Emperor Cookbook V: Saladin

Raskolnikov, I quite liked your save but there's something I don't get...
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Namely, how come you went with sailing instead of AH? I can't work this out -- you have cows ready to be pastured and will have pigs in your borders in a few turns. Surely this would be better than having an exploring workboat and 1 trade route to GK.

Nonethelesss, I think you're in a great position here to build some axes and kill some barbs. That 2nd working goldmine means you can easily afford a 4th city right now. All in all, I'd probably vote for this save at the moment :cool:.
 
@Leventis:

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I choosed sailing because I want foreign TRs asap. The moment my wb will see one other border, I 'll get them and it's a big boost to your commerce early on (I 'll get 1 more commerce per city minimum)... As I went for early alpha, I will probably ask nicely AH to one of my opponent (I bet they are chickens out there) :p. I have enough food anyway for now :).
And yeah the plan is to REX, but more than one more city! The land is excellent so few cottages and building research in some cities will allow fast COL.
 
@Leventis:

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I choosed sailing because I want foreign TRs asap. The moment my wb will see one other border, I 'll get them and it's a big boost to your commerce early on (I 'll get 1 more commerce per city minimum)... As I went for early alpha, I will probably ask nicely AH to one of my opponent (I bet they are chickens out there) :p. I have enough food anyway for now :).
And yeah the plan is to REX, but more than one more city! The land is excellent so few cottages and building research in some cities will allow fast COL.

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You do have 2 gold resources. I dont think 6 trade will outweigh that for many years. Alphabet will make sailing tradable. That being said i dont think i teched sailing or AH. :lol:


On a side note. Are you lot all using a patch? I dont get all the extra data at top of screen that some get. Stuff like great people in x turns/generals etc. Also the diplo info too. Hmmm
 
On a side note. Are you lot all using a patch? I dont get all the extra data at top of screen that some get. Stuff like great people in x turns/generals etc. Also the diplo info too. Hmmm

BUG!

RJM
 
Spoiler :
I headed south to the ocean. Blue circles forever! Tech order Ag-Mining-AH-BW. Build order: Worker-Warrior-Worker-Stonehenge. I really don’t understand the antipathy that so many players seem to have towards this wonder. I build it most of the time that I start with Mysticism. It’s a good choice while letting the city grow. The Priest is useful and it solves the issue of border-popping.

The initial warrior wandered around the map, exploring. He met Charly, Mansa, Genghis and Shaka on the way. We know where the first three live and Shaka must be to our southeast. The warrior just survived an encounter with a barb archer which gave him his tenth HP, woody III status and unlocked the HE. :dance:

AbECV1.jpg


My second city went one north of the original starting point, claiming the corn, gold, copper and other goodies. The borders just popped and there are two workers on the copper so it will come on line Real Soon Now. We are already working the gold and corn. With three hills and copper, it would make a fine production city but there is sooo much cottageable land… I think I’ll move the capital here.

Teching continued with Pottery and Writing. Then back to the religious line with Masonry, Polytheism and Priesthood. Currently researching Monarchy for the wine and HR. I don’t usually follow this line. Normally I trade for these techs but I figure that the wine makes it worthwhile.

Third city went on the Marble. The capital squeezed out a Madrassa to compliment the Gold and is planning to build the Oracle. After that, it will become a settler/worker factory to start our REX. There is lots of land.

AbECV2.jpg
 

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Here's my attempt, first time posting in a cookbook.
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Seems like a solid start. Plenty of land.

I have four cities. Dotmapped out several more. Not sure if the next settler should go east near Shaka or fill in southwest of Mecca.

Civ4ScreenShot0011.jpg


Mecca has Stonehenge and a Madrassa. No granary yet. Going to work these five tiles and produce settlers/workers for a bit.

Civ4ScreenShot0012.jpg


2 workers and 5 warriors.

Civ4ScreenShot0013.jpg


Tech order was Agriculture, Animal Husbandry, Mining, Bronze Working, Pottery, Writing. Now researching Alphabet at 14bpt at 50% science. 19 turns to go. Second gold will be online soon though.

Civ4ScreenShot0014.jpg


Save:
 

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The problem I’m having is that at the current rate the Oracle will be complete before I get writing. I hate to wait to finish the oracle but I really want COL.
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You are four turns from both the Oracle and Writing. You get the tech first so there is no problem.

On another topic, I agree completely with RRR and soirana that getting both gold online has to be a priority.
 
Spoiler :
I headed south to the ocean. Blue circles forever! Tech order Ag-Mining-AH-BW. Build order: Worker-Warrior-Worker-Stonehenge. I really don’t understand the antipathy that so many players seem to have towards this wonder. I build it most of the time that I start with Mysticism. It’s a good choice while letting the city grow. The Priest is useful and it solves the issue of border-popping.

The initial warrior wandered around the map, exploring. He met Charly, Mansa, Genghis and Shaka on the way. We know where the first three live and Shaka must be to our southeast. The warrior just survived an encounter with a barb archer which gave him his tenth HP, woody III status and unlocked the HE. :dance:

AbECV1.jpg


My second city went one north of the original starting point, claiming the corn, gold, copper and other goodies. The borders just popped and there are two workers on the copper so it will come on line Real Soon Now. We are already working the gold and corn. With three hills and copper, it would make a fine production city but there is sooo much cottageable land… I think I’ll move the capital here.

Teching continued with Pottery and Writing. Then back to the religious line with Masonry, Polytheism and Priesthood. Currently researching Monarchy for the wine and HR. I don’t usually follow this line. Normally I trade for these techs but I figure that the wine makes it worthwhile.

Third city went on the Marble. The capital squeezed out a Madrassa to compliment the Gold and is planning to build the Oracle. After that, it will become a settler/worker factory to start our REX. There is lots of land.

AbECV2.jpg

Spoiler :


Its interesting looking at this and another save. Almost worth a feudalism slingshot with the Oracle. Minor risk of someone else building it. Although Feudalism is not a tech i would consider trading away so early to the likes of shaka, gil and co.

You will be well set up to pump out great priests. Production capital maybe.
 
@Gumbolt: the contribution of TRs compared to the two gold will quickly increase as we gain new cities (and I don't plan to stay at 3 cities long). Gold mines are important early one but it's a pity to know 5 AIs, have access to their map, and not having TRs with them. And anyway, I think it's more a general idea. you won't have 2 gold resources in every starts, on contrary you will always get commerce from foreign TRs.

Cheers
 
@Gumbolt: the contribution of TRs compared to the two gold will quickly increase as we gain new cities (and I don't plan to stay at 3 cities long). Gold mines are important early one but it's a pity to know 5 AIs, have access to their map, and not having TRs with them. And anyway, I think it's more a general idea. you won't have 2 gold resources in every starts, on contrary you will always get commerce from foreign TRs.

Cheers

I dont doubt the value of trade routes. I normally trade with the Ai for sailing unless i want GLH. Maybe something to think about in the future. Without road it can be useful for resources in cities.

Its something i have not played around with too much. Might do some testing on this.
 
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Its interesting looking at this and another save. Almost worth a feudalism slingshot with the Oracle. Minor risk of someone else building it. Although Feudalism is not a tech i would consider trading away so early to the likes of shaka, gil and co.
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Interesting idea. I was simply going to grab COL but you may be right to be more ambitious. Through judicious use of scientists, you should be able to finish Monarchy and The Oracle both in about 10 or 11 turns.

You will be well set up to pump out great priests. Production capital maybe.
Indeed.
 
I downloaded BUG and would like to uninstall it. It slows down civ too much for me, where is uninstall option?

There's an uninstall that comes with BUG. It's in the BUG folder. Although, BUG should not slow down CIV. You can't ask someone like EmperorFool in the BUG mods section of this forum. They're probably better at answering questions you may have.
 
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@Gumbolt: the contribution of TRs compared to the two gold will quickly increase as we gain new cities (and I don't plan to stay at 3 cities long). Gold mines are important early one but it's a pity to know 5 AIs, have access to their map, and not having TRs with them. And anyway, I think it's more a general idea. you won't have 2 gold resources in every starts, on contrary you will always get commerce from foreign TRs.

Cheers
Spoiler :


The problem with this line of reasoning is that you don't have TRs and aren't likely to get them for quite some time. The barb city blocks you to the south and who knows what's in the north. Another city might very well appear there. How do you know that there are five civs anyway? You've only met one.
 
I downloaded BUG and would like to uninstall it. It slows down civ too much for me, where is uninstall option?

I've never noticed a problem with BUG slowing things down. However, I haven't installed the latest update. Is it simply the stream of messages, or does the whole game slow down?

RJM
 
Here's my save (we will start voting tomorrow!)

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I have been playing around a lot lately with a religious economy (using shrine), so decided to start going in that direction.

I decided to move my warrior onto the hill and saw a lovely river/corn that lured my settler one east.

Summary: Teched buddhism (founded), mining, agriculture, animal husbandry, pottery, bronze working, writing, hunting, archery, alphabet (19 turns). Built 2 more cities after capital -- one for gold/pigs/corn (yes, overlap with capital will allow the city more production and fewer useless coastal tiles), and one for wheat, cows, marble. I am a little short on units (decided for extra worker over another warrior), so I have 1 warrior with Woodsman II guarding the north, then one warrior in each of my other cities (except the capital). However, I do have 3 workers which is awesome, and important given the number of improvements needed. I am 7 turns away from the oracle and with a 80% tech rate am producing 26:science: per turn and -1:gold: (with 58:gold: in the bank this is pretty sustainable), or 23:science: and +2:gold: at 70% tech rate.

My Lands:

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Civ4ScreenShot0005-4.jpg


Yes, that is a barb archer SE of my third city--but it really shouldn't be an issue.

Details:
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Tech: I wanted an early religion, but I also wanted to get that gold/hill online as soon as possible. I realized that if I built worker first in capital, I would have time to get meditation (and hopefully Buddhism), then go for mining and the worker would only be idle for 3 turns (probably enough to build a road to the gold). This was sorta a risk, and I usually don't go for Buddhism--but I was pretty sure I could make it, especially since I could cut the number of turns by switching to the gold for a turn or two. Thankfully, my plan worked perfectly (or this save would have been a dud). So, my tech path was Buddhism, mining, agriculture (for corn), animal husbandry (for cows and later pigs). After this it became a little less obvious where I wanted to go next. I finally decided on pottery, then bronze working, then writing. When I saw where our copper was, I decided that I wasn't going to put a bad city up by the copper (yet) and went for hunting, archery (what good is protective if you don't use it!), and finally working on Alphabet (19 turns). With a 80% tech rate I am producing 26:science: per turn and -1:gold:.

Tech Situation:

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Civ4ScreenShot0006-2.jpg


Cities:: After building a worker, I built a warrior that allowed Mecca to grow to 3, followed by a settler, another worker, then I started on a monastery with the hopes of building a missionary to send down to my neighbor Shaka whom I had just met. As I was about to finish it, Buddhism spread naturally so that meant I didn't have to build/escort a missionary (yay!). After that, I think I built another settler then finally started working on the Oracle (7 turns left). I debated on putting my second city on the empty plains/hill SW of Mecca, or just straight 3 south from Mecca. I finally decided on 3 south since it could borrow the corn, and would also have the potential for significantly greater production (2 plains hills vs zero). Medina has a monument and 1 turn away from granary. My third city was just formed east of Mecca, getting wheat, pigs and marble. It is still working on a monument.

Mecca:

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Civ4ScreenShot0004-5.jpg


Relations: Shaka (our closest neighbor) has my religion (Buddhism)... yay!! Otherwise, I have met Genghis and Mansa (Hindu).

 

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I would appreciate any constructive criticism from others.
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OK. :) Since you asked, the single biggest problem with your game, by far, is that you only have one worker. Compare your capital with mine. We both started in the same location. :goodjob: on that!

Mine is a stinking mess of unheath :D. Every tree in sight is dead. Despite the fact that it built three workers to your one, it has reached size six (without building a granary, which it doesn't need right now anyway) and is working four mines to your one.

Try it over with my build order, worker-warrior-worker, and you'll see the difference. BTW, first worker started out irrigate-mine-road-pasture-road. Then the timber started falling. :lol: Every time you grow you should add another mine.

You don't have to build Stonehenge like I did. There is certainly nothing wrong with a settler right after the second worker followed by a granary or something next.
 
I've never noticed a problem with BUG slowing things down. However, I haven't installed the latest update. Is it simply the stream of messages, or does the whole game slow down?

RJM

From the moment I clicked 'Single Player' on the title screen and it took 10 seconds to get to the next screen, everything is slowed down.

I cracked my game so I don't have to worry about having the CD in my PC, and if no one else has issues with BUG slowing the game down, it is probably related to the crack.
 
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