slaze
Deity
As usual...
Spoiler :
slaze said:14 redcoats huh?, that's more than I thought. We're (or more so, you) are in pretty good shape.cav scout said:http://img684.imageshack.us/img684/8484/civ4screenshot0010.jpg
Razed Zero and on the way to TKY.Our stack consists of 14 redcoats, 8 cannons, 3 knight, 3 pikes, 1 elephant and 2 workers.
Dragon tears is undefended and there doesn't seem to be any reinforcements visible. Along with the 5 units inside TKY there is one rifle (0 xp) on the hill 1E (same tile as our spy).
If Sancta was smart they would abandon TKY and try to set up a defense at Dragon Tears, upgrading all their mounted units to cavalry. If we are lucky though we can make TKY a Stalingrad and kill all their units. I would hate for all those wounded promoted units to escape to heal/upgrade.
How should we go about capturing the city?
(I will send another update after santca plays their turn).
Ultimately we should see their next move before we make final decisions, but it looks like if we only look at drafting, the most you'll be up against is 6 rifles with a 7th drafted from DT on the hill. Certainly both of those cities are producing rifles, although for DT's rifle to make it it would have to finish next turn (so that could be 2 more but probably 1. If they upgrade all full strength troops to rifles (4 more) that would make 11, with a good handfull of healing knights etc.
8 cannon could deal alot of damage to such a stack although you would lose all but 1-3. They could have more numbers than you so it would take a second turn to take the city, but our stack would make it there by then anyway.
But I think you're right, this situation is far too unlikely. They can't afford to lose their army and TKY. The other options are to circle around towards us, or fall back to DT. And doubt they'll head towards us, despite Porta Nina being weakly defended (musket + longbow, rifle next turn). They'll need to keep their army together. Numbers matter when they practice their RNG maximizing save and test attacks.
And they're broke. The one thing they can't fake is money (despite their 500 point GNP drop from last turn - it won't show up in next turns graphs cause it's not true). They're rushing towards MT and that's their play. It's just too late for TKY.
One question I have is can you use a spy to take out their defenses? You would have to have it end on TKY next turn. If you do this could you send it 2W of where it is to peak out from the hill before ending it on TKY? I'm curious whether they are building roads to strike us or if the wounded mounted units head to Chai to heal. I saw an idle worker 2 turns ago (probably roading) 1SE of chai and with enough roads/workers they could strike us from the distance of Chai/pig.
But anyway, we'll see what they do and take it from there.