Adjacency bonuses are still in the game, so i am not sure city building will be any less complex. If also we get additional bonuses for building type grouping (that's essentially a specialized district) and more than 2 buildings per district in later age (again 3 buildings per district as in civ6) it will be very similar to amount of choices we had in civ6.
Maybe with over building you'll have fewer buildings but given that basic yields are still there, i am sure there will be some further analysis going on, do i overbuild or do i use that marsh/desert tile for the new buulding?
Frankly, i dislike civ going in the city builder genre direction, since civ6. If i wanted to play a city builder i will play skylines, against the storm, frost punk etc. I would much rather design my state rather than design my cities.
Whole bonus adjacency game seems like a step in the wrong direction.
Maybe with over building you'll have fewer buildings but given that basic yields are still there, i am sure there will be some further analysis going on, do i overbuild or do i use that marsh/desert tile for the new buulding?
Frankly, i dislike civ going in the city builder genre direction, since civ6. If i wanted to play a city builder i will play skylines, against the storm, frost punk etc. I would much rather design my state rather than design my cities.
Whole bonus adjacency game seems like a step in the wrong direction.
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in adjacent districts or even simply +1 science per urban district adjacent. But just stacking science is boring and a pain in the butt.) Most likely the overbuilding aspect is going to be as simple as wanting to overbuild your university on the same district you built your library due to the obvious yield benefit so it won't have much choice involved. Having districts be flexible with bonuses considering the strict "have to touch" rule would probably help IMO. You shouldn't have to work too hard to get good value out of your builds. You should have to simply pay attention to avoid not screwing yourself out of those benefits, if that makes sense. If there is only 1 optimal build pattern, it isn't flexible.