Pre-flight check: CivAssist 2, Word program up and running. Load the save. Do a little MM-ing and changing Taxmen to Scientists, which allows the tech slider to be lowered to 80% and get us in the black. Fancy up plain city names.
Non combat:
Settlers 3
Workers 51
Slaves 92
Military:
Spearmen 2
Swordsmen 17
Horsemen 1
Musketmen 13
Cavalry 33
Cannons 28
Galleons 3
Frigate 1
Armies 2, 3 Swords
Press enter=>
IBT: No landings, movement too fast to see. No builds complete.
1160 AD: Settle Mustang Ranch near Orlandos Bordello.
Expand rail-net on home continent. One cav bounces off of a Musket at Samarra, decide I need more to take the town. Notice that Greeks retook Ephesus, so no more Horses for Babylon.
IBT: Babylonian Cavalry gets a ZoC hit on its way to dying on a Japanese longbow. How humiliating
They seem more interested in Japan than us.
Lots
Emperor Club Cavalry=>Cavalry.
1170 AD: Expand rail-net, strategic backbone about half finished.
Taking Samarra proves to be painful but worth it, raze gets 11 slaves with loss of 2 Cavs and 3 others severely wounded. Now to get them out of Injun territory. Grab 3 more slaves from hill nearby.
IBT: Babylon ignores our stolen workers, attacks Jap LB instead, also retreating an eCav of ours. Zulus make peace with Babylon.
Moonlight Bunny Ranch Cavalry=>Cavalry.
Playboy Cavalry=>Cavalry.
Fond of Females Cannon=>Cannon.
1180 AD: Kill a redlined Bab eCavalry with eSword
no leader.
Same thing with ECav vs 3hp Bab eCavalry.
Strategic rail-net nearly finished.
IBT: WW rears its ugly head.
Several cities riot, WLKTD cancelled all over.
Tads Jungle Mansion Galleon=> Galleon.
1190 AD: Lose 1 Cavalry to a Musket, 1 win, 1 retreat, then the Sword armies do well on the remaining 3. Uruk razed,
Strategic rail-net complete on home Continent.
IBT: Babylonians rush out 4 slaves
err 2 Settlers to replace Uruk.
Babs land a Cavalry at Osaka.
Spitzers Shack Cavalry=>Cavalry.
1200 AD: Found Hunt Valley Dollhouse and Olympia Ski Bunny.
Kill 1 Musket, grabbing 2 slaves, the other has a Longbow, another Musket, and a Cavalry to kill, but I get those 2 slaves too.
IBT: I think Babylon is gassed, no attacks by them.
Mayflower 871 Cavalry=>Cavalry.
St. Silky Jungle Cavalry=>Cavalry.
1210 AD: Line up troops to take Elllipi out.
Begin improving specialist farm areas.
IBT: Babylonians have some nerve, land 2 troops and a settler on our land!
Geish Go-Go Settler=>Settler.
Chicken Ranch Cavalry=>Cavalry.
Indian Gem Adult Resort Cavalry=>Cavalry.
Persepolis Ranch Cannon=>Cannon.
1220 AD: Use home guard cannons and Cavalry to kill the musket and longbow guarding the Babylonian Settler. -2hp on the musket, -1hp and a promotion on the Longbow.
Founded Springfield Burlesque.
Battle of Eridu: Charging up a hill, the first veteran cavalry company attacks a fortified company of Babylonian musketmen. Losing half their number(-2hp), the cavalry routs the muskets. The next company fails and all the men die or are captured after severely damaging a Musket company. The next wave loses 75%(-3hp) but successfully retreats. Two elite companies go in next, and both also retreat after suffering 80% casualties. The Babylonian defenders, flush with victory, are taken by surprise as first a veteran, then an elite Cavalry company destroys them, capturing the city. The angry and frustrated soldiers then put the city to the torch, rounding the 4000 pathetic survivors up and making them slave laborers. Eridu is no more! (story style, just for practice)
IBT: Bab Longbow retreats a Cavalry. Greek Knights enter our territory.
Electricity researched, next is Replaceable Parts in 7 at 100%.
Emperors Club Cavalry=>Cavalry.
Playboy Mansion Cavalry=>Cavalry.
Bordello Bluff Aqueduct=>Barracks.
Hadrultica Ranch Settler=>Settler.
Babylon Crossing Settler=>Settler.
1230 AD: Not much to this turn but improve our territory and move units.
IBT: Little movement, Greek Knight moves further in.
Tads Jungle Mansion Galleon=> Galleon.
1240 AD: Cannons get 5 of 8 hits at Ashur.
Cavalry, 2 retreats, 3 wins, 1 loss
damn Muskets are tough.
Cavalry kills a Longbow clean, then Lees Sword army kills the last Longbow clean, razing the city. 5 slaves and one cannon taken.
Spokane Sexy Sallys and Palo Alto Palomino Club settled.
IBT: Apparently, now that Babylon is on the ropes, our allies are actually attacking Babylonian units in their territory. Unfortunately, they are also getting in the way. 2 Zulu Maces kill a Bab musket and Longbow.
Moonlight Bunny Ranch Granary=>Settler.
Unhooks in front Worker=>Worker.
1250 AD: Battle of Akkad: vCav dies vs vMusket.
vCav dies vs rMusket.
vCav wins vs rMusket, -2hp.
vCav wins vs 2hp vMusket, -3hp.
eCav wins vs 1hp rMusket, -2hp.
vCav wins vs vLB, -3hp, Akkad is razed, 4 slaves taken.
Set up a settler factory in Moonlight Bunny Ranch and Plain Jem Mansion, were going to need bunches of em. Leave a settler ready as soon as the Marsh is cleared. Thats all I can do this turn-set.
Non combat:
Settlers 1
Workers 52
Slaves 132
Military:
Spearmen 2
Swordsmen 17
Horsemen 1
Musketmen 13
Cavalry 35
Cannons 33 (3 captured)
Galleons 5
Frigate 1
Armies 2, 3 Swords
Maces 17
Research: Replaceable Parts, 5 turns, -48 gpt