Earth_realsimV1-18 civ realistic and balance game play is the aim

TheeLord said:
WAYYYY too much food in england lol I couldnt control my unhappiness early on cause I couldnt make specialists and stuff... England should also be like one tile north and you should add another tile onto northern France

You should check china or india ;) ... more food good for long run game... this map... big cities are 20-30 size..... early game... we don;t have to use all the food to big.... like history... cities can get big very quick early... until there is more Structures to support(grainary , aqueduct, etc)..... then ofcourse... later on more specialist can be support especially the most fertile cities....:cool: after all england is already a marginal land... more resource was meant to balance their position... (ex... russian, more land thus less resources, japan less land more resources, etc )... move England up north... I'll think about it.. it is not far from main land u know..
 
I think the map is good, you should ignore the people that don't like americans in the new world etc. What I would suggest is ditching a few of the crowded guys in the east half of the world and adding 2 to the west half so they have more land competition and not such an easy time of it. Perhaps you can modify the names of the civilizations? I was thinking of maybe moving england and france thus opening up for the other 3 guys crowded in europe, and putting one in north ameria just ne from california where there is some nice land, and the other in south america somewhere. Also saladin looks like he has a pretty bum deal where he is. Oh a final note is there was a few flood plains i noticed that were just plain desert instead. I think it was in africa. Good work on the map. And good work to the original creator!

(Note) After reading about one of the other large earth maps, he put lots of strong barbs in the americas to balance out the land grab. You could do that.
 
How unplayable does this map become after playing for a view era's?

I have a 2600+ 1gig ram and a 9700PRO, is this map playable for me?
 
DMW said:
How unplayable does this map become after playing for a view era's?

I have a 2600+ 1gig ram and a 9700PRO, is this map playable for me?
Should be ok... my is 64m intel..with 1.4 G and 504 MB ram... but again... it not the spec but how you run it... so make sure read all the post... ati..need 4.12 ver drive.... not new one... and try the new unoffcial graphic patch by this russ guy .. very good in my com.. have fun:scan:
 
kendric said:
I think the map is good, you should ignore the people that don't like americans in the new world etc. What I would suggest is ditching a few of the crowded guys in the east half of the world and adding 2 to the west half so they have more land competition and not such an easy time of it. Perhaps you can modify the names of the civilizations? I was thinking of maybe moving england and france thus opening up for the other 3 guys crowded in europe, and putting one in north ameria just ne from california where there is some nice land, and the other in south america somewhere. Also saladin looks like he has a pretty bum deal where he is. Oh a final note is there was a few flood plains i noticed that were just plain desert instead. I think it was in africa. Good work on the map. And good work to the original creator!

(Note) After reading about one of the other large earth maps, he put lots of strong barbs in the americas to balance out the land grab. You could do that.

Thanks... saladin have a tough position for sure... but in my game he rather weather it out well... more barb in america... i'll think about it... what i need is some barb with strong hist of building settlement.. if give nomad a city ... kind na .. weired... but the hun and zulu got it .. so i give it a try in us and brazil.. next version... But to use stock civ and make them a new barb,, will be a MOD... so i have to pass... I will put my MOD in one of these days... :p
 
I really enjoy this map however the Barbarians seem to share their research... so Buddhism, Hinduism, Judaism, Confucianism were all founded by Barbarian cities in my game. I took a quick peak at their technology and they already have Code of Laws, Calendar and Iron Working ~ 1800BC on Epic. I don't mind strong barbarians, but this is very frustrating.
 
kendric said:
(Note) After reading about one of the other large earth maps, he put lots of strong barbs in the americas to balance out the land grab. You could do that.
In another hand America (the 3 civs) is weakened by having few possibilities of trading science / goods without contacts with eurasian civs. If the sea between america and eurasia/pacific is ocean (wich sounds logical to me), then barbs should be tough, but not too much since these 3 civs got yet a serious handicap.
You can add that these civs don't have access to many resources that can only be found on eurasia, they can't even trade them (until late).

Note about Mexican mentionned somewhere above : mexicans are the (direct) descendants of aztecs.
 
Amourek said:
I really enjoy this map however the Barbarians seem to share their research... so Buddhism, Hinduism, Judaism, Confucianism were all founded by Barbarian cities in my game. I took a quick peak at their technology and they already have Code of Laws, Calendar and Iron Working ~ 1800BC on Epic. I don't mind strong barbarians, but this is very frustrating.

HI,
good you like it... :) ...what level is that... like me in my last game 'Monarch' map ver 1.2.. barbarians should be weaker than the ver 1.1... persian took of 3 barbarians city like HUN CHOLAS and Babylon.. in short time... the rest follow soon... as China my point is a head of others about 150%..... remember ... barbarians 'freetech' advance or research is not set by THIS map.. but by your game setting... SO,, we can always make them weaker or stronger... by this file...in your civ directory...

'GlobalDefines'

edit it if you want;)
 
baptiste said:
In another hand America (the 3 civs) is weakened by having few possibilities of trading science / goods without contacts with eurasian civs. If the sea between america and eurasia/pacific is ocean (wich sounds logical to me), then barbs should be tough, but not too much since these 3 civs got yet a serious handicap.
You can add that these civs don't have access to many resources that can only be found on eurasia, they can't even trade them (until late).

Note about Mexican mentionned somewhere above : mexicans are the (direct) descendants of aztecs.

Yep, the americanos always weak .. coz they are too far... but not that bad to have the continent for themselves.... the weakest CIV AI in my games always are ROME, GREEK ,ENGLAND.... which is sad:( hope they can do better..... again.... there are a lot of HUTS.... lucky... and some will get ahead very quick..... IN this map... tech do go fast... I notice... coz... it is big map with a lot of resources to speed up research... I always be in indutrial age many centuries before its time,,,:p
 
niust said:
HI,
good you like it... :) ...what level is that... like me in my last game 'Monarch' map ver 1.2.. barbarians should be weaker than the ver 1.1... persian took of 3 barbarians city like HUN CHOLAS and Babylon.. in short time... the rest follow soon... as China my point is a head of others about 150%..... remember ... barbarians 'freetech' advance or research is not set by THIS map.. but by your game setting... SO,, we can always make them weaker or stronger... by this file...in your civ directory...

'GlobalDefines'

edit it if you want;)

I was testing it out on Noble... so that seems kind of weird they'd be so strong. I will try changing the freetech setting. Thanks.
 
niust said:
IN this map... tech do go fast... I notice... coz... it is big map with a lot of resources to speed up research... I always be in indutrial age many centuries before its time,,,:p

I used the tool to multiply the technology costs by a factor u urself can choose. I made all the techs 1.3 times more expensive and the game still goes a bit fast later on.... maybe 1.5 is better..... but Im enjoying your map bigtime anyways! Thanks for the good work!
 
I have a request for this map, could you make a light version without the ancient and american civs (so america can be colonized)? Get rid of Rome, Greece, Persia, Egypt, Aztec, Inca and America. I tried doing it myself but it keeps crashing :(
 
Tried the previous version with the Incas and (other than the misspelling, which was changed in 1.2.1) noticed that there is a "Mount Vesuvius" in the Andes. Strange.
 
Blubfsm said:
Tried the previous version with the Incas and (other than the misspelling, which was changed in 1.2.1) noticed that there is a "Mount Vesuvius" in the Andes. Strange.
Ops... that got in from my MOD.. haha...get it out later..any peak can blow up to be volcano u know.. unlucky and you city can be got .hihi:lol:
 
Madeira said:
I have a request for this map, could you make a light version without the ancient and american civs (so america can be colonized)? Get rid of Rome, Greece, Persia, Egypt, Aztec, Inca and America. I tried doing it myself but it keeps crashing :(

When I have time I will try OK..:goodjob:
 
Blubfsm said:
Tried the previous version with the Incas and (other than the misspelling, which was changed in 1.2.1) noticed that there is a "Mount Vesuvius" in the Andes. Strange.
ALL FIXED...

New update now.... ver 1.3... best map so far....
 
GUYS.... new ver is up.... I think its will be a while before I update again.... MERRY X MAS................
 
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