EGMIII Changes in Natural Resources
(128 all resources, including 52 strategic resources, 8 luxury resources and 68 bonus resources.)
The phantom resource error can be managed in a controlled way by putting the resources of the same era into interchangeable series, the error will display the resources that are placed on each other.
I put important strategic and luxury resources in 15 columns (from "A" to O),
The 32 (0-31) resource is quite tight, so I expanded, making sure that similar categories are close to each other, thus, even if the error appears, it does not cause much confusion in the resources of different periods. The effect of the phantom resource error only applies to a given column. Thus, there are resources of similar properties within a given column, which can be obtained by commerce, if they do not have it.
With this method, the phantom error appears, the invisible resources will remain invisible and will not be accessible to the players, so that a layer of resource that remains hidden in front of the players could be created "M".
Columns "A" and "B" contain basic foods that all nations can access
Column "C" contains Tabu/ Forbidden and Unavailable Foods and Drinks for Islamic Peoples
The "D, E F" columns contain resources responsible in natural form
The column "G" is already maintaining processed natural resources
The "H" column included the fosile resources found in nature.
In column "I" were the products of processed fosile resources
There are metals found in nature in the "J" column
The Metal Products Processed in the "K" column were added
The precious metals are located in the L column
In the M column there are invisible resources
Luxury resources were placed in the "N" and "O" columns.
The resources have already been placed in resources.pcx so it looks like now: