ramzay1945
Knyaz


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Yes, it's a guar.And is that a guar? Did you modify or create new animations for it?
You said you set your adblock to block my memes.I can't see any of the images in this thread.
Strange, but possible.I can't see any of the images in this thread.
Thank you, I'm tryingThese units are looking outstanding ramzay1945.
I just manually use addblock to block every individual meme image I run across. Also the odd thing is that right click+view image works. And looks awesome as well.You said you set your adblock to block my memes.Maybe you forgot to turn it off?
These units are looking outstanding ramzay1945.![]()
Thank youWoooow, this is incredible! Have you applied more custom skeletons?
Your art is so detailed, it looks like a new videogame. (Tamriel btw is going to be a visual masterpiece)
I hope the coding is going well too? This is brilliant ramzay![]()
I understand how you feel, haha.thousands of little things in Mod that should be added, but it brings less pleasure than creating new models.
Looks to me like the techs aren't arranged into a plane graph in terms of their iGridX, iGridY positions (Civ4TechInfos.xml); for example, I don't see how the arrow from Construction to Engineering could be drawn without intersecting other tech boxes. I've never actually rearranged anything in the tech tree myself, but my understanding is that the boxes need to be positioned manually. A diagramming program could be helpful for working out the positions. (Or is there something else broken in the screenshot that I'm missing?)There are also problems with the technology tree. Here you can see the broken arrows. I don't know how to fix it.
Almost all the main units are ready. Now it really remains to encode everything. Soon you will need to run a couple of games for crashesA reworked military line and up to ten UU's per civ?
You are right, there are some problems with the correct distribution of technologies. Some (for example - polytheism) I did not place it quite correctly and I need to move it to the right. But in such cases, the game usually does not draw an arrow at all, but indicates the icons of the necessary technologies in the upper right corner.Looks to me like the techs aren't arranged into a plane graph in terms of their iGridX, iGridY positions (Civ4TechInfos.xml); for example, I don't see how the arrow from Construction to Engineering could be drawn without intersecting other tech boxes. I've never actually rearranged anything in the tech tree myself, but my understanding is that the boxes need to be positioned manually. A diagramming program could be helpful for working out the positions. (Or is there something else broken in the screenshot that I'm missing?)