Why the mod inst working with the new update?
This has been answered many times...The interface was broken in the update. I was waiting for the hotfix (which I knew was coming) to fix ScriptData. I'll get an update out sometime soon.
Just not today. Not doing anything on my birthday.![]()
Gameplay changes
- All tech costs increased by 50%.
- All building costs decreased by 20%.
- All unit costs decreased by 20%.
The Balance mods do something similar: Tech cost gradually increases as you advance in eras and production is buffed throughout, with minor tweaks to some unit and building costs. See my sig for link.I love Valk's modpack, but we're not sure when he'll be able to update it, and the things I'm most interested in are these:
Because, like Valk, I guess, I can't stand the fact that you go through this period where you're uncovering tech after tech after tech when you have, like, three warriors and two buildings.
Is anyone aware of a mod that works with the current patch that tackles these sorts of issues? I can't seem to find one.![]()
Install v.10 of Infoaddict via browser, and remove UnitPanel.lua and UnitPanel_small.xml from Economy Mod/UI/InGame/WorldView.
Infoaddict via browser?
Where is this. Not finding much from googling.
In early eras there are units which require the same resource & force the player to make some interesting decisions like creating swordmen or catapults, but after that there is no such competition of resources among different units & buildings. An easy way to solve this would be :-
- Constructing Stables & Forage require horses & iron respectively, make them more powerful to balance it out.
- Knights should require iron as well as horse, make their strength a bit higher.
- Modern Armour & Jet Fighters etc should require oil.
In this way strategic resources would become much more useful & nations could fight with each other to get them.
Install v.10 of Infoaddict via browser, and remove UnitPanel.lua and UnitPanel_small.xml from Economy Mod/UI/InGame/WorldView.
Install v.10 of Infoaddict via browser, and remove UnitPanel.lua and UnitPanel_small.xml from Economy Mod/UI/InGame/WorldView.