PRE:
Zulu 56gpt expires in 1 turn.
Two towns are making an aqua and starving. I put 1 citizen back to work to not lose pop. Little point in losing a pop here.
I may be willing to deal with Alex, but we need to wait for the Zulu deal to end. Then we can see if they will give the same gold for Mag, if so then a deal with Greece is not so bad. I do hate to push them closer to the next age and a free tech though.
We are 100+ in unit support, so I am inclined to stop a few of the 50 turns builds and get some wealth instead or workers/settlers. If we cannot get gpt from Zulu it will force a big slow down in research.
We are not allowed to build off grid or have culture, we will have many spots where the AI could drop off a settler that we cannot bring into our borders. We will need to get rails up to allow us to rush blockers to those spots or go to war.
Not sure why we need more galleons? We already have our troops overseas and will not be shipping large numbers, so I stop those builds. It will not take much to run units to a coast via rails and take the short boat ride over.
Not going to make frigates in any great numbers as they are not real effective and we should be taking down towns, making it harder for them to send many over. They are seldom in the right spot anyway.
I see we are a republic, so where do we stand on WW? Have we been at it for a long time? Did we declare or them? Have we had many losses?
I see couple of colonies, when we have those luxs in our borders? I guess we did not at the time?
I may be missing something, but it looks like we are running the empire like an AW game and we are a Monarchy? I mean all these long cannon builds and places like Bordello Bluff making a barracks. We already have 12 rax in the core. It is a net 4 shield town, with all plains and desert. That means it will not make a lot of shields,
even with rails.
We will have to have peace to reduce WW, so why make 10-15 troops constantly? Anyway it would be a long time before we can rail this town. I would not have put up that court there either, just let it sit making beakers.
old guy's fantasy: no need for a harbor here. It can already feed itself. I switch to a settler.
carthage: no need for a harbor here either. It is a 1 shield city. It has a only a few coastal tiles and will be able to feed a size 12 with a rail or three. Switch to settler.
Angels Landing: sell harbor, not going to upgrade caravels and not going to build boats.
Babylon Crossing sell barracks.
I will stop a few of the settler builds that have no shields and need 30 turns and the town can be a city. We can always make up the lost time with a disband, if we need the settler. Nothing wrong with making these settlers, but I figure it can be delayed.
I cav disband will cover the shield we would have gotten and the cav can be made quickly in a decent city. In the mean time we can let the town grow and collect wealth.
I sent a cav to kill a musket in Miletos and it autorazes for zero gold.
Plain Jem Mansion put beaker back to work to cut 3 turns off market and let ti grow.
Rusicade Ranch put beaker back to work to speed aqua.
A few more pop put to taxmen and we now are at -20gpt, with 656 in the kitty.
One lone musket in Satsuma land, but it will likely be killed on the IBT, maybe we will get a good roll.
Moved the lone cav near a Bab musket to the nearest cav. Lone MA units will risk being killed, so I prefer to not put them at risk. Well that looks like about all I can see so off we go.
IBT:
About what I expected. Cav killed the cav and an MDI. You just cannot have cavs or MDI where they can be reached by cavs or LB's.
1060AD (1):
Cannot drop research. Now we have -89gpt as deal ends.
Struck this deal with Shaka for Mag:
Navigation
World Map
31gpt
IVORY
Make peace with Alex and then make this deal for Mag:
Alliance Vs Hammi
World Map
7 gold
Speak to Toku and make this deal for Mag:
110gold
World Map
27gpt
Now we need to try to keep them to where they can pay it for a little while longer.
To that end I decide to get Shaka in on the fun, so he will not be inclined to go after Japan. I give him Gems and a map. Yeah, I hate to give a map, but it will be know soon anyway. Ships are moving around, this does give them the knowledge of the holes that can be filled.
So Hammi is taking on the world now and it cost us basically one tech. We are now only running -27gpt.
2 cavs kill spears in Izibia for 6 gold and raze it. 1 slave (2-0).
2 cavs kill cavs near newly founded Portland, 1 was elite, (4-0).
5/5 sword dies on a 1hp musket (4-1).
5/5 sword kill it (5-1).
mdi kills 2hp musket (6-1).
frigate sinks galley and goes elite (7-1).
cav kills musket in Carchemish (8-1).
mdi kills one and autorazed Carchemish for 6 gold (9-1).
mdi kills musket nearby (10-1).
mdi kills 1hp cav in the area (11-1).
Smart move to not clear the marsh in the mainland that we cannot use. I will road some of the tiles, if I find the time that cannot be used, just to allow for better coverage and troop movements.
Japan has landed a settler on the coast past A Go GO, should have covered that spot.
-18gpt now.
I see no Babylon units in the open now. The cav that was going to cut the horses is no longer around as it was the one killed on the IT.
FOR THE NEW GUYS, no towns can be planted on the mainland within the scheme. You can save your time and not bother looking around.
IBT:
nothing
1070AD (2):
We start on steam at 90% in 10 turn at -26gpt. It should more or less stay the same as long as the deals last. We will have unit cost go up, but more towns will offset that.
Found Minneapolis. Use some troops to block Japan's settler from moving to a site to plant a town.
Found Pittsburg
Both armies kill muskets in Sippar and block any movement past it. It is on the grid, so we can hold it. Some chance of a flip to Greece, will need to check on that. (2-0). [13-1]
Renaming boats to include type as I do not know from the names which ones are caravels and I forget the movement each has, they have the same defense and attack.
Up research to 100%.
IBT:
alex wants alliance Vs Shaka.
Shaka wants alliance Vs Alex.
I give them a map for 2 gold instead.
LB attacked cav from Sippar. I had covered the army as it was down to 4HP. Cav retreated.
1080AD (3):
cav retreats from musket in Sippar.
Washington kills musket there.
3 man swords are not real good against muskets.(1-0)
While counting beakers, I see if I flip the last 15 taxmen to science we can shave off a turn, so I do it.
Cav kills musket in Sippar (2-0).
Two 5/5 cavs kill cavs in a town and raze it for 1 slave. Missed the name (4-0).
5/5 cav kills musket/settler (5-0).
Lame butt MDI's, lost 2 trying to take out a 1HP musket that was not fortified (5-2).
cav goes elite after doing the job (6-2). I did not want to use the cav as I was going to send it to cover the elite.
IBT:
LB retreats 2nd army. [18-3]