Lebowski89
Chieftain
- Joined
- Oct 1, 2010
- Messages
- 30
Well I tried it anyway and apart from the queue bug it's great. Thanks for this.
i'd recommend adding a readme and stating which addon mods (eg luxury list) is included as-in (no changes) and which version, for example if you added say the luxury addon but had to change something it's not as easy to update as say if you just include it say v2 and a new version comes out it's simple enough to update it.
Short idea: how about allowing two military units on city tiles with a castle?
oh, nice mod btw.
Short idea: how about allowing two military units on city tiles with a castle?
oh, nice mod btw.
That works, yeah.Easier to just delete it though.
Possible, but not via a flat modifier like I used. My tech adjustments took one line of sql.![]()
It's possible with five lines of SQL. Add a WHERE and the era argument to each line, and a different modifier, going from 1.1 and ending with 1.65 or something.
I hope you can include some of these changes :
-link culture penalty to the amount of military units instead of cities
-diplomatic votes occur every x turns, the player with the most votes gets 1 diplo point. y diplopoints needed for diplo victory.
- buff buildings, maybe some wonders
thx in advance
Thx for the fast answer!
Oh well, to me it seems military victory is easier to achieve than the others. Are you considering making culture/diplo stronger?
Also i hate that a war monger can make diplo victory impossible by conquering the city states, can you do something about it?
So honored to chat with the master,
well about the diplomatic victory ,i think that the number of votes you need are 1/2 of all city states. If more than 50% of city states get annexed, you have to become militaristic yourself to free them.
Ah and since i get the chance to talk to you, is it possible to effectively improve the ai now, or is the DLL needed for that too? AI goes to war in my games, 100%. They even pity my army 3 turns into the game...
edit: hopefully i can take your time and let you answer me my last question : Why does civ5 process everything just when i end my turn and not while i do my turn? can it be changed?
Thx in adcance and sorry i am using up all your time.
I just cant stop asking, is it possible to deactivate movement animation just like the fight animations? Sadly i only got a 3,2ghz right now so the game becomes unbearable slow later on.