Does having 7 forest tiles really make this not a jungle start? Really?FYI all luxuries but one within my capital were covered by jungle at the start, and I won't be chopping very much so those forest tiles are the same as jungle tiles till they get their mills (which happened late because I rushed universities). That seems kind of petty guys, at this point in the game forest and jungle have functionally been completely identical anyways
I really have to disagree with some assesments of that area, first of all Venice bought a city state I had 50 influence denying me precious faith so being his neighbor isn't that great. I have zero intentions to expand to that massive river basin because the terrain is completely flat, meaning very little production and very hard to defend. I can't afford to fight a front that large against the mongols (who annexed all three of those CS next to me). Especially because the Mongol AI likes to bribe people to war, if Venice attacked from the other side I would lose the cities. While Venice cannot settle it he likely still claims it and I don't want territorial disputes to strain that relationship. The only reason I have any chance in hell against those snowballing Mongols is because my early tiles had so many yields, letting me get 3 ancient era wonders. I'm well positioned to take a tech lead then liberate some cities and I already lead in culture.
Comparing a grassland river with good luxuries to a desert with river and good luxuries is biased towards grassland though. Desert start bias is implicitly also a river start bias, and also a mines start bias. Start biases aren't 100% by any means, but you are more likely to get strong luxuries and fresh water with desert than with grassland (you also almost never get cotton, which should make anyone who doesn't re-roll very happy). All that is to say I think we agree to disagree.
I do think its a good idea for Egypt to get some kind of bias that pushes it towards more open terrain for war chariots, doesn't have to be desert. Is there a list of current start biases anywhere so we can confirm what he currently has? I don't think the wiki is correct (I certainly hope Siam doesn't have avoid forest...)
I had to post the pic because it was funny to see someone suggest the start bias change the same day I got that start.Indeed, but I don't play with rerolls and both Petra and Desert Folklore are hit or miss. Such dream start (flood plains setting with incense and plenty of marble/mines nearby) makes Trade a low priority and even if you succeed you end with a great capital but quite crap expos. That's all theorycrafting obviously, but I wouldn't rate desert bias that high because of that.
In my experience (Immortal/Deity, random civs at normal speed on large* continents maps, even if latest patch is making me play more often Immortal) riverside grassland with good luxuries is a solid start for all opening trees, mostly due to the flexibility: can explore with a couple warriors and meet civs/clear camps quick (desert barbarians are nasty), your expos come quick and you're sort of guaranteed early access to strategic resources. It's not like I work empty grassland tiles anyway, it's the surroundings that matter.
Your screen shows a good start (standard/deity I assume?), mostly due to the available lux and lack of competition for quick expansion to the south, it just feels so wrong as Egyptsure chariots aren't in the making. Let us know how it goes, especially if Genghis goes rampage and your nearby CS turn red
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I really have to disagree with some assesments of that area, first of all Venice bought a city state I had 50 influence denying me precious faith so being his neighbor isn't that great. I have zero intentions to expand to that massive river basin because the terrain is completely flat, meaning very little production and very hard to defend. I can't afford to fight a front that large against the mongols (who annexed all three of those CS next to me). Especially because the Mongol AI likes to bribe people to war, if Venice attacked from the other side I would lose the cities. While Venice cannot settle it he likely still claims it and I don't want territorial disputes to strain that relationship. The only reason I have any chance in hell against those snowballing Mongols is because my early tiles had so many yields, letting me get 3 ancient era wonders. I'm well positioned to take a tech lead then liberate some cities and I already lead in culture.
Comparing a grassland river with good luxuries to a desert with river and good luxuries is biased towards grassland though. Desert start bias is implicitly also a river start bias, and also a mines start bias. Start biases aren't 100% by any means, but you are more likely to get strong luxuries and fresh water with desert than with grassland (you also almost never get cotton, which should make anyone who doesn't re-roll very happy). All that is to say I think we agree to disagree.
I do think its a good idea for Egypt to get some kind of bias that pushes it towards more open terrain for war chariots, doesn't have to be desert. Is there a list of current start biases anywhere so we can confirm what he currently has? I don't think the wiki is correct (I certainly hope Siam doesn't have avoid forest...)