Yamps
Deity
Interesting poll and wow to all that creative enthusiasm! 
Voted for Imperialistic, with Expansive closely second. I'm thinking land grabbing pressure here, more settlers than workers early on. Creative is great for +100% on libraries, can do without that border pop...Also for Expansive, I don't find cheap granaries argument important early on when caps are low, libraries first.
For the leader, Cathy (Imperialistic, Creative) and also Augustus (Imperialistic, Industrious) to grab some key wonders along the way.
Actually, when I think about it more, Suleiman (Imperialistic + Philosophical) would be my choice. (Multiple cities GS farming asap.)

Voted for Imperialistic, with Expansive closely second. I'm thinking land grabbing pressure here, more settlers than workers early on. Creative is great for +100% on libraries, can do without that border pop...Also for Expansive, I don't find cheap granaries argument important early on when caps are low, libraries first.
For the leader, Cathy (Imperialistic, Creative) and also Augustus (Imperialistic, Industrious) to grab some key wonders along the way.
Actually, when I think about it more, Suleiman (Imperialistic + Philosophical) would be my choice. (Multiple cities GS farming asap.)