-Weaver's Hut
+4% Commerce Bonus with Hemp, Sheep, Silk, Cotton
+1 Happiness: Fur, Dye
Req: Hemp, Sheep, Silk, or Cotton
Tech: Weaving
Obsolete: Assembly Line
-Tailor Shop
+5% Commerce Bonus with Fur, Sheep, Silk, Cotton
+1 Happiness: Cow, Dye
Req: Fur, Sheep, Silk, or Cotton
Reqplaces Weaver's Hut
Tech: Aesthetics, Weaving
Obsolete: Globalization
-Potter's Hut
Provides pottery resource (+1 Happiness, Obsolete: Plastics)
+5% Commerce with Copper
+10% Commerce with Lead
-1 Health with Lead
Can only be built by rivers
Tech: Pottery
Obsolete: Plastics
-Boatyard
-1 Health
1 Free Specialist per Fishing Boats in city radius
Double Production with Seafaring Trait
Req: Coast
Tech: Fishing
Obsolete: Navigation
-Marina
-1 Health
1 Free Specialist per Fishing Boats, Whaling Boats in city radius
Double Production with Seafaring Trait
+1 Health: Ecology
+1 Commerce with Tourism
Req: Coast
Replaces Boatyard
Tech: Navigation
-Apiary
+1 Food
+1 Health
Tech: Animal Husbandry
-Graveyard
+1 Culture
+1 Happiness
+15% Maintenance
+1 Happiness: Incense
Double Production with Spiritual Trait
+10% Production with Marble, Stone, Pottery
Tech: Ceremonial Burial, Masonry
Obsolete: Ecological Engineering
-Stoneworker's Hut
+5% Production with Stone, Obsidian
+5% Production, +5% Commerce with Marble
+1 Happiness: Gems
Double Production for Industrious Leaders
Tech: Stone Tools
Obsolete: Architecture
-Sculptor's Workshop
+1 Gold (Not Obsolete Safe)
+2 Commerce (Obsolete Safe)
Specialists: 1 Artist
+1 Happiness with Creative Trait
+1 Culture with Aesthetics, Free Artistry
Req: Stone or Marble
Tech: Sculpture
Obsolete: Realism
-Firepit
10% Culture
Tech: None (Can be built anytime as long as it is not obsolete)
Obsolete: Monotheism
-City Gatehouse
+5% Maintenance
-1 Trade Routes
-25% Trade Route Yield
-30% Foreign Trade Route Yield
+15% Defense (Except vs. Units with high explosives)
-10% Bombard Damage
+20% Spy Defense
Req: High Walls
Tech: Siege Warfare
+75% Production speed for Protective leaders.
Obsolete: Rifling (Except Defense Bonus)
-City Gate
+1 Trade Route
+30% Trade Route Yield
+30% Foreign Trade Route Yield
Req: Gatehouse, Iron.
Tech: Machinery
Obsolete: Rifling
-Beadmaker's Hut
+1 Happiness with Ivory, Gems, Glassware, Pottery, Clams, Pearls
+2% Commerce with Ivory, Pearls
+5% Commerce with Gems, Clams
+30% Production speed for Nomad leaders.
Tech: Trade
Obsolete: Guilds
-River Authority
+1 Happiness
+15% Maintenance
River Tiles: +1 Production, +1 Commerce
Req: Courthouse
Tech: Currency
-Candlemaker's Shop
+1 Commerce
+5% Production
+50% Production speed for Spiritual leaders.
Req: Butchery, Apiary
Tech: Priesthood, Trade
Obsolete: Optics
-Fish Traps
+6% Food from Fish
+2% Food from Crab
+2% Commerce from Pearls
Req: Fish
Tech: Fishing
Obsolete: Biology
-Timekeeper's Workshop
+1 Happiness
+1 Production
+1 Commerce
+5% Production with Glassware, Pottery
Tech: Sculpture, Writing
Obsolete: Clockworks
-Town Watch
+1 Espionage
+5% Maintenance
+5% Defense (Except vs. Units with high explosives)
+10% Spy Defense
-5% Revolution
+1 Espionage: Divine Right
Tech: Monarchy
Obsolete: Nationalism (Except Defense Bonus)
-Treadmill Crane
+15% Production
-15% Military Production
+50% Construction of Castle
Tech: Machinery
Obsolete: Steam Power
-Construction Firm
+20% Production
-20% Military Production
Specialists: 1 Engineer
+50% Construction of Skyscraper
Tech: Civil Engineering
-Furrier
+1 Gold
+5% Commerce with Fur
Req: Fur or Deer
Tech: Hunting, Trade
Obsolete: Plastics
-Elder Council
+1 Science
+1 Science with Priesthood
Tech: Ritualism
Obsolete: Writing
-Wheelwright
+5% Production
+1 Production: Chariotry, Trade
+1 Commerce: Chariotry
+25% Production of Chariot, Trade Caravan
Tech: The Wheel
Obsolete: Motorized Transportation
-Storage Pit
Stores 20% of Food
+1 Health: Architecture
Double Production for Expansive leaders
Replaced by Granary
Tech: None (Can be built anytime as long as it is not obsolete)
Obsolete: Refridgeration
-Poacher's Camp
+3 Gold
+2% Food with Fur, Deer
+10% Revolution
Tech: Monarchy
Obsolete: Biology
-Gambling Hall
+3 Gold
+20% Revolution
Tech: Usury
Obsolete: Legalized Gambling
-Tax Office
-25% Maintenance
+5% Revolution
+10% Production for Financial leaders
Tech: Social Contract