0 0950 AD
Open the game and drop science down to 0%. We learn Physics in 2, not 1, but we will add 465 gpt to our treasury each turn. Currently we have 2 (two) gold in the bank.
[IBT 0950 AD]
Spitzer's Shack vCav -> vCav in 8.
Tad's Jungle Mansion vCav -> vCav in 8.
Bunny Beach worker -> worker in 10.
Angel's Ladies worker -> worker in 10.
Japan is building Magellan's Voyage (Navigation).
1 0960 AD
Talk to Japan. Try to bully Navigation, but that doesn't work. So we declare war.
Us to Japan
Move vCavs first and we get lucky. Izumo is defended by Spears.
Battle of Izumo, Japan (6)
vCav vs. rSpear, Cav wins (1 of 1).
vCav vs. rSpear, Cav wins (2 of 2).
Izumo is razed and we gain 2 slaves, some gold, but I didn't pay attention to the amount.
However, our replacement spot for Izumo is now inside Bablyon.
Move the rest of that stack onto the ruins of Izumo, the Cav move into Babylon to heal. The new slaves start to build on road on the ruins of Izumo, three turns.
Overseas Gridding, Revisited
Take a peek back to screenshots of 450 AD and overseas gridding. Nara, which is NW of where Izumo was, is also off the grid. When we take it, the closest spot will be claimed by Nippur (2NE-1E of Nippur). The tile 2NW-1W from Nippur is part of Babylon right now, so we can raze Nara and we're done. The closest grid point is 2SW of Nara; CxxC from that point towards Nara puts us 1NE of Nara, which is in the ocean. Nara dies and we don't gain a city spot.
Edo, 2N-1NW of Nippur, is also off the grid. The closest grid spot to Edo is 1E of Edo. That spot is 2N-1NE of Nippur. A quick check of 2S-1SE of Nippur shows Babylonian territory, but this is from Zariqum. Further check of 2S-1SW of Nippur reveals that this tile is outside of Babylon's borders, so 2N-1NE of Nippur (Edo's grid spot) can be built by us once Edo is razed.
Wake up everyone 1SE of Zariqum and send them through Bablyon towards Edo. Both Edo and Nara will be attacked in three turns, in 990 AD.
We unload three cannon from
D Boat and one cannon and 2 Mace from
A Boat.
Battle of Nagasaki, Japan (2)
Nagasaki is in Old Somebody, on our side of the pond. It offends us with its placement.
Washington I (Sword Army) vs. rspear, Army wins (3 of 3).
Nagasaki is razed; we get 1 gold.
B Boat and
GridMaster are loaded up and sail north,
Doombringer loads also.
469 gold, +458 gpt, Physics in 1.
[IBT]
Japan attacks our Edo stack inside of Babylon's borders, but the Archer dies to our Musket (4 of 4).
Japan offloads a settler pair near Capone's Crib.
We learn Physics, start on Magnetism, 13 turns at 0% science. Not too shabby for a tribe that has no libraries.
Plain Jem Mansion vCav -> vCav in 16.
St.Silky Jungly Mansion vCav -> vCav in 8.
Wild Horse Adult Resort worker -> worker in 2.
Soaploand vCav -> vCav in 10.
Sharon's Brothel and Bar worker -> worker in 4.
The Dark Bush worker -> worker in 10.
2 0970 AD
Jiggle with the science slider. The best we can do at 100% science is learn Magnetism in 5 turns. We can also do that at 80%, so we do, and gain +109 gpt.
we advance towards Edo and Nara.
We load 2 cannon, 5 Cavs, 1 Mace.
We unload 2 settlers, 1 cannon, 1 Cav, 1 Sword, 2 Mace and 2 Muskets.
Golden Ranch hires a geek.
Upgrade two catapults to cannon for 120 of 928 gold.
[IBT]
we lose a Musket and Mace from our Edo force (4 of 6).
Japan builds Yokohama near Capone's Crib.
Ahh, Sugar! worker -> worker in 10.
3 0980 AD
We keep our Edo units inside Babylon and reinforce.
Miskey a lone Cavalry into the jungles near Edo.
Advance on Nara.
921 gold, +116 gpt, Magnetism in 4.
[IBT]
Our Cavalry at Edo is retreated by one Longbow and then killed by another (4 of 8).
A Mace survives a Longbow attack near Edo (5 of 9).
Mayflower 871 vCav -> vCav in 8.
Moonlight Bunny Ranch vCav -> vCav in 10.
Bordello Bluff courthouse -> barracks in 7.
Wild Horse Adult Resort worker -> worker in 3.
Hayloft Adventure worker -> worker in 10.
Dual barrel slingshot cannon -> cannon in 40.
4 0990 AD
unhooks in front is cranky, geek to clown for one turn, rush the harbor for 120 of 1039 gold.
Plain Jem Mansion hires a geek, vCav in 10 -> market in 18.
Bunny Beach Inn hires a geek. Probably a very, very happy geek.
Our Edo Attack Group moves into place: 5 cannon, 5 Mace and 5 Cavalry. Edo is defended by a vSpear at the moment.
Battle of Nara, Japan (7)
Four cannons hit one time, pinging a vSpear.
vMace vs. rSpear, Mace dies (5 of 10).
vMace vs. rSpear, Mace dies (5 of 11).
vMace vs. vSpear 3/4, Mace dies (5 of 12).
vMace vs. vSpear 3/4, Spear dies (6 of 13).
vMace vs. vSpear 3/4, Spear dies (7 of 14).
eSword vs. vLongbow, Sword wins (8 of 15).
eSword vs. rSpear 1/3, Sword wins (9 of 16).
Nara is razed; we gain 7 slaves and 11 gold.
As expected, the closest grid point to Nara is now controlled by Babylon.
Single Unit Elimination
vMace vs. rLongbow 2/3, near Nara, Longbow dies (10 of 17).
vMace (from the Nara force) vs. rLongbow (1E of Edo), Mace is redlined but wins (11 of 18).
Send a Musket to protect this vMace 1/4.
930 gold, +119 gpt, Magnetism in 3.
[IBT]
Japan wants to talk. Peace is the subject, Edo the centerpiece. Japan won't give us Edo, so no deal.
Japan loses 4 Longbow attacking cannons and Cavalry outside Edo (15 of 22).
Three wounded Longbow move into Edo.
Playboy Mansion vCav -> vCav in 6.
Sharon's Brothel & Bar worker -> worker in 2.
Eastern Whale rCaravel -> rCaravel in 40.
Monica lurks Cigar worker -> worker in 10.
unhooks in front harbor -> vCarvel in 40; clown becomes a geek again.
5 1000 AD
Battle of Edo, Japan (4)
Five cannons hit 4 times, damaging 3 Spears.
vCav vs. rSpear 2/3, Longbow shoots and misses, Cav wins (16 of 23).
vMace vs. rSpear 2/3, Longbow shoots and misses, Maces wins (17 of 24).
vMace vs. vSpear 2/4, Longbow shoots and misses, Mace wins (18 of 25).
vMace vs. vLongbow, Longbow shoots and hits, Mace wins anyway (19 of 26).
vMave vs. eLongbow 3/5, Mace wins (20 of 27).
vMace vs. rLongbow 2/3, Mace wins (21 of 28).
vCav 3/4 vs. rLongbow 2/3, Cav wins (22 of 29).
Edo is ours; we liberate 17 gold before razing the city. We gain 4 slaves.
D Settler moves and founds Geisha-A-Go-Go, 1E of the ruins of Edo.
Two Longbows are now inside our at Geisha-A-Go-Go.
We move 2 Muskets into Geisha-A-Go-Go and fortify them.
We ping one Longbow with a cannon that was too far away to bombard Edo.
Cleanup
vCav vs. rLongbow, Longbow fires and misses, Cav wins (23 of 30).
vCavn vs. vLongbow 3/4, Cav wins (24 of 31).
We combine our forces together outside Geisha-A-Go-Go but do not advance into Japanese territory. Our Muskets are out of movement and we lost too many units to Longbows. When we advance we'll have about 6 Muskets.
We have only 11 Muskets and 8 of them are overseas.
Wake two and send them to go overseas.
Wake a Pike and upgrade to Musket for 90 of 1066 gold.
Find another and send them south.
MA's on Greece end next turn.
976 gold, +114 gpt, Magnetism in 2.
[IBT]
Japan loses a Longbow near Geisha-A-Go-Go (25 of 32).
The Emperor Club vCav -> vCav in 8.
Stardust Ranch worker -> worker in 10.
Lecherville worker -> worker in 10.
Capone's Crib worker -> worker in 10.
Whaling Station worker -> worker in 10.
Pussycat Ranch worker -> worker in 10.
Golden Ranch vCav -> vMusket in 10.
Farmer's Club aqueduct -> market in 17.
Horse Ranch worker -> worker in 10.
Breeder Complex worker -> worker in 10.
Marsh Mellow Dreams worker -> worker in 10.
Iron Mountain worker -> worker in 10.
6 1010 AD
We move into Japan again, focused on Osaka.
eSword 4/5 vs. rSpear 2/3, Spear wins (25 of 33).
vMace vs. rSpear 1/3, Maces wins (26 of 34) and we gain two slaves.
Our Caravels are sailing overseas mostly empty. Starting this turn, I will send one Caravel a turn towards Moonlight Bunny Ranch, the closest coastal city that has a harbor, where they will upgraded to Galleons. Four turns there, upgrade on turn five and four turns back. May have to stagger than rotation a bit.
Instead (and after I did movement) change Angel's Ladies from worker to harbor and rush for 220 of 1090 gold. This is much closer to our shipping route and will cause less disruption to our shipping.
Drop science to 50%, Magnetism in 1.
870 gold, +212 gpt, Magentism in 1.
[IBT]
Japan moves 4 Longbows 1N of Geisha-A-Go-Go.
We learn Magnetism, start on Theory of Gravity, 7 turns at 50%.
Chicken Ranch, vCav -> vCav in 9.
Wild Horse Adult Resort worker -> worker in 3.
No. 1 Geisha aqueduct -> vFrigate in 30.
Sharon's Brothel & Bar worker -> worker in 2.
Angel's Ladies harbor -> worker in 10.
7 1020 AD
Magnetism is a monopoly tech. No one knows Theory of Gravity.
Japan has five units 1N of Geisha-A-Go-Go; 1 vSpear and 4 Longbows. Geisha-A-Go-Go has 11 defenders.
Our Osaka force moves 1N, now 3N of Geisha-A-Go-Go (and thus on the grid, so our settler can build next turn) and 1W of Osaka.
Defense of Geisha-A-Go-Go (1)
vCav vs. rSpear, Cav wins (27 of 35).
vCav vs. rLongbow, Cav wins (28 of 36).
vCav vs. rLongbow, Cav wins (29 of 37).
vCav vs. rLongbow, Cav wins (30 of 38).
eCav vs. vLongbow 3/4, Cav wins (31 of 39).
eCav is not damaged, and moves to join the Osaka force.
Another vCav from Geisha-A-Go-Go joins the Osaka force.
Science to 90%, Theory of Gravity in 5.
1083 gold, +44 gpt, Theory of Gravity in 5.
[IBT]
Greece and Babylon make peace.
Babylon Musket gets in our way 1N of Geisha-A-Go-Go.
Defeat Japanese Longbow (32 of 40).
8 1030 AD
Upgrade GridMaster to Galleon for 30 of 1127 gold.
Battle of Osaka, Japan (12)
Cannons go 9 of 12, redlining 3 vSpears.
eCav vs. vSpear 1/4, Cav wins (33 of 41).
eSword vs. vSpear 1/4, Sword wins (34 of 42).
eSword vs. vSpear 1/4, Sword wins (35 of 43).
We raze Osaka, gaining 6 slaves and 0 gold.
C Settler becomes Osaka Bang Bang. Starts on a harbor.
vCav takes down a Longbow outside our new borders and promotes to Elite (36 of 43).
Washington I moves loads into our first Galleon.
Upgrade E Boat to a Galleon for 30 of 1097 gold.
Greek Caravel near our loading area; we have better odds defending than attacking, so we ignore this thing.
Angel's Landing worker -> vFrigate, rush for 236 of 1067 gold.
We can make peace with Greece we don't get any cities near us that we can keep.
831 gold, +48 gpt, Theory of Gravity in 4.
[IBT]
Babylon is Cautious and wants Dyes. We say No. This should not provoke a war. If it does, I think it helps us.
Babylon to Us
Well, guess what. Babylon gets downright snippy and Declares war on us.
Great start to a war, Babylon does not attack us once.
Spitzer's Shack vCav -> vCav in 8.
Tad's Jungle Mansion vCav -> vCav in 8.
Shady Lady Ranch market -> barracks in 7.
Sharon's Brothel & Bar worker -> worker in 4.
The White House cannon -> cannon in 40.
Angel's Ladies vFrigate -> vFrigate in 60.
9 1040 AD
Battle of Kyoto, Japan (11)
vCav vs. vspear, Cav retreats (35 of 44).
vCav vs. rSpear, Cav wins (36 of 45).
vCav vs. rSpear, Cav wins (37 of 46).
vCav vs. rSpear, Cav wins (38 of 47).
vCav vs. rSpear, Spear wins (38 of 48).
vCav vs. rSpear, Cav wins (39 of 49).
vCav vs. vSpear 2/4, Cav wins (40 of 50).
eCav vs. rSpear 1/3, Cav wins (41 of 51).
The First Capital of Japan
We raze Kyoto and
Leonardo's Workshop, gaining 3 gold and 5 slaves.
Battle of Nippur, Babylon (6)
vCav vs. rMusket, Cav wins (42 of 52).
vCav vs. rMusket, Cav retreats (42 of 53).
vCav vs. rMusket 2/3, Cav wins (43 of 54).
We raze Nippur, gaining 14 gold and 3 slaves.
Nippur was not on our grid. Three South of Geisha-A-Go-Go is in no-mans-land, but it is marsh and will need to be drained before we can build. We capture another Babylonian worker and they move to that tile. We then move in 15 Japanese slaves onto the marsh. Sixteen slaves will need 2 turns to drain the marsh. The three slaves from Nippur road their ruins.
We redline a Red Musket near Geisha-A-Go-Go.
Miskeyed the eMace, so it becomes...
vMace vs. rMusket 1/3, Mace wins (44 of 55).
We send the 2 Muskets in Geisha-A-Go-Go to protect our marsh-drainers.
We move two other Muskets into Geisha-A-Go-Go.
At Kyoto, we send 5 Maces, 3 Cavs and 1 settler towards Kagoshima. This city is on our grid, is coastal and has a harbor. We moved a settler into position near Kyoto, protected by 4 Cav and 3 Maces. The Kyoto slaves moved into this forested tile also.
We unload 3 vCav next to Zariqum.
Start moving more workers towards our capital, getting ready for rails.
Lee I (Army) loads into
E Boat and sails towards Babylon.
B Boat sails into Angel's Landing, will upgrade next turn.
Our new Cavs move North, to protect us from any Babylonian activity coming from Izibia (2), up in the north east. Salt Wells Villa is still open, but BunnyRanch Two, which was open, now has a vCav in it. Persian Diversion has had a vKnight for some time. Shady Lady Ranch has another vCav, though it is further back from any danger. Next turn could see three units attempt to take Izibia out.
We have two Sword Armies sailing to Babylon. They will arrive and unload next turn.
We need some more settlers overseas. We have three still in action, but those are already spoken for.
Babylon Crossing vLongbow -> settler in 15, rush for 20 of 811 gold.
Stardust Ranch worker -> settler in 27, rush for 108 of 791 gold.
Orlando Adult Resort aqueduct -> settler in 1 (wasting 56 shields).
Sin City Nasty settler in 4, rush for 16 of 683 gold.
Indian Gem Adult Resort aqueduct -> settler in 1 (wasting 53 shields).
hadrultica Ranch cannon -> settler in 1 (wasting 9 shields).
This gives us 6 more settlers next turn, who will be moved across in different turns. All of these cities are in our south east, where our boats are located.
International
Babylon will not talk to us; no surprise there, they just declared war.
Greece will give peace, but wants Magnetism to MA on Babylon.
Japan will give peace and MA on Babylon and give us Printing Press. Japan has 5 cities. We threaten one, another is one our land mass and the other three buffer us from Babylon's core.
I won't make any deals yet. Let's see how the next turn works out.
667 gold, -47 gpt, Theory of Gravity in 3.
[IBT]
Babylon has Cavalry. We lose two Maces, two cannons and a lot of Japanese slaves (44 of 57).
We defeat one Cav near the ruins of Kyoto (46 of 58).
Dovetail Ranch worker -> worker in 10.
Stardust Ranch settler -> settler in 30.
Indian Gem Adult Resort settler -> settler in 30.
Simones de Paris worker -> worker in 10.
St.Silky Jungly Mansion vCav -> vCav in 8.
Wild Horse Adult Resort worker -> worker in 3.
hadrultica Ranch settler -> settler in 30.
Salt Wells Villa cannon -> cannon in 40.
Oralndo Adult Resort settler -> settler in 30.
Babylon Crossing settler -> settler in 30.
Sin City Nasty settler -> settler in 30.
Greeks found Miletos on the coast by Orlando Adult Resort.
10 1050 AD
Battle of Kagoshima, Japan (8)
vCav vs. rSpear, Cav wins (47 of 59).
vCav vs. rSpear, Spear wins (47 of 60).
eCav vs. rSpear 2/3, Cav wins (48 of 61).
Kagoshima is captured and we gain 9 gold.
Kagoshima has 7 resisters.
We retain the barracks and aqueduct, but the harbor is destroyed.
Settler B builds
Kyoto Kinky Klub.
Back in the homeland, we deal two wandering Japanese units.
eSword vs. rLongbow, Sword wins (49 of 62).
vCav vs. rLongbow, Cav wins (50 of 63).
We Kiss and Make Up
Now we talk to Japan and make peace, in exchange for Printing Press, an MA vs. Babylon and ROP.
We need the ROP in order to pillage Babylon's Horses.
We let Japan keep their 52 gold.
Battle of Zariqum, Babylon (8)
vCav vs. vMusket, cannon misses, Cav wins (51 of 64).
vCav vs. rMusket, cannon hits, Cav retreats (51 of 65).
vCav vs. rMusket, Cav wins (51 of 66).
vCav vs. rMusket 2/3, Cav wins (52 of 67).
Zariqum is razed; we gain 9 gold, 2 cannon and 3 slaves.
These three slaves start roading the ruins of Zariqum.
We recapture our two cannons back from Babylon and turn them on the eCav outside Geisha-A-Go-Go. That unit is redlined.
vMace vs. eCav 1/5, Mace wins (53 of 68).
Moving through Japan we spot 3 vCavs and 2 vMuskets, one with a settler.
We shuffle a Musket and 6 cannon into Kyoto Kinky Klub.
B Boat is upgraded to Galleon for 30 of 646 gold.
Battle of Izibia, Babylon (2)
vCav vs. rPike, Cav wins (54 of 69).
vCav vs. rSpear, Cav retreats (54 of 70).
vKnight vs. rSpear 2/3, Spear wins (54 of 71).
Doombringer sails into Angel's Ladies to be upgraded.
Washington I and Lee I are unloaded across the ocean.
616 gold, -56 gpt, Theory of Gravity in 2.
[IBT]
And the save is attached.