415AD - Currency lands, start on Education. A bunch of forges land, my goal for this section of OR/Slavery is to get forges and courthouses up everywhere I can to right my economy and enable me to finish the REXX. Heliopolis and Alexandria start on their Courthouses. Also notice unimproved bananas nearly Alexandria, send worker there.
430AD - Alexandria whips out Courthouse, Market next. Will not whip Memphis or Thebes unless truly necessary ... need them to GROW.
445AD - Heliopolis whips out courthouse, resumes catapult.
475AD - Helopolis finishes Catapults, starts on War Elephant. Memphis finishes Forge, starts on worker.
505AD - Giza whips forge, Elephantine whips forge, Alexandria whips market. Go back to Pacifism/CS. Thebes cues up a settler and works 5 scientists. Memphis works 1 scientist and cues up another worker after current one.
520AD - Alexandria starts work on a jewish temple and workers start working on dye ... finally some commerce resources on the way.
580AD - Finish Education, start on compass (so our next GS can bulb lib). Memphis finishes worker, starts on another. Have units heading to peninsula to take barb city.
595AD - Heliopolis finishes Catapult, ques up Elephant then university. Also queue up universities in Thebes after settler and memphis after worker. Queue up worker in elephantine after catapult. Really need to GROW.
610AD - GS born, will bulb liberalism as soon as compass finishes (4 turns).
625AD - Trade CoL to brennus for 140

to fund some defecit research.
655AD - Finish Compass, bulb liberalism (90% complete). Trade frenzy: Feud + 120g from justin for paper + compass. Machinery + 40g + map from peter for Paper+compass. Will wait a turn to trade with willem to try and get Engineering out of him. JC also declares on Peter, good for me.
670AD - Bylbos founded at Fish/Copper spot. Two war elephants one turn from taking barb city. Finish WE in Heliopolis, start on WE. Memphis, Thebes, Alexandria working on Unis, Elephantine will join them soon. Pi-Ramsses will be #5 and barb city #6 (has a lot of forests). Willem finishes compass on his own and I won't give him phi+paper for engineering.
700AD - Peter takes a russian city ... very good for me ... I will probably take a Russian city or two here once I finish off barb city. My war elephants take barb city, get 2 workers out of the deal. In another couple of turns I will be able to summon a SoD of about 8 elephants and 4 catapults.
730AD - Buddhist AP

.
775AD - JC has figured out philosophy ... guess I will settle for a chemistry lib or steel. Trade Education to Pacal for Optics + Engineering.
790AD - Trade JC optics for 490

835AD - Optics to Willem for 220

and drama. Optics to Justin for Theo and 50

. Massing troops for russian invasion before he gets pikes.
850AD - Finish Gunpowder, start printing press.
860AD - Bulb Printing press (75%) done. Can get Banking from peter ... rifles looking possible.
880AD - Trade philosophy to Justin for Music + 255

. Funding serious deficit research now.
890AD - DOW on Peter. Send in 1 Mace, 1 X-bow, 5 WEs, 4 catapults, 1 Woods III warrior.
900AD - Bulgar is mine. Lose Mace and 4 Catapults.
910AD - Finish printing press, need pacal to finish banking before I can work on replaceable parts. 3 turns, 2 will go into lib, 1 into chemistry.
950AD - Pacal won't trade banking, gonna have to get it from peter after peace. Might have to lib replaceable parts. Thebes spawns a GE who will help with Replaceable parts.
960AD - Get banking and 120

from willem for gunpowder. Starting on replaceable parts ... 8 turns after bulbing the GE!
970AD - Trade JC banking for 400 something

1040AD - Finish Replaceable parts, 1 turn from rifling. Still need to secure nationalism though for nationhood and then end the world.
1050AD - Land rifling. Peter or Pacal will probably trade it in 6-7 turns but I don't want to wait. Trade banking to Justin for Theo + 155

. Go PS/Vassalage/slavery/Theocracy to whip out rifles NOW. Pi-Ramesses whips out its University, only 2 to go and chops/whips on the way will help. Will get a rifleman or two from Alexandria and Pi-Ramesses while Heliopolis and Elephantine go into full on Rifle production. By the time nationhood comes around I should be ready for an initial push into Peter's lovely lands.
1100AD - Giza whips out University, starts on Bank ... 5/6.
1120AD - Bite the bullet and trade Education + 555

to Jusin for Nationalism. Still have monopoly on lib and printing press. Really tempted to trade for economics though. Whip 6th university in Calib. Switch to Rep/Nationhood/Caste/Theo. Draft 3 rifles. DoW on Peter.
1130AD - Brennus DoWs on me. He's so backwards I'm not sure I should care. He's "threatening with 2 HAs and a catapult". Looks like I get to expand south AND Southeast. Begin Oxford in Thebes.
1140AD - Take Yaroslavl. Kill a bunch of Peter's and Brennus' units. Pop a GG (moving him to join my Woods III warrior for super medic).
1150AD - GE is born ... builds me Oxford. Continue the war, make a super medic (still needs some XP though). Slaughter Celts and Russians mercilessly.
1160AD - Trade around printing press (not happy about this but JC researched it). Got over 1000

in trades and Economics.
1170AD - Switch to Free Religion and Economics. Drafting will now be 1XP units ... which is still fine.
1180AD - Trade Economics to JC for 380

. Reduce Camoludunum to 1 defender with stack of 5 rifles.
1190AD - Begin seige of Vladivostok. Take out about 10 units, 3 remaining for next turn's mop up. Take Camoludunum ... one more Celtic city to take before making them sign a peace treaty. Will have this half of the map nicely cut off. Celts will already Capitulate but I want that last city first.
1200AD - Finish Chemisty, hello Steel. Take Vladivostok. Next stop Moscow. JC has a massive stack headed for Peter and I want my prize first.
1230AD - JC takes super gold city south of Elephantine. March SoD towards Moscow.
1240AD - Take Verlaimon from the Celts. Have Right side of map completely cut off now.
1255AD - SoD arrives at Moscow. Russians now have Curiassers but it won't matter. Going to take Moscow and get take a peace while building cannons.
1275AD - SoD reduces Moscow to 1 defender, 2nd SoD outside SW Russian coast city. Not feelign the peace thing so much ... Steel done in 3 turns.
1280AD - Take Moscow, Take Duronovarnia (sp?), Found Akhetan. Russian won't Cap yet now will he give me Military Tradition so he will continue to die.
1290AD - Trade around liberalism for some gold and pick up military tradition. Trebs become cannons.
1320AD - SoD arrives at new Russian capital. 2nd SoD is 1 turn from taking another russian city. Expecting a Cap any time here and I could use it ... economy hurting bad.
1325AD - Take St. Petersburg. Might be able to completely wipe russians by 1400AD.
1345AD - Take Illinois. Russia still won't cap. Stubborn bastards.
1370AD - Take Yakeiterinburg (sp). Russia is dwindling down. Other AI's are catching up techrate-wise.
1375AD - Take Nobgorod. Russia has 2 cities.
1385AD - Take Yakuskt. Russia will cap now but has only 1 city left and I'm greedy.
1400AD - 40% of land controlled. 1 Turn from finishing Russians which will alleviate A LOT of happiness issues.