TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Ah, I see you noticed a few bugs! I'll make the change a.s.a.p..
My thought was that people can choose the speed and difficulty and play a normal Civ-game, so the max number of turns should change accordingly.
Players may figure out themselves what's the best way to achieve the highest score.
I'll check the starting techs too.
Thanks for the remark!
A couple notes, from a semi-retired longtime forum game hoster

- It's possible to spawn the AI with archers or not, but would require a 2nd world builder save for monarch +. However since you've given EVERYONE 2 settlers I'm hesitant to advocate making modifications to "beginunit" in the XML
- It's very useful to provide how you're going to weight submissions ahead of time. For example, if you don't weight marathon differently in your ranking this *will* be a marathon-only competition; other speeds will be for "fun" but can't possibly compete (HoF has proven this rather emphatically; it has to due with relative movement speeds and a reduced cost on units relative to other speeds). Those seeking competition will want definitely to know the weighting for both speed and difficulty, as well as possibly civ.
- Maxturns=0 will allow the save to change the #turns according to speed chosen
- I have a guide to WB save creations in my sig that links a youtube video on the matter if you're interested; the find/replace in particular might save you some time.