eldar08: Gridlocked!

lurker's comment: According to AK's post, the turnlog isn't finished and he hasn't posted a save. ;)
 
AK?

Are we going to Finish this?
 
I think AK has disappeared. I recommend someone picking up the save before he played and replay those turns. This ones been on hold too long.
 
lurker's comment: Is this game dead? It's very interesting to watch.
 
I think it is pretty much DOA, unless Eldar wants to recruit a "finisher" or 2.
 
Overseer if you want to work on this one, I can pitch in a few days. I have been bogged down in this Sid game that is much harder than I expected. I found out recently the reason. Two large continents and one large island.

I had an average island. So two nationsn took over their continents and the large island was not far behind them. I declined to launch and there is no domination allowed, so it has been a bugger.

I am now clearing the large island and own all the other medium size islands. IOW I have 3 times as many towns as anyone else. Still two are in the modern age, so it is a real pain.

Anyway I will take a shot here as soon as I am finished.
 
I have no objections to someone resurrecting this game :) I'll be watching... I've just moved and started a new job so really can't commit to doing more than observing.

Also I'll be "testing" my new gfx card, once it arrives, chances are I'll be playing Oblivion for a few weeks!
 
I think after I win my Hittites game (boy they stink!), I will see what I can do.
 
lurker's comment: I could, if not for the stupid bug that keeps me from patching.
 
The last posted save is from October, in Post #298.

I kept waiting for the good Admiral to post his save and then got involved in other things. I had forgotten about this game.

And as it turns out, I am UP!
 
Looks like there may be life in it then. I am not sure I grasp the grid part, so will have to read that again.
 
Preflight
Republic, 9.1.0
2 gold, +426 gpt
Physics in 1 turns

Military
  • 05 Settlers
  • 09 Workers
  • 55 Slaves
  • 02 Spears
  • 19 Swords
  • 01 Horses
  • 01 Pikes
  • 12 Muskets
  • 01 Knight
  • 11 Calvary
  • 02 Catapults
  • 18 Cannon
  • 06 Caravel
  • 05 Galleys
  • 02 Army
  • 26 Maces
    • Current units: 115
    • Allowed units: 093
    • Cost per turn: 044 gpt

Resorces Connected to Mayflower 871
02 Saltpeter
03 Iron
03 Horses
02 Dyes
03 Incense
03 Silks
05 Gems

We are at war with Greece and have 6 turns left on some MAs (Babylon and Zulu vs. Greece).
We have an ROP with Babylon.
We are ready to declare war on Japan. No current deals with Japan, thus no trading reputation damage from a war.

We can drop science from 10% to 0%; Physics in 2 (not 1), +465 gpt for 2 turns instead of +426 for one. That lets us build up some cash for deficiet research to learn Magnetism.

Techs: Physics -> Magnetism -> Theory of Gravity -> (New Age) Steam Power

No one else knows Physics.

Gridding Overseas
Spoiler :

950_Overseas.jpg



The overseas cities of Sippar (Bablyon), Thessalonica (Greece) and Marathon (Greece) are on our grid.

The overseas city of Izumo (Japan) is 1NE off the grid. We have 26 units in Babylon ready to invade, including 2 settlers, to correct Japan's foolish city placement.

Everyone but us knows Navigation. We don't need Navigation but we do need Magnetism to build Galleons. Navigation lets us build the wonder Magellan's Voyage, but no new units. Wonders bring culture and culture we avoid like the plague.

Next turn we declare war on Japan and begin the process of attacking and razing Izumo.

I plan to play over the weekend, so we have time for dicussion and comments.
 
We can drop science from 10% to 0%; Physics in 2 (not 1), +465 gpt for 2 turns instead of +426 for one. That lets us build up some cash for deficiet research to learn Magnetism.

lurker's comment: You could also set it to 0% and add another scientist or two to bring it to one turn at very little cost. ;)
 
I hope to finish today and pick this up, Overseer if you are ready now go ahead and I will wait.


Edit: I finished, but now I see CBOB was not posting a turn, just a pre flight. For sure skip Nav. The rest I am good with what ever you decide.
 
I believe CBob was "up", so I don't know if he has played or not, or was going to. I'll play after we figure out where I fit in the order.
 
Yeah that is what I was saying in my edit. He put up that long post and at a glance it looked like a turn report. Then I looked closer and saw it was just informational and he had not played.
 
I plan to play turns this weekend. I did a preflight to get back into the game and what we need to do, want to do, etc. It has been so long since I played that this is almost like a new game.
 
It has been so long since I played that this is almost like a new game.
You're not the only one! I haven't touch Civ all year, wouldn't even know where my disc is.

I would accept some responsibility for this game stalling: I reacted peeved when the player after me continued without having read my handover notes, and perhaps that's why that player, Admiral Kutzov, left.
There wasn't much of a team in action in this game anymore, but if some folks are getting their heads together again now, then I wouldn't mind being part of it. Perhaps even lurker Bratmon wants to join in?

Edit: I guess it can't hurt to link to the last handover notes as well, as a refresher: http://forums.civfanatics.com/showthread.php?p=7319994#post7319994&postcount=297
Edit again: I tried to link just to the single post #297, well, that didn't work!
 
0 0950 AD

Open the game and drop science down to 0%. We learn Physics in 2, not 1, but we will add 465 gpt to our treasury each turn. Currently we have 2 (two) gold in the bank.
[IBT 0950 AD]
Spitzer's Shack vCav -> vCav in 8.
Tad's Jungle Mansion vCav -> vCav in 8.
Bunny Beach worker -> worker in 10.
Angel's Ladies worker -> worker in 10.

Japan is building Magellan's Voyage (Navigation).

1 0960 AD

Talk to Japan. Try to bully Navigation, but that doesn't work. So we declare war.

Us to Japan
T960_JapanDoW.jpg



Move vCavs first and we get lucky. Izumo is defended by Spears.

Battle of Izumo, Japan (6)
vCav vs. rSpear, Cav wins (1 of 1).
vCav vs. rSpear, Cav wins (2 of 2).
Izumo is razed and we gain 2 slaves, some gold, but I didn't pay attention to the amount.
However, our replacement spot for Izumo is now inside Bablyon.
Move the rest of that stack onto the ruins of Izumo, the Cav move into Babylon to heal. The new slaves start to build on road on the ruins of Izumo, three turns.

Overseas Gridding, Revisited
Take a peek back to screenshots of 450 AD and overseas gridding. Nara, which is NW of where Izumo was, is also off the grid. When we take it, the closest spot will be claimed by Nippur (2NE-1E of Nippur). The tile 2NW-1W from Nippur is part of Babylon right now, so we can raze Nara and we're done. The closest grid point is 2SW of Nara; CxxC from that point towards Nara puts us 1NE of Nara, which is in the ocean. Nara dies and we don't gain a city spot.

Edo, 2N-1NW of Nippur, is also off the grid. The closest grid spot to Edo is 1E of Edo. That spot is 2N-1NE of Nippur. A quick check of 2S-1SE of Nippur shows Babylonian territory, but this is from Zariqum. Further check of 2S-1SW of Nippur reveals that this tile is outside of Babylon's borders, so 2N-1NE of Nippur (Edo's grid spot) can be built by us once Edo is razed.

Wake up everyone 1SE of Zariqum and send them through Bablyon towards Edo. Both Edo and Nara will be attacked in three turns, in 990 AD.

We unload three cannon from D Boat and one cannon and 2 Mace from A Boat.

Battle of Nagasaki, Japan (2)
Nagasaki is in Old Somebody, on our side of the pond. It offends us with its placement.
Washington I (Sword Army) vs. rspear, Army wins (3 of 3).
Nagasaki is razed; we get 1 gold.

B Boat and GridMaster are loaded up and sail north, Doombringer loads also.

469 gold, +458 gpt, Physics in 1.
[IBT]
Japan attacks our Edo stack inside of Babylon's borders, but the Archer dies to our Musket (4 of 4).
Japan offloads a settler pair near Capone's Crib.

We learn Physics, start on Magnetism, 13 turns at 0% science. Not too shabby for a tribe that has no libraries.

Plain Jem Mansion vCav -> vCav in 16.
St.Silky Jungly Mansion vCav -> vCav in 8.
Wild Horse Adult Resort worker -> worker in 2.
Soaploand vCav -> vCav in 10.
Sharon's Brothel and Bar worker -> worker in 4.
The Dark Bush worker -> worker in 10.

2 0970 AD

Jiggle with the science slider. The best we can do at 100% science is learn Magnetism in 5 turns. We can also do that at 80%, so we do, and gain +109 gpt.

we advance towards Edo and Nara.

We load 2 cannon, 5 Cavs, 1 Mace.
We unload 2 settlers, 1 cannon, 1 Cav, 1 Sword, 2 Mace and 2 Muskets.

Golden Ranch hires a geek.

Upgrade two catapults to cannon for 120 of 928 gold.
[IBT]
we lose a Musket and Mace from our Edo force (4 of 6).

Japan builds Yokohama near Capone's Crib.

Ahh, Sugar! worker -> worker in 10.

3 0980 AD

We keep our Edo units inside Babylon and reinforce.
Miskey a lone Cavalry into the jungles near Edo.
Advance on Nara.

921 gold, +116 gpt, Magnetism in 4.
[IBT]
Our Cavalry at Edo is retreated by one Longbow and then killed by another (4 of 8).
A Mace survives a Longbow attack near Edo (5 of 9).

Mayflower 871 vCav -> vCav in 8.
Moonlight Bunny Ranch vCav -> vCav in 10.
Bordello Bluff courthouse -> barracks in 7.
Wild Horse Adult Resort worker -> worker in 3.
Hayloft Adventure worker -> worker in 10.
Dual barrel slingshot cannon -> cannon in 40.

4 0990 AD

unhooks in front is cranky, geek to clown for one turn, rush the harbor for 120 of 1039 gold.
Plain Jem Mansion hires a geek, vCav in 10 -> market in 18.
Bunny Beach Inn hires a geek. Probably a very, very happy geek. :D

Our Edo Attack Group moves into place: 5 cannon, 5 Mace and 5 Cavalry. Edo is defended by a vSpear at the moment.

Battle of Nara, Japan (7)
Four cannons hit one time, pinging a vSpear.
vMace vs. rSpear, Mace dies (5 of 10).
vMace vs. rSpear, Mace dies (5 of 11).
vMace vs. vSpear 3/4, Mace dies (5 of 12).
vMace vs. vSpear 3/4, Spear dies (6 of 13).
vMace vs. vSpear 3/4, Spear dies (7 of 14).
eSword vs. vLongbow, Sword wins (8 of 15).
eSword vs. rSpear 1/3, Sword wins (9 of 16).
Nara is razed; we gain 7 slaves and 11 gold.
As expected, the closest grid point to Nara is now controlled by Babylon.

Single Unit Elimination
vMace vs. rLongbow 2/3, near Nara, Longbow dies (10 of 17).
vMace (from the Nara force) vs. rLongbow (1E of Edo), Mace is redlined but wins (11 of 18).
Send a Musket to protect this vMace 1/4.

930 gold, +119 gpt, Magnetism in 3.
[IBT]
Japan wants to talk. Peace is the subject, Edo the centerpiece. Japan won't give us Edo, so no deal.
Japan loses 4 Longbow attacking cannons and Cavalry outside Edo (15 of 22).
Three wounded Longbow move into Edo.

Playboy Mansion vCav -> vCav in 6.
Sharon's Brothel & Bar worker -> worker in 2.
Eastern Whale rCaravel -> rCaravel in 40.
Monica lurks Cigar worker -> worker in 10.
unhooks in front harbor -> vCarvel in 40; clown becomes a geek again.

5 1000 AD

Battle of Edo, Japan (4)
Five cannons hit 4 times, damaging 3 Spears.
vCav vs. rSpear 2/3, Longbow shoots and misses, Cav wins (16 of 23).
vMace vs. rSpear 2/3, Longbow shoots and misses, Maces wins (17 of 24).
vMace vs. vSpear 2/4, Longbow shoots and misses, Mace wins (18 of 25).
vMace vs. vLongbow, Longbow shoots and hits, Mace wins anyway (19 of 26).
vMave vs. eLongbow 3/5, Mace wins (20 of 27).
vMace vs. rLongbow 2/3, Mace wins (21 of 28).
vCav 3/4 vs. rLongbow 2/3, Cav wins (22 of 29).

Edo is ours; we liberate 17 gold before razing the city. We gain 4 slaves.

D Settler moves and founds Geisha-A-Go-Go, 1E of the ruins of Edo.

Two Longbows are now inside our at Geisha-A-Go-Go.

We move 2 Muskets into Geisha-A-Go-Go and fortify them.

We ping one Longbow with a cannon that was too far away to bombard Edo.

Cleanup
vCav vs. rLongbow, Longbow fires and misses, Cav wins (23 of 30).
vCavn vs. vLongbow 3/4, Cav wins (24 of 31).

We combine our forces together outside Geisha-A-Go-Go but do not advance into Japanese territory. Our Muskets are out of movement and we lost too many units to Longbows. When we advance we'll have about 6 Muskets.
We have only 11 Muskets and 8 of them are overseas.
Wake two and send them to go overseas.
Wake a Pike and upgrade to Musket for 90 of 1066 gold.
Find another and send them south.

MA's on Greece end next turn.

976 gold, +114 gpt, Magnetism in 2.
[IBT]
Japan loses a Longbow near Geisha-A-Go-Go (25 of 32).

The Emperor Club vCav -> vCav in 8.
Stardust Ranch worker -> worker in 10.
Lecherville worker -> worker in 10.
Capone's Crib worker -> worker in 10.
Whaling Station worker -> worker in 10.
Pussycat Ranch worker -> worker in 10.
Golden Ranch vCav -> vMusket in 10.
Farmer's Club aqueduct -> market in 17.
Horse Ranch worker -> worker in 10.
Breeder Complex worker -> worker in 10.
Marsh Mellow Dreams worker -> worker in 10.
Iron Mountain worker -> worker in 10.

6 1010 AD

We move into Japan again, focused on Osaka.

eSword 4/5 vs. rSpear 2/3, Spear wins (25 of 33).
vMace vs. rSpear 1/3, Maces wins (26 of 34) and we gain two slaves.

Our Caravels are sailing overseas mostly empty. Starting this turn, I will send one Caravel a turn towards Moonlight Bunny Ranch, the closest coastal city that has a harbor, where they will upgraded to Galleons. Four turns there, upgrade on turn five and four turns back. May have to stagger than rotation a bit.

Instead (and after I did movement) change Angel's Ladies from worker to harbor and rush for 220 of 1090 gold. This is much closer to our shipping route and will cause less disruption to our shipping.

Drop science to 50%, Magnetism in 1.

870 gold, +212 gpt, Magentism in 1.
[IBT]
Japan moves 4 Longbows 1N of Geisha-A-Go-Go.

We learn Magnetism, start on Theory of Gravity, 7 turns at 50%.

Chicken Ranch, vCav -> vCav in 9.
Wild Horse Adult Resort worker -> worker in 3.
No. 1 Geisha aqueduct -> vFrigate in 30.
Sharon's Brothel & Bar worker -> worker in 2.
Angel's Ladies harbor -> worker in 10.

7 1020 AD

Magnetism is a monopoly tech. No one knows Theory of Gravity.

Japan has five units 1N of Geisha-A-Go-Go; 1 vSpear and 4 Longbows. Geisha-A-Go-Go has 11 defenders.
Our Osaka force moves 1N, now 3N of Geisha-A-Go-Go (and thus on the grid, so our settler can build next turn) and 1W of Osaka.

Defense of Geisha-A-Go-Go (1)
vCav vs. rSpear, Cav wins (27 of 35).
vCav vs. rLongbow, Cav wins (28 of 36).
vCav vs. rLongbow, Cav wins (29 of 37).
vCav vs. rLongbow, Cav wins (30 of 38).
eCav vs. vLongbow 3/4, Cav wins (31 of 39).
eCav is not damaged, and moves to join the Osaka force.

Another vCav from Geisha-A-Go-Go joins the Osaka force.

Science to 90%, Theory of Gravity in 5.

1083 gold, +44 gpt, Theory of Gravity in 5.
[IBT]
Greece and Babylon make peace.

Babylon Musket gets in our way 1N of Geisha-A-Go-Go.

Defeat Japanese Longbow (32 of 40).

8 1030 AD

Upgrade GridMaster to Galleon for 30 of 1127 gold.

Battle of Osaka, Japan (12)
Cannons go 9 of 12, redlining 3 vSpears.
eCav vs. vSpear 1/4, Cav wins (33 of 41).
eSword vs. vSpear 1/4, Sword wins (34 of 42).
eSword vs. vSpear 1/4, Sword wins (35 of 43).
We raze Osaka, gaining 6 slaves and 0 gold.

C Settler becomes Osaka Bang Bang. Starts on a harbor.

vCav takes down a Longbow outside our new borders and promotes to Elite (36 of 43).

Washington I moves loads into our first Galleon.

Upgrade E Boat to a Galleon for 30 of 1097 gold.

Greek Caravel near our loading area; we have better odds defending than attacking, so we ignore this thing.

Angel's Landing worker -> vFrigate, rush for 236 of 1067 gold.

We can make peace with Greece we don't get any cities near us that we can keep.

831 gold, +48 gpt, Theory of Gravity in 4.
[IBT]
Babylon is Cautious and wants Dyes. We say No. This should not provoke a war. If it does, I think it helps us.

Babylon to Us
T1030_BabylonsDoW.jpg


Well, guess what. Babylon gets downright snippy and Declares war on us.

Great start to a war, Babylon does not attack us once.

Spitzer's Shack vCav -> vCav in 8.
Tad's Jungle Mansion vCav -> vCav in 8.
Shady Lady Ranch market -> barracks in 7.
Sharon's Brothel & Bar worker -> worker in 4.
The White House cannon -> cannon in 40.
Angel's Ladies vFrigate -> vFrigate in 60.

9 1040 AD

Battle of Kyoto, Japan (11)
vCav vs. vspear, Cav retreats (35 of 44).
vCav vs. rSpear, Cav wins (36 of 45).
vCav vs. rSpear, Cav wins (37 of 46).
vCav vs. rSpear, Cav wins (38 of 47).
vCav vs. rSpear, Spear wins (38 of 48).
vCav vs. rSpear, Cav wins (39 of 49).
vCav vs. vSpear 2/4, Cav wins (40 of 50).
eCav vs. rSpear 1/3, Cav wins (41 of 51).

The First Capital of Japan
T1040_Kyoto.jpg



We raze Kyoto and Leonardo's Workshop, gaining 3 gold and 5 slaves.

Battle of Nippur, Babylon (6)
vCav vs. rMusket, Cav wins (42 of 52).
vCav vs. rMusket, Cav retreats (42 of 53).
vCav vs. rMusket 2/3, Cav wins (43 of 54).
We raze Nippur, gaining 14 gold and 3 slaves.

Nippur was not on our grid. Three South of Geisha-A-Go-Go is in no-mans-land, but it is marsh and will need to be drained before we can build. We capture another Babylonian worker and they move to that tile. We then move in 15 Japanese slaves onto the marsh. Sixteen slaves will need 2 turns to drain the marsh. The three slaves from Nippur road their ruins.

We redline a Red Musket near Geisha-A-Go-Go.
Miskeyed the eMace, so it becomes...
vMace vs. rMusket 1/3, Mace wins (44 of 55).

We send the 2 Muskets in Geisha-A-Go-Go to protect our marsh-drainers.
We move two other Muskets into Geisha-A-Go-Go.

At Kyoto, we send 5 Maces, 3 Cavs and 1 settler towards Kagoshima. This city is on our grid, is coastal and has a harbor. We moved a settler into position near Kyoto, protected by 4 Cav and 3 Maces. The Kyoto slaves moved into this forested tile also.

We unload 3 vCav next to Zariqum.

Start moving more workers towards our capital, getting ready for rails.

Lee I (Army) loads into E Boat and sails towards Babylon.
B Boat sails into Angel's Landing, will upgrade next turn.

Our new Cavs move North, to protect us from any Babylonian activity coming from Izibia (2), up in the north east. Salt Wells Villa is still open, but BunnyRanch Two, which was open, now has a vCav in it. Persian Diversion has had a vKnight for some time. Shady Lady Ranch has another vCav, though it is further back from any danger. Next turn could see three units attempt to take Izibia out.
We have two Sword Armies sailing to Babylon. They will arrive and unload next turn.

We need some more settlers overseas. We have three still in action, but those are already spoken for.

Babylon Crossing vLongbow -> settler in 15, rush for 20 of 811 gold.
Stardust Ranch worker -> settler in 27, rush for 108 of 791 gold.
Orlando Adult Resort aqueduct -> settler in 1 (wasting 56 shields).
Sin City Nasty settler in 4, rush for 16 of 683 gold.
Indian Gem Adult Resort aqueduct -> settler in 1 (wasting 53 shields).
hadrultica Ranch cannon -> settler in 1 (wasting 9 shields).

This gives us 6 more settlers next turn, who will be moved across in different turns. All of these cities are in our south east, where our boats are located.

International
Babylon will not talk to us; no surprise there, they just declared war.
Greece will give peace, but wants Magnetism to MA on Babylon.
Japan will give peace and MA on Babylon and give us Printing Press. Japan has 5 cities. We threaten one, another is one our land mass and the other three buffer us from Babylon's core.

I won't make any deals yet. Let's see how the next turn works out.

667 gold, -47 gpt, Theory of Gravity in 3.
[IBT]
Babylon has Cavalry. We lose two Maces, two cannons and a lot of Japanese slaves (44 of 57).
We defeat one Cav near the ruins of Kyoto (46 of 58).

Dovetail Ranch worker -> worker in 10.
Stardust Ranch settler -> settler in 30.
Indian Gem Adult Resort settler -> settler in 30.
Simones de Paris worker -> worker in 10.
St.Silky Jungly Mansion vCav -> vCav in 8.
Wild Horse Adult Resort worker -> worker in 3.
hadrultica Ranch settler -> settler in 30.
Salt Wells Villa cannon -> cannon in 40.
Oralndo Adult Resort settler -> settler in 30.
Babylon Crossing settler -> settler in 30.
Sin City Nasty settler -> settler in 30.

Greeks found Miletos on the coast by Orlando Adult Resort.

10 1050 AD

Battle of Kagoshima, Japan (8)
vCav vs. rSpear, Cav wins (47 of 59).
vCav vs. rSpear, Spear wins (47 of 60).
eCav vs. rSpear 2/3, Cav wins (48 of 61).

Kagoshima is captured and we gain 9 gold.
Kagoshima has 7 resisters.
We retain the barracks and aqueduct, but the harbor is destroyed.

Settler B builds Kyoto Kinky Klub.

Back in the homeland, we deal two wandering Japanese units.
eSword vs. rLongbow, Sword wins (49 of 62).
vCav vs. rLongbow, Cav wins (50 of 63).

We Kiss and Make Up
T1050_JapanPeace.jpg


Now we talk to Japan and make peace, in exchange for Printing Press, an MA vs. Babylon and ROP.
We need the ROP in order to pillage Babylon's Horses.
We let Japan keep their 52 gold.

Battle of Zariqum, Babylon (8)
vCav vs. vMusket, cannon misses, Cav wins (51 of 64).
vCav vs. rMusket, cannon hits, Cav retreats (51 of 65).
vCav vs. rMusket, Cav wins (51 of 66).
vCav vs. rMusket 2/3, Cav wins (52 of 67).

Zariqum is razed; we gain 9 gold, 2 cannon and 3 slaves.
These three slaves start roading the ruins of Zariqum.

We recapture our two cannons back from Babylon and turn them on the eCav outside Geisha-A-Go-Go. That unit is redlined.
vMace vs. eCav 1/5, Mace wins (53 of 68).

Moving through Japan we spot 3 vCavs and 2 vMuskets, one with a settler.
We shuffle a Musket and 6 cannon into Kyoto Kinky Klub.

B Boat is upgraded to Galleon for 30 of 646 gold.

Battle of Izibia, Babylon (2)
vCav vs. rPike, Cav wins (54 of 69).
vCav vs. rSpear, Cav retreats (54 of 70).
vKnight vs. rSpear 2/3, Spear wins (54 of 71).

Doombringer sails into Angel's Ladies to be upgraded.

Washington I and Lee I are unloaded across the ocean.

616 gold, -56 gpt, Theory of Gravity in 2.
[IBT]
And the save is attached.
 
Overview
We started a war with Japan. Japan started with 10 cities but now has 4. We made peace with Japan.

During our war with Japan, Babylon declared on us when we refused to give them Dyes. Babylon had 15 cities; we have razed two. We made peace with Japan to provide a buffer with Babylon.

Babylon has Cavalry.

We have an MA with Japan vs. Babylon; part of our peace treaty. We got Printing Press also (just because we could). For our own protection we got an ROP, too.

We are still at war with Greece, though we can buy peace. Buying an MA is costly. Alexander wants Magnetism, which we just learned.

We have not talked to the Zulus about an MA on Babylon. That is an oversight on my part. Greece could help us fight Big Red. I'm not sure what good the Zulu could and would do.

We are two turns away from Theory of Gravity, though we are running at about -60 gpt.

We have native workers returning to the core, some just standing around, waiting to start the railing of our empire.

Areas of Interest
Do we give Greece Magnetism to sign an MA vs. Babylon?

Babylonian Forces
Spoiler :

1050_BabForces.jpg



The forces of Babylon are rather spread out. I've marked where we have seen units, but that do not show just now. Our Cavalry in the east is heading to the Horses to pillage them. An Army would be better for this, but they just landed this turn. We had only one healthly vCav that could reach this far. Since Japan is at war with Babylon, we have frozen some Red units in place. Nonetheless, I tried to group enough defenders together to withstand an assualt by all possible Cavs.

We have city ready to build 3SE of Kagoshima; um, Kagoshima is not in this screenshot and the the units don't show up. Five Maces and a Settler are in place.

Almost all the cities have a huge flip risk from Japan. We may have problems with flipping.

We should probably rush a harbor in Osaka Bang Bang.


Old South Babylonian
Spoiler :

1050_OldSouthBab.jpg



Here we have done rather well, taking out two Babylonian cities and razing almost everything Japan had down here. Carchemish was founded after we removed Japan from this area.

City spots are in green. The one with the Musket also has 16 slaves, busy draining a marsh. They are halfway done.

Washington I and Lee I have landed. Both are Sword Armies. Where they move next turn I'm not sure. If we can rails in over here that will help us move faster, but that is several turns away. Right now I think the Armies should head north to deal with the Cavalries of the Red. Unless we want to continue our war with Greece. In that case, they may need to stay here to defend against Greek and Babylon forces coming in from the SE. I'm sure that Greece and Babylon would sign an ROP to gang up on us.


Our Northeast
Spoiler :

1050_NE.jpg



Not much here except this Babylonian blight on our shore.


Japan and Greece
Spoiler :

1050_JapanGreece.jpg



We have one Japanese city, shown here. Here we have a Greek ship ready to do something we don't like to our weak side. Greece also has a city on the coast, rather NE-ish from here.

If we make peace, we don't get attack by Greek forces in this spot. Not that I'm greatly worried about such an attempt. I don't want us to be sidetracked with just a nuisance right now.
 
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