IgnatiusTBarfat
Puppet Master
I haven't had a game last long enough to find out...
Calvary is terminal? I.e. not even something like gunships in Civ4?
Calvary is terminal? I.e. not even something like gunships in Civ4?
Correct. End of the line. Infantry and siege are the only units with upgrade paths that last all game (through to mech inf and rocket artillery).Calvary is terminal? I.e. not even something like gunships in Civ4?
I think the real problem is still that horses are too available. If horse resource were rarer (and only came in 2's) then cav would be Special Elites, not the core of a military.
Strategic resources need to be more strategic....
Maybe it was (un)luck of the draw, or maybe map size (small Earth, and small Continents,) but the two times I tried Greece to check out Companion Cavalry I had no access to horses on my continent other than via a Militaristic city-state on the Earth map, and after conquering England on the Continents map (the 4 horse spot was next to their capital.)
My experiences in other games aren't too different, either. Even when taking over whole continents, I haven't really ended up with a huge overflow of horses, iron, etc. But I do generally play on small sized maps only. It could be radically different on standard +.
Hi Civ fans, long time reader first time poster. English is not my first language so bear with me.
Well there are some great ideas already on this thread, some are quoting history and others engaging in coding and certain changes.
I read one thing a few times i.e INSTAHEAL well something came to the slow old mind.
I do NOT like to lose my non mounted units and heavily upgraded units far in enemy territory because they cannot use this great promotion. So here are some options:
1. Make instaheal a rank 3 promotion for mounted but other units get it from beginning.
2. Can save promotions but instaheal promo is only available for the turn your unit gets promoted. So kinda use it or lose it deal. (I mean this is Civ right not Diablo where you carry full rejuv pots in your belt slot after all.
3. Something along the lines of maybe make instaheal more like being bandaging yourself v it done by a medic meaning if you use instaheal yourself without the unit having medic promotion or any adjacent unit being a medic than you heal three times as faster than normal but if there was a medic bonus than you instaheal.(yes I get the fact it is not exactly instaheal anymore but just throwing ideas hehe).
Maybe one or a combination of these or other suggestions on this topic could be a fix without simply killing the poor horsies.
Maybe this will slow the "rush" enough for AI to upgrade etc and give human players more of a challenge.
What I dont get is why you keep playing Civ5 that way?
You all agree it is imbalanced and apparently "lame". Yet you keep doing it. Why?
I don't do that, since its apparently un-fun. And I play to enjoy the game in fullest. Sometimes to have a challenge as well.
Rushing the AI in ancient times with horsemen just leads to an hour of game, is always the same nad, at best, lets you see 10% of the content. I really try to understand why you keep doing it.
I mean, just to get your daily virtual fix of success?
Alexander's army had all of 40,000 combat troops in it, and he would have conquered the world if he hadnt died.
...
You shouldnt see really large, 100,000 man armies until at least the middle ages and or the Napoloeonic era.
Do most people use heal then? I just upgraded my units and waited a few turns to heal.