A little preview for EGMII 1.12...
I'll try to be thorough and add mechanized units to the EGMII mod at the moment that were or are currently in the armies of different countries.
I've already integrated foot units into the mod, so you can build them into armies that specialize in quite a variety of things. Marine, paratrooper, modern paratrooper, guerilla, infantry, modern infantry, elite infantry, rpg gunner and elite soldier have been included in the game mode in an expanded form, even divided into separate national units. The machine gunner units were also included in the line of infantry units, the special units were also expanded, because the sniper and the Cover Operation soldier were included, as units capable of hiding.
I started processing and importing the mechanized units in the following days, which I will add in the following breakdown in the new supplement: military truck, reconnaissance or light military car, mrap units, mechanized infantry units (wheeled armored personnel carrier and tracked armored personnel carrier) here will depend on raw materials, wheeled units will need rubber and aluminum and tracked units will need iron and aluminum. Light MBT, Medium MBT and some Heavy MBT, Anti-tank gun, Howitzer and SAM units, Self-Propelled Multiple Rocket Launcher, ballistic missile and Anti ballistic missile. I further divided the units into WWII units, post-war units, cold war units and modern units. I only allow a given country to build the units that are currently in production. Those units of which there are many but not produced, I will report them on the map for the respective countries. So there's more to it, hopefully I'll be able to create a mod similar to reality.