Eltain
Deity
Also orders would be e-mailed, not PMed. This way I would have them permanently accessible to me at any time, and I wouldn't need to clear my inbox every 5 updates.
[Nation Name]/[Player]
[Very Poor/Poor/Comfortable/Rich/Very Rich]/[Very Weak/Weak/Capable/Strong/Very Strong]
Kingdom of Gurks/NPC
Comfortable/Strong
++++++
Danas-te-Rah/NPC
Comfortable/Capable
Back to your first point, that seems like a good idea, actually. I could only update the 'at a glance' stats like every 5ish updates to throw players off regarding sudden military buildup or something. Also I wouldn't scientifically determine who is 'capable' or 'strong', I'd just wing it based relatively on that faction's history. (Edit: Or the region's history) (Edit2: That whole last part might have been hard to understand? I can't tell because I am tired.)!
Kingdom of Gurks/NPC
Presumed to be economically stable; Known to conduct extensive & successful raids
++++++++
Danas-te-Rah/NPC
Statements issued by the three queens speak of their realm's overflowing riches; A few travelers tell of Danas-te-Rah wondrous and terrifying armies
Fort Forista said:High above the Passes, standing on a lonesome mountain peak, it lears down upon you.
As soon as it came in sight, you look at yourself, embarassed that you are attempting to assault such a fortress. It's wall seems to grow out of the bare rock, and spikey towers pierce the air. You know that clever Issith were hired to dig thousands of tunnels underneath the solid rock over many generations, and that its garrison can survive a decade's siege no sweat.
On the otherside, connected to the main fort is a tall turret guarding the pass. The arched bridge hang over you, it's center a mere key-piece of wood... if either keeps fall, it can be easily pushed asside to leave a giant gap.
You look worriedly on as the Chief waves you on "We must prepare to strike tonight" he said, ignoring the arrows landing at his feat (and from such a distance!). The Garrison was pulled out to stop the Issith Raids, and this will be our only chance to reopen the passes.
You look once more at the great fort, and sigh. As a Gurk, you have fought and stormed oasii forts before, but none like this.
Taking out your dagger, you spend ten minutes securing a hold in the sheer cliff.
And, as curses and arrows continue to fall, you begun to climb.
There, I fixed it. Anyway, you're thinking of Kintara, while I am talking about the Barbarians you placed with Fort Khenesa and all that. Anyway, if Gurks wanted to ride plants, they could do that too >_> stick to my guns.Kenefah can't be rode either. You cannot ride a stationery plant that eats everything that moves. It just digests logic.They can move a bit but that's over years.
There, I fixed it. Anyway, you're thinking of Kintara, while I am talking about the Barbarians you placed with Fort Khenesa and all that. Anyway, if Gurks wanted to ride plants, they could do that too >_> stick to my guns.
nutranurse: I believe turns are going to be 5 years? It was discussed in-thread or WWW or New NES etc, I don't know which. Minimum write-up might happen every 3 turns (over 15 years, rumors could circulate to all parts of the known world). It will probably be more rumor-ie and not so 'write-up'. But we'll see!
Terrance: the Gurks hold Fort Forista, don't they?
TerrisH: Edit more info about them into your post. The cutoff isn't actually until I begin the update. (Friday.) The reason for this cutoff is 1: so that players will write about their creations and flesh them out instead of just pumping out more (quality over quantity?). This cutoff also represents sort of the ending of the 'age of legends' or something. That part is actually more for me, though.