Indibil
Chieftain
Recently reinstaled Civ&Warlords as my workload has somewhat got lighter. I used to play in Noble, but having read some of Sisutil's ALC threads I decided to take the step up to Prince and be more flexible with my strategy.
RNG Gods were kind.
Using the usual settings at ALC games I rolled Saladin and a starting position which was too good to believe: 3 fishes, 1 Crab, 1 Pig, 1 Lake, 2 Plains Hills and 4 Plains woods in the BFC if I settled in position. There was a posibility of forsaking 2 fishes to get gold and two (1 plains, 1 semidesertic) hills more in the BFC whilst keeping the coastal start, but I thought I'd rather keep the 5 food resources and use it as GP farm in the long term.
So settle in place it'd be and despite starting with mysticism I decided Fishing had to be my initial research as I had no commerce in which to base a religion rush.
Mecca's production was set to Warrior to give the research time to discover fishing.
A small gamble was made when we discovered fishing and I set research to Poly (or whichever tech it is that gives Hindu) whilst maximising commerce. The gamble paid off greatly as we strangely enough landed the Religion! Wahey!! (which also gave me a hint about how many spiritual Civs I could expect to meet in the game: That should be about 0)
With two warriors exploring we started to look for futher possible expansion sites and started developing the usual techs.
With the second city we grabbed Marble to accomplish those Marble based wonders, leaving copper to our 3rd city and a decent floodplains/hills combo for our 4th City. Oh and heaps of Gold in the way.
Explorationwise, we met Alex (who is our closest neighbour), Julius (whose location remains a mistery) and Bismark (who I am cultivating into friendship as he's the farthest neighbour).
I don't want to extend myself a lot longer on explanations, so I'll post some screenies which undoubtedly will tell a lot more with fewer words. Let's only say we've got a solid tech lead (with Alphabet Monopoly at 100AD) and I'm laying plans to 'invite' Alex's cities to join our Empire (without Alex that is).
The known World
Our Empire:
As you can see Mecca is almost ready to turn into GP Farm full form and I'll change civics to Caste System when the Granary is done. We're in Hereditary System (as you've probably guessed by the huge amount of soldiers at Mecca).
Mecca will also try to build the Great Library next for research's sake.
Some random stats&graphs:
We've got Alphabet on everyone, a religious early tech on Alex and Julius) and CoL on Bismark.
Further Game direction:
Everyone is cautious at me, Julius and Bismark are universally liked and only Julius is Friendly to Alex.
My primary plan is to build more army in the few next turns, declare war to the Greek and jump into Alex's territory until we reach his two iron sources and cut them off. Conquer the cities (probably keep his capital but raze the rest and relocate them).
Next war should be Julius and I expect to have Catas by then.
Any pointers, opinions on how I'm doing and what I'm doing sub-par?
Feedback very welcome
RNG Gods were kind.

Using the usual settings at ALC games I rolled Saladin and a starting position which was too good to believe: 3 fishes, 1 Crab, 1 Pig, 1 Lake, 2 Plains Hills and 4 Plains woods in the BFC if I settled in position. There was a posibility of forsaking 2 fishes to get gold and two (1 plains, 1 semidesertic) hills more in the BFC whilst keeping the coastal start, but I thought I'd rather keep the 5 food resources and use it as GP farm in the long term.
So settle in place it'd be and despite starting with mysticism I decided Fishing had to be my initial research as I had no commerce in which to base a religion rush.
Mecca's production was set to Warrior to give the research time to discover fishing.
A small gamble was made when we discovered fishing and I set research to Poly (or whichever tech it is that gives Hindu) whilst maximising commerce. The gamble paid off greatly as we strangely enough landed the Religion! Wahey!! (which also gave me a hint about how many spiritual Civs I could expect to meet in the game: That should be about 0)

With two warriors exploring we started to look for futher possible expansion sites and started developing the usual techs.
With the second city we grabbed Marble to accomplish those Marble based wonders, leaving copper to our 3rd city and a decent floodplains/hills combo for our 4th City. Oh and heaps of Gold in the way.
Explorationwise, we met Alex (who is our closest neighbour), Julius (whose location remains a mistery) and Bismark (who I am cultivating into friendship as he's the farthest neighbour).
I don't want to extend myself a lot longer on explanations, so I'll post some screenies which undoubtedly will tell a lot more with fewer words. Let's only say we've got a solid tech lead (with Alphabet Monopoly at 100AD) and I'm laying plans to 'invite' Alex's cities to join our Empire (without Alex that is).
The known World


Our Empire:




As you can see Mecca is almost ready to turn into GP Farm full form and I'll change civics to Caste System when the Granary is done. We're in Hereditary System (as you've probably guessed by the huge amount of soldiers at Mecca).
Mecca will also try to build the Great Library next for research's sake.
Some random stats&graphs:






We've got Alphabet on everyone, a religious early tech on Alex and Julius) and CoL on Bismark.
Further Game direction:
Everyone is cautious at me, Julius and Bismark are universally liked and only Julius is Friendly to Alex.
My primary plan is to build more army in the few next turns, declare war to the Greek and jump into Alex's territory until we reach his two iron sources and cut them off. Conquer the cities (probably keep his capital but raze the rest and relocate them).
Next war should be Julius and I expect to have Catas by then.
Any pointers, opinions on how I'm doing and what I'm doing sub-par?
Feedback very welcome
