tantanmen
super foxy
- Joined
- Sep 25, 2019
- Messages
- 295
Oh great, that makes it easier if you don't need to create custom skeletons. (I'll also have to check out Afterworld now.)
But it's amazing that you're able to achieve such unique models. Big congrats on learning how to bind meshes to skeletons
I really hope you can get some help with the coding (there are still a few active coders, I believe). But I don't know who to ask about the broken arrows of the tech tree.
Maybe you could create a new thread for it? If you want, I'm curious about the broken arrows too, so I'd be happy to make a request about the tech tree? And I can make a 'nuisance' of myself until someone helps me
A reworked military line and up to ten UU's per civ? You'll definitely need more playtesters! I'll be here for another round of testing once you have everything in place
p.s. the Dwemer Automaton is totally awesome ^^
But it's amazing that you're able to achieve such unique models. Big congrats on learning how to bind meshes to skeletons
I understand how you feel, haha.thousands of little things in Mod that should be added, but it brings less pleasure than creating new models.
I really hope you can get some help with the coding (there are still a few active coders, I believe). But I don't know who to ask about the broken arrows of the tech tree.
Maybe you could create a new thread for it? If you want, I'm curious about the broken arrows too, so I'd be happy to make a request about the tech tree? And I can make a 'nuisance' of myself until someone helps me
A reworked military line and up to ten UU's per civ? You'll definitely need more playtesters! I'll be here for another round of testing once you have everything in place
p.s. the Dwemer Automaton is totally awesome ^^