eldar08: Gridlocked!

lurker's comment: Well, they at least pretend not to know.

lurker's comment: The AI does know everything, and they act on everything that they know. It's actually kind of useful, because you can worker-bait even if the AI shouldn't know where the worker is. But they will still buy world maps if it gives information that they're not supposed to have (which they actually do have).
 
lurker's comment: The AI does know everything, and they act on everything that they know. It's actually kind of useful, because you can worker-bait even if the AI shouldn't know where the worker is. But they will still buy world maps if it gives information that they're not supposed to have (which they actually do have).

Yeah, I know. I was reffering to this:

vmxa said:
Yeah, I hate to give a map...
 
lurker's comment: I thought the AI automatically knew where everything is, so a sale of a map is no loss.

Also, I only have vanilla.

Not quite. They know what is on a given tile, but they do not know how to get to it, if they have not see a map or been there. The difference is just like when you make an embassy with someone in the fog.

You now know what is on that tile, but you do not know the path to get there. It could be an island or a straight shot. You can see this when they get a map, they often willl dispatch a settler, when they had not prior to that time.

It is the same in all three versions.
 
Unfortunately using a GL to rush the Pentagon means getting the 2(?) culture from the Pentagon for 1 turn after it's been finished.

So no Pentagon.

It's the No-Culture bit that makes this variant harder than normal Emperor mainly because of the loss of the FP. Having no Libs isn't too bad as zero-research/farms work okay.

The grid style of city placement actually makes city placement choice very easy. Except the order in which sites got settled early on.

No sweat, it won't matter with the amount of leader so far anyway.

It make place choice simple, but it makes a mess of things like gaps and raze and replace using combat settlers. No HE seems to have an impact on leaders, more than I would have expected.
 
Well, I had a look at the save, VMXA's save that is, and it looks fairly straightforward:
We have 3 MA's against Babylon, tied with a peace and money coming our way, all 10 turns to go, so in that case I would just keep on fighting Babylon. Probably one of our allies will break the deal, but that's probably better than when we do it.

At the moment our people are happy, with the lux slider at zero. I assume we are building up some war weariness against Babylon, but we haven't gained any against Greece or Zululand. It's possible we got some against Japan in CommandoBob's turn, but if we're gonna have a go against Japan, Japan should be off the map soon anyway, with just 2 towns left.
Research seems to go straight to Replaceable Parts.

A few things I noticed:
The Cavalries on Sippar I would prefer to replace with some cheaper troops, due to the flip chance.
I saw we had a settler in Orlando; perhaps we can use that one straight on the Babylonian border?
 
I have a boat heading to Sippar with a musket and 3 cavs. You really cannot get any units into Sippar that do not have 3 moves over land. Alex will bounce them out. Not only that, but the only cheaper units we have are MDI and they are not worth much on defense.

We can move the units to the tiles around Sippar and not worry about a flip. We have some settlers moving toward the borders with Babylon. One, maybe the one in Orlando, is going to the muskets for the next spot.

Cavs will attack the muskets, so I put two on that spot and they have two cannons. We will need to use a few of the spears and what ever other units we have on the mainland to rush settlers soon.

I would give a few turns to get the rails close to end to end in the case of landings. Babylon is sending caravels out. I had a musket to allow spotting and a cannon to ping. Rails will let us do more.
 
lurker's comment: The AI does know everything, and they act on everything that they know. It's actually kind of useful, because you can worker-bait even if the AI shouldn't know where the worker is. But they will still buy world maps if it gives information that they're not supposed to have (which they actually do have).

This is close to the correct data. They do even know the path, but the game plays as if it does not, that is why I do not like to give them maps, if the new info helps them find a path.
 
What is the rooster now?

eldar
Tad_Empire_O_o
CommandoBob
Othniel

This is what is was and currently I think this is who is playing:

CommandoBob - on deck
vmxa - just played
theOverseer714 -up

Overseer do you want to skip? Maybe I should ask how if you want to use this method or go with something like play as you are able. Sort of what we did to finish Rod02.
 
I have the save, hopefully I can finish tonight. Probably not, but I'll try to get things done ASAP. I hope to have Babylon damn near wiped by the time I am done.
 
I'm on permanent skip for this game right now. My PC is currently used for two things:
- Watching Yankees games because the only way I can get out-of-market games is on the internet.
- Playing Oblivion.
 
I'm on permanent skip for this game right now. My PC is currently used for two things:
- Watching Yankees games because the only way I can get out-of-market games is on the internet.
- Playing Oblivion.
But you will join us in the vitrual party once we win by your conditiions, right?
 
Oh, a Budweiser float?
 
Ahh, Oblivion. Now there is a game nearly as addictive as Civ 3! I ended up buying an X-box 360 to play Oblivion from bed and free my computer for Civ 3. That way, both games could be played at different times in the same day. If you ever get stuck, here is a useful website: http://www.bethsoft.com/bgsforums/ Have fun with mistress Oblivion, then come back to your true love, Civ3:p
 
Once I'm done with Oblivion I'll probably be getting a PS2... for some reason I *really* want to play FFX again, and I had to sell my console & all the games when I moved over here from the UK. (And don't get me started on Sony's sucky backwards compatibility issues with the PS3.)
 
Sorry it's been so long, the room with blue ceilings has a strong pull, plus I've been busy on the demogame.
 
I finally got it together enough to finish my turn-set, sorry it took so long. Basically, I made some nice progress. The next player should be able to finish Babylon, trash Japan, and start the next big war against Greece or the Zulu. With RP in 5 turns, I think if we research anything else, it might be Industrialization for factories, but I doubt we'll need even that. Here is my turn-log:

Spoiler :

Pre-flight check: CivAssist 2, Word program up and running. Load the save. Do a little MM-ing and changing Taxmen to Scientists, which allows the tech slider to be lowered to 80% and get us in the black. Fancy up plain city names.

Non combat:
Settlers 3
Workers 51
Slaves 92

Military:
Spearmen 2
Swordsmen 17
Horsemen 1
Musketmen 13
Cavalry 33
Cannons 28
Galleons 3
Frigate 1
Armies 2, 3 Swords

Press enter=>

IBT: No landings, movement too fast to see. No builds complete.

1160 AD: Settle Mustang Ranch near Orlando’s Bordello.
Expand rail-net on home continent. One cav bounces off of a Musket at Samarra, decide I need more to take the town. Notice that Greeks retook Ephesus, so no more Horses for Babylon.

IBT: Babylonian Cavalry gets a ZoC hit on it’s way to dying on a Japanese longbow. How humiliating… They seem more interested in Japan than us.
Lots
Emperor Club Cavalry=>Cavalry.

1170 AD: Expand rail-net, strategic backbone about half finished.
Taking Samarra proves to be painful but worth it, raze gets 11 slaves with loss of 2 Cavs and 3 others severely wounded. Now to get them out of Injun territory. Grab 3 more slaves from hill nearby.

IBT: Babylon ignores our stolen workers, attacks Jap LB instead, also retreating an eCav of ours. Zulus make peace with Babylon.
Moonlight Bunny Ranch Cavalry=>Cavalry.
Playboy Cavalry=>Cavalry.
Fond of Females Cannon=>Cannon.

1180 AD: Kill a redlined Bab eCavalry with eSword…no leader.
Same thing with ECav vs 3hp Bab eCavalry.
Strategic rail-net nearly finished.

IBT: WW rears it’s ugly head.
Several cities riot, WLKTD cancelled all over.
Tad’s Jungle Mansion Galleon=> Galleon.

1190 AD: Lose 1 Cavalry to a Musket, 1 win, 1 retreat, then the Sword armies do well on the remaining 3. Uruk razed,
Strategic rail-net complete on home Continent.

IBT: Babylonians rush out 4 slaves…err 2 Settlers to replace Uruk.
Babs land a Cavalry at Osaka.
Spitzers Shack Cavalry=>Cavalry.

1200 AD: Found Hunt Valley Dollhouse and Olympia Ski Bunny.
Kill 1 Musket, grabbing 2 slaves, the other has a Longbow, another Musket, and a Cavalry to kill, but I get those 2 slaves too.

IBT: I think Babylon is gassed, no attacks by them.
Mayflower 871 Cavalry=>Cavalry.
St. Silky Jungle Cavalry=>Cavalry.

1210 AD: Line up troops to take Elllipi out.
Begin improving specialist farm areas.

IBT: Babylonians have some nerve, land 2 troops and a settler on our land!
Geish Go-Go Settler=>Settler.
Chicken Ranch Cavalry=>Cavalry.
Indian Gem Adult Resort Cavalry=>Cavalry.
Persepolis Ranch Cannon=>Cannon.

1220 AD: Use home guard cannons and Cavalry to kill the musket and longbow guarding the Babylonian Settler. -2hp on the musket, -1hp and a promotion on the Longbow.
Founded Springfield Burlesque.
Battle of Eridu: Charging up a hill, the first veteran cavalry company attacks a fortified company of Babylonian musketmen. Losing half their number(-2hp), the cavalry routs the muskets. The next company fails and all the men die or are captured after severely damaging a Musket company. The next wave loses 75%(-3hp) but successfully retreats. Two elite companies go in next, and both also retreat after suffering 80% casualties. The Babylonian defenders, flush with victory, are taken by surprise as first a veteran, then an elite Cavalry company destroys them, capturing the city. The angry and frustrated soldiers then put the city to the torch, rounding the 4000 pathetic survivors up and making them slave laborers. Eridu is no more! (story style, just for practice)

IBT: Bab Longbow retreats a Cavalry. Greek Knights enter our territory.
Electricity researched, next is Replaceable Parts in 7 at 100%.
Emperors Club Cavalry=>Cavalry.
Playboy Mansion Cavalry=>Cavalry.
Bordello Bluff Aqueduct=>Barracks.
Hadrultica Ranch Settler=>Settler.
Babylon Crossing Settler=>Settler.

1230 AD: Not much to this turn but improve our territory and move units.

IBT: Little movement, Greek Knight moves further in.
Tad’s Jungle Mansion Galleon=> Galleon.

1240 AD: Cannons get 5 of 8 hits at Ashur.
Cavalry, 2 retreats, 3 wins, 1 loss…damn Muskets are tough.
Cavalry kills a Longbow clean, then Lee’s Sword army kills the last Longbow clean, razing the city. 5 slaves and one cannon taken.
Spokane Sexy Sally’s and Palo Alto Palomino Club settled.

IBT: Apparently, now that Babylon is on the ropes, our allies are actually attacking Babylonian units in their territory. Unfortunately, they are also getting in the way. 2 Zulu Maces kill a Bab musket and Longbow.
Moonlight Bunny Ranch Granary=>Settler.
Unhooks in front Worker=>Worker.

1250 AD: Battle of Akkad: vCav dies vs vMusket.
vCav dies vs rMusket.
vCav wins vs rMusket, -2hp.
vCav wins vs 2hp vMusket, -3hp.
eCav wins vs 1hp rMusket, -2hp.
vCav wins vs vLB, -3hp, Akkad is razed, 4 slaves taken.
Set up a settler factory in Moonlight Bunny Ranch and Plain Jem Mansion, we’re going to need bunches of ‘em. Leave a settler ready as soon as the Marsh is cleared. That’s all I can do this turn-set.

Non combat:
Settlers 1
Workers 52
Slaves 132

Military:
Spearmen 2
Swordsmen 17
Horsemen 1
Musketmen 13
Cavalry 35
Cannons 33 (3 captured)
Galleons 5
Frigate 1
Armies 2, 3 Swords
Maces 17

Research: Replaceable Parts, 5 turns, -48 gpt


The save:
 
No problem, only nuts like me finish the turn set in one day.

I think this is the rooster:

CommandoBob - up
vmxa - on deck
theOverseer714 - just played
 
I forgot to mention that I had a few cavs moving to the loading site on the mainland.
 
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