I feel that the early tech tree is too linear. Take your first tech:
Mining is useless, as you don't need it for the first 7 turns or so, you won't even have a worker yet.
Archery is useful only if you are trying to bowman rush. Otherwise, you can delay it for at least one tech.
Animal husbandry: Again, you can delay this.
Pottery: Unlocks Writing, and allows you to build the first religious building, as well as a granary. With science being so important in this game, Pottery is the #1 first tech.
Do you feel the first tech is too linear and consistent?
Mining is useless, as you don't need it for the first 7 turns or so, you won't even have a worker yet.
Archery is useful only if you are trying to bowman rush. Otherwise, you can delay it for at least one tech.
Animal husbandry: Again, you can delay this.
Pottery: Unlocks Writing, and allows you to build the first religious building, as well as a granary. With science being so important in this game, Pottery is the #1 first tech.
Do you feel the first tech is too linear and consistent?