Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 10,411
I don't know how I would even model a country being the strongest economic power on the globe while having a looming (but not immediate) debt crisis.
You know, I would never imagine me saying kind words about civ 5 vs. civ 4, but civ 5 allows you to have high GDP while running negative in gold, in principle, because we have no sliders. GDP is sum of food, gold, science, production and culture (perhaps even tourism?). It is perfectly possible to have big surplus in every category except for gold. More costly units, perhaps? Or simply negative starting treasury? For our civ 4 game I gave all the countries accurate starting gold proportional to national debt, but game mechanics balances books after 2 turns.
The looming nature is less important while showing that country has some money problems is pretty necessary for many countries.
N. Korea definitely needs more units by the way.
Oh yeah, another difficult request -- is there any way to make Helicopters to enter Coast tiles?