Creative! Hatty for the win!
Expansive is also strong... cheap granaries and workers
Financial is good to fund the expansion phase
Imperialistic isn't half-bad either for cheaper settlers.
Spiritual helps Caste<->Slavery early-midgame
Aggressive can be good for Axes to capture barb cities/rush
Charismatic +2 happy is welcome but not always necessary early on.
The other traits tend to shine a bit later on (early midgame or later) imo, such as Philosophical.
Expansive is also strong... cheap granaries and workers
Financial is good to fund the expansion phase
Imperialistic isn't half-bad either for cheaper settlers.
Spiritual helps Caste<->Slavery early-midgame
Aggressive can be good for Axes to capture barb cities/rush
Charismatic +2 happy is welcome but not always necessary early on.
The other traits tend to shine a bit later on (early midgame or later) imo, such as Philosophical.